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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #4271
    Fresh Spawn
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    What is SC saying?

    The current abysmal situation with loot is pretty obvious. This is not any typical post update loot dryness. SC have painstakingly built a lot of goodwill with this community and their players. This goodwill is now being fast eroded and loyal gamers are leaving on a daily basis. Personally, I'm inches away from walking away from this game. In the end it's just a game, meant to be fun and it's not fun anymore.

    I will not go into the causes or the solutions, that is the job of Supercell. I want to know if SC realize how bad the situation is. I would also like to hear from SC what they are thinking about this issue (are they even acknowledging it).

  2. #4272
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    Quote Originally Posted by IGNou View Post
    The current abysmal situation with loot is pretty obvious. This is not any typical post update loot dryness. SC have painstakingly built a lot of goodwill with this community and their players. This goodwill is now being fast eroded and loyal gamers are leaving on a daily basis. Personally, I'm inches away from walking away from this game. In the end it's just a game, meant to be fun and it's not fun anymore.

    I will not go into the causes or the solutions, that is the job of Supercell. I want to know if SC realize how bad the situation is. I would also like to hear from SC what they are thinking about this issue (are they even acknowledging it).
    I would also like to know that, but in thousands of posts they did not answer yet. I call it miss of respect and therefore i leave this game until loot problem is fixed.

  3. #4273
    Senior Member Chubbymidget627's Avatar
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    Quote Originally Posted by verza View Post
    I would also like to know that, but in thousands of posts they did not answer yet. I call it miss of respect and therefore i leave this game until loot problem is fixed.
    If you're going to make a comment like this, make sure you have read ALL the pages. SC HAS responded on multiple pages of this thread. They're aware of our complaints and are taking ideas for a resolution.

    Edit: Starts on page 351
    Last edited by Chubbymidget627; October 14th, 2014 at 11:15 AM.

  4. #4274
    2222's Avatar
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    Quote Originally Posted by Nomorenextingcost View Post
    While the nexting cost may not be the most significant factor causing the loot depression, i still believe that it is significant enough reason behind why players are annoyed by the current loot situation.

    Think about it : you spend 20 minutes building your barch army and another 15+ minutes looking for a juicy raid. you eventually find a 250k/250k base but more than half your gold you should have gotten is wasted due to the nexting. You practically spend 30+ minutes getting the short end of the stick. Do you think that is fair?

    You may argue that people should use stronger armies to raid storage bases to counter the nexting cost. But the increased training time and elixir cost still poses a problem. Besides storage raids are not as consistent as people think they are so this is not a much more efficient farming strategy as well.

    Think about it, whether the nexting cost is present or not, players are still nexting countless times to find their raid. Either way when they do find their raid, loot from that base is gone and is unable to be taken by other players where everybody is competing for the same loot. The difference is that with the nexting cost, loot is not transferred from 1 player to another at 100% efficiency but disappearing into nothing. This has a knock effect of reducing the loot available for all players to raid, causing what is now known as bad loot.

    For the nexting cost to benefit the economy, jt has to effectively convince players to attack less than premium bases while discouraging them to stop their raiding after stockpiling resources.

    These benefits are no longer as relevant in the current economy while the disadvantages are greatly magnified because as you have said, other factors has resulted in a great decrease of loot.

    While removing the nexting cost may not give a drastic or immediate improvement to the economy, it is still a solid first step in ensuring resources are efficiently retained in the system thus giving players a fairer chance and hence more enjoyment to get loot for progression
    I agree the nexting cost should be reduced and/or the nexting cost should go somewhere, probably to the person who was nexted. I don't agree nexting is one of the major causes of the claimed loot problem. The loot problem is the cause of the nexting, not the other way around. If no loot problem, not so much nexting. Supercell controls the amount of inactive bases in play. That is a huge factor. Even if you aren't looting them yourself, others are, and you are looting them. Also there have been some expensive upgrades without upgrading collectors.

  5. #4275
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    Quote Originally Posted by Chubbymidget627 View Post
    If you're going to make a comment like this, make sure you have read ALL the pages. SC HAS responded on multiple pages of this thread. They're aware of our complaints and are taking ideas for a resolution.

    Edit: Starts on page 351
    I don't have time for nexting. How do you think I'm going to read 450 pages of comments?
    If SuperCell is really doing something, then why don't stick a closed post on the general page? I'm sure that like I'm not reading all the 450 pages, many people are. Should everyone read all those pages? Do you really think it can happen? Uhm...

  6. #4276
    Centennial Club jediwannabe's Avatar
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    Hilarious Loot

    Farming usually in my case was to sniff for bases with 300k of Elix or more. To find a base with 200k atm is already a super rare find and happens once in 2 days. So in the end to do some farming at all i gain gold and no elix. Means that bases with 100k + are amazingly desireable. Considering the investment to take on bases like this this:

    12 to 14 Giants
    rest barbs and archers
    1 to 2 healing spells to keep the stamina
    both heroes

    mathematically i gain elix every 2 days and just keep bouncing around 1 mill Elix.

