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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #5821
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    I think the league bonus bump will gradually make things better, but loot is woeful today.

    Since the update yesterday, I've climbed from 1830 cups up to ~2510 at the moment and loot has been horrible the entire way.
    AQ70 (1/7/20) / BK70 (2/15/20) / GW50 (1/1/20) / RC20 (1/30/20)
    AQ40
    (7/17/15) / BK40 (1/4/16) / GW20 (6/13/16)
    35 Max Walls (2/15) Level 13 Walls (1/15/20) / Level 12 Walls (10/25/19) / Magmas (6/18/19) / Lavas (12/19/15)
    [TH12 @ 6/1/19] [2.75 year break] [TH11 @ 3/21/16] [TH10 @ 4/19/15] [TH9 @ 8/9/14]

  2. #5822
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    Quote Originally Posted by pollofrin View Post
    I say the last image was wrong.( think i made this attack too), as u say this loot isnt in the log.....
    Tomorrow ill upload images continious the log whith an new attack bonus if dont belive me.

    You have presented us with screen grabs which are, quite frankly, impossible to believe. At least if they were taken post-22OCT update, and achieved without the use of unsporting c heat s.


    You post 8 attacks. The average loot was 526K per attack. (526 would be a great one-time grab in a string of perhaps a few lower loot raids)

    There was a total of less than TWO HOURS of game time between these eight attacks. Perhaps you were gemming your barracks, but that still doesn't explain why there is such short time between finding overflowing inactives. It would take hundreds of Nexts to find one of these bases. And they certainly wouldn't be served on successive searches.

    And, finally, your gem count changes not one single unit in each of those four grabs. So I think gemming was happening.

    Honestly, if you are running a hoax or sca mming at the game, that is your flaw. But I think the VAST MAJORITY of those who read these posts know that something is not proper with what you posted.
    Last edited by ace10; October 23rd, 2014 at 06:31 PM.

  3. #5823
    Junior Member pollofrin's Avatar
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    Quote Originally Posted by ace10 View Post
    You have presented us with screen grabs which are, quite frankly, impossible to believe. At least if they were taken post-22OCT update, and achieved without the use of unsporting c heat s.


    You post 8 attacks. The average loot was 526K. (526 would be a great one-time grab in a string of perhaps a few lower loot raids)

    There was a total of less than TWO HOURS of game time between these eight attacks. Perhaps you were gemming your barracks, but that still doesn't explain why there is such short time between finding overflowing inactives.

    And, finally, your gem count changes not one single unit in each of those four grabs.

    Honestly, if you are running a hoax or sca mming at the game, that is your flaw. But I think the VAST MAJORITY of those who read these posts know that something is not proper with what you posted.
    Not boost barracks u could see not lots attacks in short of time.
    Ill just make screen captures tomorrow i have shield at this moment and post it here continius the log attack whith the new bonus and you will see thats true

  4. #5824
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    Quote Originally Posted by pollofrin View Post
    Not boost barracks u could see not lots attacks in short of time.
    Ill just make screen captures tomorrow i have shield at this moment and post it here continius the log attack whith the new bonus and you will see thats true
    So you have continued to ignore the question...are you using a search-bot?

  5. #5825
    Junior Member pollofrin's Avatar
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    Quote Originally Posted by xvMAXWELLvx View Post
    So you have continued to ignore the question...are you using a search-bot?
    Nope i play from my phone if dont belive me return tomorrow ill post my next attack continius the log if say that is old ull see that false..

  6. #5826
    Fresh Spawn DayTayCay's Avatar
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    There has been NO clear signs of Supercell wanting to fix it. The last updates were nothing but smokescreen, just enough to make some players curious enough to come back, recreate some loot articially for a few days, maybe trigger a cute little gem-spending frenzy and divert us from the real matter: the game is broken, they know it, we know it.

