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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #5791
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    Nexted for another hour, didn't find anything.
    And while I was typing someone attacked me and took some more.

    Great game. I often wonder why I even bother logging in nowadays.


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  2. #5792
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    This game is being ruined by the 3rd party software, not supported by SuperCell, that is allowing users to find all the loot without doing all the work.

    There are apps even on the Apple store and Google play.

    I know the Chinese farmers have been doing it for a good while, but I think it became available to everyone a short while ago and IMO this is what is creating such a huge problem for loot.

    If SC are adamant the amount of loot in the game hasn't changed and also that they have not done anything in regards to inactive bases, then this is surely the only other logical explanation for this loot crisis??

  3. #5793
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    Quote Originally Posted by Skullone View Post
    Why do you bring up inactive bases? They're not being attacked as they are far back in queue anyways. I certainly wasn't attacking inactive bases during the 1 gem collector boosts. I was raiding collectors and storage's of active players and having a great time doing it. The simplest solution to this issue is increase collector production to bring balance to the economy. 20-25% wouldn't flood the economy either. It would make it far more profitable for all players and make the Next fests far less painful.

    The problem with your suggestion is that there is NO LOOT to find. That's why we all have Next fests. Storage's are empty. Collectors are empty. There's nothing to attack and don't give me that "they're all behind shields" ♥♥♥♥ because they aren't otherwise we'd be looking at clouds all day instead of bases with no loot. The problem is loot is leaving the economy faster then it is being created. Between Nexting and people simply dumping their loot into upgrades (Had no problem getting Elixir before you could use it on walls and now it's as scarce as gold was) the economy is fading faster and faster.
    You just made my point about why there is no loot to find when you mentioned the "elixir for walls" update. The reason nobody can find elixir is because well-established THs that no longer need it for the offensive upgrades are dumping it all into walls. Newer THs that desperately need it to progress and overcome their new loot penalty can't get it, b/c they used to be able to at least hit an established TH with capped elixir for 2, maybe 3 of the storages.

    So you increase the collector output by a certain percentage. Are all these established THs going to now have a sudden change of heart and stop dumping this slightly increased elixir they're getting from the pumps, making the availability of elixir suddenly rise back to levels that warranted farming, and farming using troops beyond Tier 1 for that matter? Do you understand the flaw in just increasing collector output? It doesn't change the fact that storages will be emptied by active players who, by TH8/9/10, know to dump their loot after logging off to avoid losing it.

    If SC doesn't want to look into new ways to generate loot that works with active players, then a better solution to what you proposed would be to just limit dumping elixir into walls so that it's only allowed when you would still be at the cap (4M for TH10, 2.9M for TH9, etc.) after upgrading the wall. That way it doesn't turn elixir useless to bases that no longer need it, but it also doesn't completely drain it out of the system, where newer THs that desperately need it cannot farm it. I personally think there are better methods than this that people have mentioned, and I elaborated on them in previous posts. I'll see if I can go and dig up the links here.

    UPDATE: here they are

    http://forum.supercell.net/showthrea...=1#post3082903

    This one goes into addressing the problem of massive stores of loot being hidden under cheap TH shields up in higher leagues, which contrary to your assertion, is indeed a problem. I personally do this on my maxed TH9 b/c 95% of attacks on me are just the TH being sniped by an AQ for the Crystal league bonus, even though I have 300k+ of each resource and typically 1k+ of DE available to be taken.

    http://forum.supercell.net/showthrea...=1#post3082928

    This one elaborates on what I think a better solution to this "ghost loot" people say that they'd want because of all the <50k/50k bases up top, which is what you are also frustrated with. It explains how a portion of loot from Nexting (this would have to be done on a diminishing return scale, and would need both elixir and gold to be options for Nexting) would go into a sort of "bubble fund," where up to but not always all of it could be earned by the victor of the battle, whether that be the raider or the defender. As you can see, this doesn't "inject loot" into the economy like collectors essentially do, but allows a useful outlet for all those Next costs.
    Last edited by Goobers; October 23rd, 2014 at 03:19 PM.

  4. #5794
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    Loot is horrendous and the economy is in shambles.

    As previously mentioned, loot is leaving the economy faster than it can be generated. And most of us won't buy gems to purchase upgrades, much less make up the difference we used to be able to find from, well, you know, playing the game.

    Hope SC fixes it soon. Playability is far less than desirable and it's simply not fun at all anymore. This is a game, after all.

    People are leaving the game, at what I would assume is an alarming rate, otherwise, you (SC) wouldn't be admitting there is a problem you need to fix.

    Take away the ability to upgrade walls with elixir (admit it was a bad idea and that you didn't think through the affects it would have on the economy and move on.) Dump, not pump, gold and elixir back into the economy and make the game fun again.

    If this causes concern with your team and CFO, remind them you'll all lose your jobs if Boom Beach is the only game SC has to survive on.

  5. #5795
    Pro Member FLGatorsEliteJu's Avatar
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    Quote Originally Posted by ace10 View Post
    The bump of war bonus was quite significant this update.

    In the war just ended, I did an oppo hit and a lower mid map mop up hit and took in 700/700/2400 in bonuses not counting loot. That's a significant return on my war troop expenditure, even counting in the offense and defense CC troops.

