I agree about lix for walls not being an issue. You got the point across far more eloquently than i did in my dissertation a few posts back!
However, I honestly do not think upgrading collectors is a solution. We want "active" income streams - things you need to go do and if you do, you get rewarded. Sitting on your collectors should not be the way we expect to upgrade our bases. A few more k per hour will not help me. What I need is:
additional income streams -
- war: taxes from all the villages we beat, win a war, get a regular passive income, lose a war and it reduces
- events: SC can get really creative on this...complete an event, get some loot, gems, maybe even special treats like a cheap boost
- challenges / quests: mastermind did a great job here
improved loot from raiding -
- better league bonus
- loot multiplier: loot gained is multipled by a factor. take 70k from opponent but gain 70k x 2 as an example - the additional 70k is considered a bonus and therefore "created". Maybe SC would cap that so you cant make more than 300k - probably considred by most to be a very good raid even though it is well below the maximum available in the game but waaaaaaay above the current average (in my experience)
- loot floor: even if the player has just x available to loot, you are rewarded at least a certain amount for beating them. Think of this like the way war is run...harder the base, better the reward, but possibly linked to stars gained and not as lucrative as war by a long shot. Im thinking 100k for 1 star, 150k for 2 and 200k for 3 stars for a base at the same TH - loot penalty applies for lower TH engagements. Linking to stars could be complicated but im trying to avoid an imbalance...ie snipe a TH and scoop 100k. Anyway, this "floor" guarantees that if players choose (ie cook an appropriate army, they can make a profit and therefore if they are short on time, can always find a raid that pays. Unlike now, even with barch, you can waste lots of gold and eventually make a loss on the raid - both on gold and lix if unlucky.
Notice that i did not mention raiding abandoned bases. We miss them when they are not around for sure but with some innovation in other areas, we dont actually need them.
But, to state the obvious...better access to these bases will of course provide more loot too - easiest solution of all my suggestions, probably just a change in a table or two but do we really want every other raid to be a 300k abandoned base? Initially, knee jerk reaction is yes, but let that play out for a few months and then all the active players will be maxing walls and their bases..."I'm done with lavas" threads will no more be met with "well done!" but now we'll see "so what, I am done with zaps...and now i have no use for gold...." So - I dont think we really want this as a loot solution. Simply put, most, I think, are happy to raid with full armies for loot. No free lunch needed. But we dont like wasting our spare time pressing next and actually never finding a fight before our next class, meeting, chore, etc...ways to get us "playing" and not "nexting" are what we really need. Back to my point...I know, I lost you

...upgrading collectors does not get us playing...just gets us logging on, collecting and then either logging off or "nexting"...nexting and the cause of the need to do so is the true problem here.