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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #4771
    Junior Member AngsGoyle's Avatar
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    No Loot Found = No more Fun = Bored = quit

    I guess all the compaining threads about no loot is being smashed into this thread in too many to read? Thats nice. Sweep it under the rug.

    Heres what ppl will do....1. either come here looking for answers and finding it not be happy about it.

    2 Buy Gems and get bored because its TOO easy now.

    3 Get bored because they don't want to spend real money on an ongoing game and find another ting to take their interest for the day.

    Not a very wise business decision in my opinion.

    Internet joys come and go. not very many have lasted the test of time. Look at Q2 Death match for instance. Only a handful play now when before it was SLAMMED with people.

    Its just not fun anymore supercell

  2. #4772
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    This thread has gotten slightly derailed, so let me revise SC's official response to your Loot Concerns:

    We are aware of, and have been collecting feedback about, the struggles players are having with the economy in Clash. We are monitoring this and the suggestions threads on a day-to-day basis.

    We agree that changes need to be made, are are discussing all potential options to create a better balance in the economy and other aspects of the game. However, nothing has been DECIDED yet, and therefore I cannot currently provide you any more information about what actions will, or will not be, taken from among player suggestions.

    The only option we have ruled out thus far is adding additional collectors, as that means additional non-defense buildings, making it easier to hit a higher % of damage.

    That's all for now. Appreciate your patience and stay tuned.

    -Steve
    And from 3 weeks ago:

    Quote Originally Posted by SuperSteve[Supercell] View Post
    Loots always tend to take a dip post-maintenance and post-update. It can take a few days for this to stabilize, and sometimes longer. We always monitor the loot situation and are doing so in this case as well. Once we've had a chance to take a look at the data, we'll see if we need to take steps.
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  3. #4773
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    Is this video proof that their is loot in this game, or that players are quitting due to how bad things are?

    http://youtu.be/GuL72VA2rLM
    Natesmiles a valued member NIGHTBREED !!!
    SuckerPunch
    an epic war base.
    Temptation a trophy base that will intice people to hit you and fail.
    The Offering V9.2 a farming base for maxed out towhall 9's who dont need to protect elixir.

  4. #4774
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    The loot bonus. Dont just give it to a raider give it to the winner. Attacker or defender. If they win a defense, store it in their clan castle.

  5. #4775
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    Next!!!!!!!!!!

    Come on SC!!!! Do something!!! Fix it!!!! Don't just take the money from us!!!!! xxxx

  6. #4776
    Pro Member DirtyTrickster's Avatar
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    you honestly expect a company that profits from the impatience of its customers to implement a fix?

    Lol

    10lols

  7. #4777
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    Quote Originally Posted by wip3ed View Post
    Evry man with a functioning brain understands that it is nice for you as an individual because you had nothing left to use elixir on. What we are takling about here is how it effects the economy as a whole. Thats our common problem. You might not have it yet, but you will run into it further down the road.
    I would also argue that low elixir also drains more nextgold out of the game. Dont know about the rest of you, but a 160k gold/25k elixir base isn't as attractive when you never find those good elixir raids anymore.
    No, my post was in response to someone who asked how it was good for players. I am a player who liked it. By the way, the only thing I have left to max on TH9 are lava walls, so "down the road" for me is TH10 which is and always has been hard to farm in. I do think more gold needs to be added to the game, with increased collectors to make up for the increased available gold upgrades. The only bases that have less elixer to loot from now are bases like mine that are done with all elixer upgrades other than walls. All other bases still need to save up elixer in storage for upgrades.

  8. #4778
    Centennial Club illuminandy's Avatar
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    spending 200k nexting bases because i only find bases with 40k each loot in crystal 1-3. im a th9 too. how pathetic.

  9. #4779
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    Quote Originally Posted by carlito View Post
    I agree about lix for walls not being an issue. You got the point across far more eloquently than i did in my dissertation a few posts back!

    However, I honestly do not think upgrading collectors is a solution. We want "active" income streams - things you need to go do and if you do, you get rewarded. Sitting on your collectors should not be the way we expect to upgrade our bases. A few more k per hour will not help me. What I need is:

    additional income streams -
    • war: taxes from all the villages we beat, win a war, get a regular passive income, lose a war and it reduces
    • events: SC can get really creative on this...complete an event, get some loot, gems, maybe even special treats like a cheap boost
    • challenges / quests: mastermind did a great job here



    improved loot from raiding -
    • better league bonus
    • loot multiplier: loot gained is multipled by a factor. take 70k from opponent but gain 70k x 2 as an example - the additional 70k is considered a bonus and therefore "created". Maybe SC would cap that so you cant make more than 300k - probably considred by most to be a very good raid even though it is well below the maximum available in the game but waaaaaaay above the current average (in my experience)
    • loot floor: even if the player has just x available to loot, you are rewarded at least a certain amount for beating them. Think of this like the way war is run...harder the base, better the reward, but possibly linked to stars gained and not as lucrative as war by a long shot. Im thinking 100k for 1 star, 150k for 2 and 200k for 3 stars for a base at the same TH - loot penalty applies for lower TH engagements. Linking to stars could be complicated but im trying to avoid an imbalance...ie snipe a TH and scoop 100k. Anyway, this "floor" guarantees that if players choose (ie cook an appropriate army, they can make a profit and therefore if they are short on time, can always find a raid that pays. Unlike now, even with barch, you can waste lots of gold and eventually make a loss on the raid - both on gold and lix if unlucky.


    Notice that i did not mention raiding abandoned bases. We miss them when they are not around for sure but with some innovation in other areas, we dont actually need them.

    But, to state the obvious...better access to these bases will of course provide more loot too - easiest solution of all my suggestions, probably just a change in a table or two but do we really want every other raid to be a 300k abandoned base? Initially, knee jerk reaction is yes, but let that play out for a few months and then all the active players will be maxing walls and their bases..."I'm done with lavas" threads will no more be met with "well done!" but now we'll see "so what, I am done with zaps...and now i have no use for gold...." So - I dont think we really want this as a loot solution. Simply put, most, I think, are happy to raid with full armies for loot. No free lunch needed. But we dont like wasting our spare time pressing next and actually never finding a fight before our next class, meeting, chore, etc...ways to get us "playing" and not "nexting" are what we really need. Back to my point...I know, I lost you ...upgrading collectors does not get us playing...just gets us logging on, collecting and then either logging off or "nexting"...nexting and the cause of the need to do so is the true problem here.

    I agree more can be done than just a collector level upgrade, but I don't agree a collector level upgrade would do nothing for you other than your increased collector production. It would put a lot more gold into the system. The million other bases out there would have more gold too, not just you. They need to do something to make up for the increased defense upgrades that have taken gold out of the system.

    Other options like adding to the single player missions, increasing war loot bonus (for winners and losers), putting the next gold into the base that was nexted, etc. I think the one that makes the most sense is the collector upgrade so that is why I suggest that one as an obvious addition now while considering others. It just makes sense that defense upgrades based on certain collectors should occasionally come along with upgraded collectors as well.
    Last edited by 2222; October 16th, 2014 at 06:14 PM.

  10. #4780
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    Quote Originally Posted by DirtyTrickster View Post
    you honestly expect a company that profits from the impatience of its customers to implement a fix?

    Lol

    10lols
    ^THIS !

    10chars

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