    War clans that win wars consistently and can position themselves for bonus hitting by mid war are doing quite well. Can't imagine slogging through wars with a bad clan. Oofah.

    War is infinitely more enjoyable than nexting.

    Clash on!
    That's good to hear about the bump. Sounds like it's about an extra 100k of each. That is something, but still not enough for leaders/top players who fund War CCs and most attacks.

    Even if you only spent 700k in elixir and 1k DE, you're still only pulling in 700k gold and 1400 DE. Again, in two days.

    I'm not trying to say you are wrong. I admire your spirit, enthusiasm, and civil way of posting. I think it's great for folks who have the time and energy and clanmates to do non-stop war.

    But for most, that's not the case, and even if it were, it would still not be an efficient way to max a base.
    Level 130|TH 9|Max Defenses/Offense|30/30 Heroes|24 Legos till max

  6. #5796
    Senior Member BEACHBUM's Avatar
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    Quote Originally Posted by BurnleyMik View Post
    This game is being ruined by the 3rd party software, not supported by SuperCell, that is allowing users to find all the loot without doing all the work.

    There are apps even on the Apple store and Google play.

    I know the Chinese farmers have been doing it for a good while, but I think it became available to everyone a short while ago and IMO this is what is creating such a huge problem for loot.

    If SC are adamant the amount of loot in the game hasn't changed and also that they have not done anything in regards to inactive bases, then this is surely the only other logical explanation for this loot crisis??


    There is a simple fix to the i of or bots and i suspect that most HONEST PLAYERS would not mind. If SC programmed a human authentication model that ,made us enter a random code every 30 minutes this would illuminate the issue. I for one would have no problem keying in a random code every 30 minutes if it meant all the DISHONEST people suffered.

    two additional recommendations:

    first, the loot issue is real and the problem is that you cannot cover the cost of troops and spells making game play unsustainable. When is the last time you saw or heard an all dragon attack with spells outside of war? Maxed cost over 600,000...if you answer you saw it lately i would say your telling a rib as no one has an extra 600,000+ laying around that they didn't turn into a wall post. MY SUGGESTION...cut the training coats for troops and spells in half like the wizards were a month or so ago. If the training cost is 1/2 then the need to cover their cost decreases and loot is again saved for upgrades etc.

    second, get rid of the loot penalty. With the current loot issue players are all over the place...remove the loot penalty and some of the loot issue goes away. Certainly the TH 7's in crystal or higher will cry to their moms about this one bit the heck with those TH snipers that think they are playing a good game. I for one would love to take my TH10 and pound the sh-t out of many TH7's and send them back to high silver low gold where they belong (quite evil laugh).

  7. #5797
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    Yes, war loot bonus significantly increased, and that's very good... As a TH10 attacking TH10, I usually made around 350k per attack won... We are in a war right now and I'm doing about 500k per attack (and 2500 DE), which is pretty good... Moreover, looks like they also increased the loot you take during the battle... a 100% would get me 80k of each, as around 60k on the same base before (but unfortunately, at this level, you don't often get 100%) !

    Part from that, I've been trying to farm a bit today, my gold was just decreasing again and again... only solution I found is to attack all of those TH8 that are sitting there in C2, as i can easily 1-star them with only a bunch of archers, get some 20-30k loot + 50k league bonus.... It works but that's honestly not fun at all (probably both for me and for them) !
    IGN: Steph - TH 13 - LVL 263 - 2B+ GG/EE - Max cups: 5694 - BK 75 AQ 75 GW 50 RC 20
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  8. #5798
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    Quote Originally Posted by FLGatorsEliteJu View Post
    That's good to hear about the bump. Sounds like it's about an extra 100k of each. That is something, but still not enough for leaders/top players who fund War CCs and most attacks.

    Even if you only spent 700k in elixir and 1k DE, you're still only pulling in 700k gold and 1400 DE. Again, in two days.

    I'm not trying to say you are wrong. I admire your spirit, enthusiasm, and civil way of posting. I think it's great for folks who have the time and energy and clanmates to do non-stop war.

    But for most, that's not the case, and even if it were, it would still not be an efficient way to max a base.

    At least there's no Nexting in war.

    About half of our clan is war-centric or war-exclusive. Since the Elix-for-walls update, I really don't think adults have time to Next for hours on end, and war provides a nice bit of game action and camaraderie. It's far more brain exercise than collector looting ever will be. Or TH sniping. It actually requires very little commitment if one wanted to do the bare minimum. Probably three logins in two days.

    Not saying there's a right way and a wrong way, but for many, War just got a whole lot better.
    Last edited by ace10; October 23rd, 2014 at 03:23 PM.

  9. #5799
    Forum Veteran ryantp15's Avatar
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    I posted this in another thread, the loot is still not as good as before, but the new league bonus help cover up for some of that loot.

  10. #5800
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    Not the Bots

    The economic collapse was predicted on day 1 of the elixir walls update.SC needs to terminate whatever goon made that braindead decision and reverse it ASAP or they will all be on the soup line.
    Last edited by wannabgod; October 23rd, 2014 at 03:33 PM.

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