
Originally Posted by
xDee
The Town Hall always has the capacity to store 1,000 each of gold and elixir, which means that when you start the game you will not need a Gold or Elixir Storage to start constructing buildings.
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The disadvantages of an undefended Town Hall are that Trophies can be lost and that 1,000 of both gold and elixir will be lost per attack, although for higher level players this isn't very much at all. As players progress, both of these downsides will tend to fade away as it becomes easier to get both Trophies and Resources,however, in the early stages of the game, these downsides can seem daunting.Another disadvantage of an undefended Town Hall is that the player will lose against most attacks. It is a problem for completing the "Unbreakable" achievement, which also gives the player a significant number of Gems (155 for all three levels).
SOLUTION:
Increase the amount of gold and elixir stored when destroying the Town Hall.
Amount of available loot will be the same but for trophy pushers and Town Hall snipes, they can make 9,000 gold/elixir off destroying the Town Hall 10.
A way to slightly balance some of these farmers techniques. This will also increase maximum gold and elixir storage to 8,009,000.
Town Hall 10 - 9,000 gold/elixir
Town Hall 9 - 8,000 gold/elixir
Town Hall 8 - 7,000 gold/elixir
Town Hall 7 - 6,000 gold/elixir
Town Hall 6 - 5,000 gold/elixir
Town Hall 5 - 4,000 gold/elixir
Town Hall 4 - 3,000 gold/elixir
Town Hall 3 - 2,000 gold/elixir
Town Hall 2 - 1,000 gold/elixir (same)