The loot system as it is at the moment just does not make sense whatsoever. Supercell wants to encourage storage raiding,nbut at the same time hangs on to a system in which the big loot comes from the collectors of abandoned bases. I cant see how this system is ever going to work, as long as it's still more profitable to build a cheap army and keep pressing next until one finally happens to come across a collector raid.
If I was Supercell, I'd do this:
- reduce the amount lootable from collectors to 40%. Collector raids are still there, but the profits are greatly reduced to reflect army cost and difficulty
- slightly reduce the amount a player will lose when raided, for example TH8 cap would be at 200k rather than 300.
- put a system generated bonus on each storage of something like 50k. So every TH8 would have minimum 150k available, maximum 350k.
- maybe increase the loot penalty for hitting one TH below to reflect the fact that getting all storages is relatively easy when attacking down.
Would that work? What do you think?






