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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #4711
    Forum Elder carlito's Avatar
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    Quote Originally Posted by wip3ed View Post
    Sorry, but I did not get much out of that post. You giving away elixir to TH7 to fast and it was unfair that you could afford attacking someone with a full Dragons army?? Not trying to be rude her, but clean up your arguments and make them easy to understand, reply to my post where I ask for an explanation on how this is good and I'll get back to it.
    Okay, sorry. That was about as clear as i could be. Maybe this works better??

    Elixir, worthless for me = elixir too easy to get for some other weaker players

    Elixir, worthless to me = disregard to army cost when going off line, punking players that i find in my search queue when i log on again

    Elixir, worthless to me = elixir worthless to you (assuming you dont chase cups) at some point in the future

    Elixir, worthless to you = elixir worthless to others

    Elixir worthless to others = bad game strategy for SC

    Elixir for walls = elixir not worthless to me

    Elixir not worthless to me = all the above stuff is avoided.

    You dont have to agree with any of that but all of the maxed players in my clan are happy to have a use for elixir again. They have an issue with lack of loot but none of them are focussing on lix for walls as the reason. They are looking at the bigger picture...

    Removing the ability to upgrade walls with lix will not solve the loot problem. I'm not even convinced it is the the main cause for the drop in available elixir. There are lots of other factors at play here....a key one being some players use of automation to constantly raid for them which is clearly against the ToS. If you know what I am talking about, then you know how that will clearly drain more resource from the game than any one doing the odd wall will...


    Clan Leader - Opes Revolution ____________Coc YouTube Vids

  2. #4712
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    I think anger and irrational response to change is par for the course.

    We are pretty involved in that thread. Ana has posted a few responses. The Clash team is actively reading it as well. We've had some nice discussions about how we can improve loot, but nothing that we can pass along yet.
    Steve, your arrogance really shows through on this post. People are joining the forums, never having posted before, to inquire what happened to the loot. Many well articulated discussions have been had about just how bad the loot is for the upper TH levels and practical solutions. NONE of this is 'irrational'. The game is barely playable. Do you want to be employed in two years? Because seriously Steve, the game is borderline unplayable right now and new gaming options are being created daily.

    Also, thank you for spilling the beans in the second part of your post. The forum now knows that not only an imminent change to the loot problem will not be happening, but that the development team hasn't even been passed any solutions/ideas.

  3. #4713
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    Quote Originally Posted by Attitude View Post
    Offtopic: How is DE there?

    I have found a few 1.5k in storage bases but I'm using batch or gibarch so I don't really have the ability to core these bases.
    TH8 (24/8/11) LVL 75|| Skulls done (8/11/14) || Clanless || The Real Kieran || 200mil GG || 200k HH ||BK 5

  4. #4714
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    Where the loot has gone?
    Just look at these for yourself:


    531 Obstacles removed, 531 - 40 = 491. 491 / 3 = 163 days
    1,094,585,679 / 163 days = 6.7 Million Golds per day


    (523 - 40) / 3 = 161 days
    866,074,501 / 161 = 5.4 Million Golds per day


    (472 - 40) / 3 = 144 days
    642,581,707 = 4.4 Million Golds per day

    The first 2 we encountered in our Clan war, and not surprisingly, flashy Lv10 (3 mil) walls on their bases.

    The third one actually raided me. As far as I know, this guy very much online 24/7 and boost all 4 of his barrack frequently. In the replay, well, seems like the BOTs have evolved. Troops spawn in multiples of 3. like 3 fingers on the screen. But still on the edge of the map disregard the distance away from the actual structures.

    The other unusual thing about these "Potential BOTs" where the usual number of donates and received as there is a auto-request / auto-donate function on the program itself.
    "不怕神一樣的對手,只怕豬一樣的隊友"
    Not afraid of God-like enemies, only scared of pig-like team-mates.

  5. #4715
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    Quote Originally Posted by carlito View Post
    They have an issue with lack of loot but none of them are focussing on lix for walls as the reason. They are looking at the bigger picture...

    Removing the ability to upgrade walls with lix will not solve the loot problem. I'm not even convinced it is the the main cause for the drop in available elixir. There are lots of other factors at play here....a key one being some players use of automation to constantly raid for them which is clearly against the ToS. If you know what I am talking about, then you know how that will clearly drain more resource from the game than any one doing the odd wall will...
    It is known that SC is really reluctant to add loot/make loot easier to grind, whether it be by adding new collectors/collector levels or increasing production pace. Then why make the economy worse by allowing people to drop their "wasted" elixir into walls ?

    As you said this feature is nice if loot is improved on the other side, which isn't something SC likes to do. To me this looks like something not well planned, a mistake.

  6. #4716
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    Loot is Horrible

    I usually never complain...but this last week loot has been horrible...its impossible to find any elixir. i been from 2500-2950. and those few that i find requires a full arsenal of spells and heroes to get.

  7. #4717
    Forum Elder carlito's Avatar
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    Quote Originally Posted by vandaliser View Post
    Where the loot has gone?
    Just look at these for yourself:


    531 Obstacles removed, 531 - 40 = 491. 491 / 3 = 163 days
    1,094,585,679 / 163 days = 6.7 Million Golds per day


    (523 - 40) / 3 = 161 days
    866,074,501 / 161 = 5.4 Million Golds per day


    (472 - 40) / 3 = 144 days
    642,581,707 = 4.4 Million Golds per day

    The first 2 we encountered in our Clan war, and not surprisingly, flashy Lv10 (3 mil) walls on their bases.