    Thing is, I can't believe it was an "accident", like some unwanted result. There must be some kind of solution, so here lies the question: "Do they even want to fix it?" What they've done so far doesn't even amount to a band-aid on a bleeding wound. If they were really worried about the game's future, they would have tried something to fix it in a way or another.

    The only answer I see is that the cash-machine started coughing less and less money, drawing less and less new players (it has to, at some point, it can't last forever) to the point where it's best to let it die and prepare the future.
    I don't know what's the average "life duration" of a free-to-play game, but most models are not designed to last more than two or three years, assuming it finds its public, especially on a smartphone (go ask KING and ZYNGA). Anyway, it's pretty obvious the game is clearly closer to its end than to its beginning.

    I hope I'm wrong, that SC has something waiting, something big enough to create a new dynamic for some more months, like they did with Clan Wars... If not it can only get worse (in number of players, activity, attraction, and so on), in which case it's just plain simple logic to make the best out of the last months the game has to live, by making it cough some more dollars until nobody cares about it except those who spent hundreds in the game thinking it would last forever.

    Anyway I don't blame SC if that's the case. The game has been acclaimed worldwide, it's been downloaded all over the world by a lot ot people, and most of all, it yielded an insane amount of money worldwide, mission accomplished, what's the left is just bonus... They're probably already working on the next big thing...

    To conclude... I've started playing less than 3 months ago and I don't think I'll ever reach Town Hall 10, the game will be dead long before that. Seems like I'm too late and missed all the fun

  7. #5827
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    Quote Originally Posted by DayTayCay View Post
    To conclude... I've started playing less than 3 months ago and I don't think I'll ever reach Town Hall 10, the game will be dead long before that. Seems like I'm too late and missed all the fun

    Yep, sounds like you definitely missed all the fun...

    I think a lot of people equate difficult with bad and easy with good. "Loot is not easy, so it is bad." But if it was easy, then the game would be easy, and what fun is that? Loot should be hard, that is what makes it such an accomplishment to max levels and progress in the game.

    Difficult is not bad, and even when loot is terrible it is still possible to progress in the game. What would kill the game fastest is easy loot. I have said for a while that loot is too hard, the change was needed. But we don't want easy loot. I think the changes this update were appropriate, just later than it should have been. I hope going forward SC keeps on top of the loot situation and makes changes before they get to this point. It is about balance, and they should have enough data to keep the balance rather than wait this long.

    Level 226

  8. #5828
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    Quote Originally Posted by Kiffster View Post
    Yep, sounds like you definitely missed all the fun...

    I think a lot of people equate difficult with bad and easy with good. "Loot is not easy, so it is bad." But if it was easy, then the game would be easy, and what fun is that? Loot should be hard, that is what makes it such an accomplishment to max levels and progress in the game.

    Difficult is not bad, and even when loot is terrible it is still possible to progress in the game. What would kill the game fastest is easy loot. I have said for a while that loot is too hard, the change was needed. But we don't want easy loot. I think the changes this update were appropriate, just later than it should have been. I hope going forward SC keeps on top of the loot situation and makes changes before they get to this point. It is about balance, and they should have enough data to keep the balance rather than wait this long.
    I like difficult. I'm a casual player who doesnt like to barch. I'd much rather go all out on an assault of a camp that was hard to hit, but worth the loot. Difficult is fun! But... Loot is bad because I can't find any camps to hit hard and not take a huge loss on elixir. So I'm left to barch, like I just did.

    Dropped shield. TH10, crystal 2. Trying to find any camp to hit with at least 100K elixir. Found one after 16 nexts. But all in storages and wouldn't have gotten any with a barch attack (all stuck in middle with DE storage surrounded by top IT and xbows). So wen't many more nexts and settled on getting 60K lix, because I was sick of nexting...

  9. #5829
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by pollofrin View Post
    Nope i play from my phone if dont belive me return tomorrow ill post my next attack continius the log if say that is old ull see that false..
    He is asking if you use a search add-on. If you want to prove you're not, a better proof would be to post a video of you pressing the next button.