    Whatīs happening and for sure not only with me is that DE and Gold is increasing and reinvested in stronger defenses. This causes my opponents to attack with stronger and more costly armys and spells to get the small loot I offer. As everybody with 100k + is a valuable target and many others invest the gained loot immediately in walls or defenses to NOT be a target. Result is that in the trophy range between 1900 and 2200 where I am mostly bases are between 30 and 60k .....which doesnīt make any sense at all 2 go for. On top of that nexting costs. League Bonus wonīt compensate.

    To do something at all raiding for gold and just keeping the ammount of elix stable to buy next army and spells is getting painfull as everybody is building stronger walls and better defenses. Upgrading everything with Elixier / Troops / army camps / spells / lab and more is impossible .

    Resumee : itīs a vicious circle. Defenses getting better, walls stronger but Troop upgrades stay behind .... so defending , shield farming, will be the ultimate sense of this game ?

    I still do like this game but Iīm exactly doing what i described before ...investing in walls and defenses .... elix upgrades are basically impossible.
    As compensation I installed Samurai Siege and Kingdom Clash ...to have some fun with attacking.
    Last edited by jediwannabe; October 14th, 2014 at 11:39 AM.

    Dark Syndicate / War Clan

  7. #4277
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    The problem with this game is that the economy was built on inactive bases, once you remove them the economy collapses. Collectively we cannot produce enough resource ourselves to build up our towns. If we raid from another active player they have to raid from another active player to get the resource they lost from our raid it becomes a vicious circle.

    To fix the problem the focus of raiding should be the raiding bonus and no the loot being stolen. So I would propose the following to fix the loot issue:

    1. Increase all the loot bonuses by 100%. If you 2 star your opponent you get double the loot bonus, three star and you get triple the loot bonus (this will entice larger armies to go for 2 or 3 stars)
    2. The nexting money accumulates in a special bucket of the person being nexted, whoever 1 stars the person gets the bonus (this will make skipped towns with low loot even more attractive).
    3. Allow elixir to be used for level 9 and greater walls anything below 9 can easily farmed using gold.

    I am an almost maxed th10 in c1.

  8. #4278
    Senior Member Omes's Avatar
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    Quote Originally Posted by Anoushka View Post
    As promised. I believe that transferring the gold spent on nexting to actually anywhere is a good idea and not let it just disappear.
    I think your idea in specific would work on adding extra loot to a scenario where the loot is already good or stable.
    If it would be a quick solution to the no-loot problem? It is a slow process, even with all the active players and despite the many nextings, it would take lots of time until you'd start seeing the effects of it IMO. We also need to consider players who attack and use those resources obtained immediately for their own upgrades, which is only natural & fair, but this would terminate the flow of that gold & elixir - but of course in the long run everyone should be able to take advantage of it

    Still a good idea in my book
    you seemed to be quite sensible. now tell me, in the second previous major update, you guys include a new tesla level along with a new pekka level. That made sense. This latest update with lix-for-walls though, is not. Where has that sensibility gone to?
    Sorry if things get lost in translation. Pardon my english.

  9. #4279
    Millennial Club Gunkar's Avatar
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    For the first time since last update... i'm starting to find some loot (200k elixir... rest i don't care just like previously mentionned, gold and de just come by if i can manage to be even or profit in elixir) untile saurday (not sunday tho) i founded a few inactive (or deserter?) and managed to find a few storage raid Worth of profiting a net 40-60k in elix (not that great but a positive ratio)

    I'm wondering if it is because of the loot coming back... due to deserter (people that claimed to quit) or that SC did get rid of player using a 3rd party to help them with the game...

    if the last option is the case, go to way SC, nice job.. as i think getting rid of the C h ea ter is the way we finally find some base to raid... otherwise... loot is too inconcsistant to be sure right now...

    If it could stay that way for a while that would be ok with me... and just hope another update doesn't screw all the things up again.

    I'm looking foward for further info from SC part.

    Thx!

    (by the way i'm sitting in Gold II as a th9 right now and as mentionned, it seemed ok for me)

    || Maxed from TH8 || 250 legos || GG : 600M || EE : 660M || HH : 1.8M ||
    || best trophy count : 2617? || lvl : irrelevant || Sleeping with Bonnie & Clyde Leader ||

  10. #4280
    Pro Member klem70's Avatar
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    Quote Originally Posted by Omes View Post
    you seemed to be quite sensible. now tell me, in the second previous major update, you guys include a new tesla level along with a new pekka level. That made sense. This latest update with lix-for-walls though, is not. Where has that sensibility gone to?
    To you it did not make sense. To me and I reckon a lot others it did. As a Th8 I wasted millions of elixir because I had no need it for it. They now give that extra elixir a purpose.

    The Beauty of the game, we are all allowed our opinions.

    I was a Th9 when the update came out. I welcome the elixir to the walls upgrade. Up-to now I would wasted 142 mill elixir I have put into my walls.

    Thanks SC.
    Last edited by klem70; October 14th, 2014 at 12:33 PM.
    Started HD started 21/12/14
    Farm 215; Town 73
    Barn 8600; Silo 9600; Fishing Box 125
    Achievements 141/144; Fish 129/129
    Pets 46/46; Sanctuary 8/12

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