    The third one actually raided me. As far as I know, this guy very much online 24/7 and boost all 4 of his barrack frequently. In the replay, well, seems like the BOTs have evolved. Troops spawn in multiples of 3. like 3 fingers on the screen. But still on the edge of the map disregard the distance away from the actual structures.

    The other unusual thing about these "Potential BOTs" where the usual number of donates and received as there is a auto-request / auto-donate function on the program itself.
    The logic you use to gauge days played is not sound.

    I have removed 1462 obstacles since the profile update...I have been playing a lot longer than 474 days...Started Sept 2012 I think...or thereabouts

    I dont disagree that BOTs are a big issue if indeed they are as prevalent as rumours suggest, but the method you suggest as how to track the activity is not fair / accurate in my opinion


    Clan Leader - Opes Revolution ____________Coc YouTube Vids

  8. #4718
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    Huh?

    Quote Originally Posted by carlito View Post
    Okay, sorry. That was about as clear as i could be. Maybe this works better??

    Elixir, worthless for me = elixir too easy to get for some other weaker players

    Elixir, worthless to me = disregard to army cost when going off line, punking players that i find in my search queue when i log on again

    Elixir, worthless to me = elixir worthless to you (assuming you dont chase cups) at some point in the future

    Elixir, worthless to you = elixir worthless to others

    Elixir worthless to others = bad game strategy for SC

    Elixir for walls = elixir not worthless to me

    Elixir not worthless to me = all the above stuff is avoided.

    You dont have to agree with any of that but all of the maxed players in my clan are happy to have a use for elixir again. They have an issue with lack of loot but none of them are focussing on lix for walls as the reason. They are looking at the bigger picture...

    Removing the ability to upgrade walls with lix will not solve the loot problem. I'm not even convinced it is the the main cause for the drop in available elixir. There are lots of other factors at play here....a key one being some players use of automation to constantly raid for them which is clearly against the ToS. If you know what I am talking about, then you know how that will clearly drain more resource from the game than any one doing the odd wall will...
    Really?elixir was useless? Is that why we have nearly 10,000 posts about the loot problem since the last update allowed it to be dumped into walls?

    Elixir was NEVER useless. It's used for troops. You can't build strong attacks without it. If you had a 'problem' with full storages of lix, then you simply did not know how to manage your lix.

    I could always stay within the range of 5-6mill lix. If it started accumulating toward max, then I'd build a drag or pekka attack and have some fun until my lix dropped back down a bit. I always had plenty of lix to donate top troops for wars and farm time to my clan.

    Now, it's gone. I barely break even on lix after a full day's raiding. I haven't been able to build a dragon or PEKKA attack since the last update. I have been barching non stop, until the past few days i starting looning.

    it's getting boring.

    The lix for walls update IS a problem. It has completely destroyed the economy and the balance in the game. We can no longer play the game the way that it is MEANT to be played (using strong troops and all out attacks). We are forced to use troops that we got when we were at level 1, because we can no longer afford to build the troops that we worked so hard to obtain.

    Sad. Simply sad.

    15% of up to 2 mill loot system change, SC... And reverse the lix on walls. The game is almost unplayable now.
    Been playing since Jan 2013. lvl 138, TH10.
    lobbying for -15% of up to 2 million from storages- since December 2013 forced us into the 10% of up to 4 million loot system which does not work.
    -15% of 2 mill FOR OUR SANITY!-

  9. #4719
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    Oh and by the way everybody is focusing on bots to be the main reason of the devaluation of the COC economy. I think it's another mistake, it's one of the reasons, not the main one.

    The COC economy looks like the fishing economy, ressources don't have time to pile up, demand overwhelm supply. 72k of gold are produced each day, when people are claiming to grind 8M a day. You need more than 100 gamers to feed one. Or 50 for 4M, which is more common (at least in the past).

    Then you can add the shielding problem (farmers/trophy pushers or bots) which hide loot, people are more and more skilled when it comes to farming thanks to tutorials, boosts are way cheaper than what it used to be last year, there are more and more gamers each day and inactive bases are pushed back, upgrades are more and more expensive...

    Lot of things have changed, making loot more and more complicated... while supply has been the same and only increases with new players.

    Like fishes we used to catch since milleniums. Human techniques are incredibly more efficient than before and demand keeps on growing, but fishes still breeds at the same pace...

  10. #4720
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    Quote Originally Posted by carlito View Post
    The logic you use to gauge days played is not sound.

    I have removed 1462 obstacles since the profile update...I have been playing a lot longer than 474 days...Started Sept 2012 I think...or thereabouts

    I dont disagree that BOTs are a big issue if indeed they are as prevalent as rumours suggest, but the method you suggest as how to track the activity is not fair / accurate in my opinion
    Wail till you see a Chinese Clan with full set of Lv10 walls on their TH9, 3000+ donates... since last league reset (4 days?), then that may change your mind.

    Or maybe Supercell pull out something like Raid limited by their region (Chinese players can only raid other Chinese players) and see how the economy improved, then we can say for sure.
    Last edited by vandaliser; October 16th, 2014 at 02:30 PM.
    "不怕神一樣的對手,只怕豬一樣的隊友"
    Not afraid of God-like enemies, only scared of pig-like team-mates.

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