  10. #5830
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    Really? Is it that bad?

    Undoubtedly, the trend of complaints and general disgruntlement about the CoC economy has peaked in recent weeks. If you are one of those Global Warming conspirators, please step aside, because the in-game environment has steadily and incidentally improved since I started playing, a fact few of you could deny if you’re honestwith yourself (which even includes the nerffed hero update which resulted in so much vitriol and bitterness from the community)
    First a little background should hopefully give the naysayers some perspective that I am vested CoC devotee. I’ve been playing since early December,2013. I joined the forums in March of this year, mostly to learn more about this truly entertaining game.I’d like to remind everyone that this game is FREE to download and play. With that in mind, I have gladly given SC agrand total of $39 of my hard earned dollars. The first gem purchase went towards my 4th builder around mid Th8, because of my inability to save those little green jewels as a result of an early addiction to barracks boosting. The second set of gems was purchased just this week and went towards my 5th builder. Why you ask? Because all 4 of my little fat guys were busy building out my new Th9 empire, and I REALLYREALLY wanted to start on that brand new mortar.We have a small clan, made up of fellow Gingers, and yes we are all related. I play with a primary and secondary account, which benefits all those other little Ginger’ites with a steady supply of lv5 wizards. I could update my signature with a link, but I’m too lazy, so instead I’ll post the new Clan tag:#GYGYGRO, if you want to check us out.
    I am here to counter the argument the loot issue is as truly dismal as most of this thread would have you believe. I’ll start by addressing the purple stuff. I reached Th9 late Aug. or early Sept. I can’t remember the exact dates of the Elixir for walls update, but it was around the same time. As expected, the initial drain of Elixir in the early phases of a TH upgrade has held true. To that fact, I have managed to cook up Lv6 giants, loons, barbs, and soon to finish archers in the lab, upgraded all 4 army camps, and currentlycooking up a lv4 and lv5 DE pump respectively. As mentioned above, the barracks boost addiction helps, but I usually only boosts one or two times a week immediately preceding a builder finishing up. SC is generous enough to fuel my boost addiction with timely gem boxes, and I give them my thanks. Is army composition important? Of course it is… do the math. If you have to take 4 spells, and a GoWiPe mix every time you fight, then you most likely will be on the losing end of the resource’o’meter at the end of the day. My favorite and primary army composition when on the Elixir hunt is Barch. Why…Because it’s cheap. I’ve noticed a trend that when I’m hunting purple stuff, gold and DE seem to takecare of themselves, as evidenced by my Lv6 AQ.

    The bottom line is if you can’t find loot where you are,then look somewhere else.
    I have been as high as mid C2 and as low as S1 in the past two months. Are cups that precious that you’ll aimless sit in your current league nexting endlessly past resource poor bases because you refuse to drop cups? If that description fits you, then learn to be content with poor results. I suppose you could be on a trophy push, but if that is the case, then why worry about loot in the first place. Just take the first easy base you come across and steal their cups. Of course cups are not the topic here, it is the loot. I have concluded Loot is cyclical, not just in terms of the time of day you hunt, but also the league you’re in. Example, a few weeks ago, G1 to C3 yielded good results. Lately, low G3 and even high S1 have proven the best hunting ground. I’m sure there are those in this community who are capable of creating a comprehensive multidimensional regression chart dictating the in’s and out’s of the loot variable. I’m not that guy, but I will challenge you to explore other leagues if you are struggling to find loot where you are now. If you’re still that unhappy, put all your mines and pumps out for the rest of us, quit and take up quilting.

    And now to the conclusion of this reverse rant, which I’m sure you’ll be happy to pass judgment. A heartfelt and genuine thanks to those contributors in this community who have taken the time to post thoughtful suggestions and guides. They haven’t gone unnoticed! Clash on…
    Last edited by Gingerboy; October 23rd, 2014 at 07:58 PM.

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