I agree with you regarding this perceived loot deprivation that everybody seems to think that we are in. However, repeatedly saying that loot is fantastic over and over doesn't really prove your case.
In any case, if the loot is good for people like you and me, wouldn't it only get better if Supercell does take action and say buff collectors or improve league bonuses in order to enrich our fellow clashers? I'd think on that before you continue to propogate this idea that loot is perfectly fine.
Perhaps the loot system can still be improved.
Last edited by camec10; October 14th, 2014 at 04:54 AM.
AMEN BROTHER.
Everytime i farm 6 mil gold at least 10-15% is wasted due to nexting. May i ask why there has to be a nexting cost, isnt it already costly enough to spend so much time pressing 1 button, why is it necessary to cut our already low profit even more?
The nexting cost should DEFINITELY BE ABOLISHED. It has served no purpose when the game was released and it is even counter productive to farming now. NEXTING COSTS ARE A WASTE OF GOLD WHY IS IT EVEN THERE....
WHAT IS THE DAMN POINT!!!!!
The nexting cost or "penalty" is there to ensure that you don't keep looking for that super perfect raid without at least suffering some expense. Just imagine, without the nexting cost everybody would be looking for the perfect raid until they find it. Since everybody's doing it, eventually this itself puts a strain on the economy. Capitalism 101: If everybody's life is perfect then nobody's life is perfect. Indirectly, the nexting cost ensures that some people keep their loot and thus ensures more loot remains in the system.
1. Remove nexting entirely - just sucks loot out of the system for no sensible reason, we shouldnt even have to next in the first place.
2. After nexting for a set amount of time, additional nexts should give a small amount of resources, not as much as current nexting costs but still amounting to something so that players dont feel like they are completely wasting their time
3. Adding additional sources of loot to the game. For example, introducing some NPC bases similar to developer bases into matchmaking. These bases have stronger defences than normal but also containing much loot. Similar to the blackguard bases in boom beach in other words
4. Expanding the single player campaign and resetting the loot in the bases there every season, this should add to greater variety and depth.
5. Adding featured bases catering to all town hall levels or other sidequests (eg attacking bases with limits to your army) or minigames so that players can do something other than farming.
6. Increase loot bonuses and reduce troop training times at higher leagues
Still nexting . Who ever came up with elix wall upgrade needs woopen.
Why is everyone complaining about loot i found 400k in just under 5 hours
I understand where you are coming from but look, even with the current nexting costs arent the majority of the gamers in this thread still looking for that desired juicy collector raids? Players already spend enough time finding desirable bases to raid so that they can at least profit in something, they are already suffering enough. Why then is it justified to take away all their hard work through the nexting cost eating away at the profit? Shouldnt every gamer deserve the right to progress given hard work and perseverance?
You may argue that nexting has the benefit of forcing people to attack less than premium bases while also encouraging gamers to stockpile their resources thus maintaining a healthy economy. But think about it the economy was evidently better 1 year ago than it is today and yet the nexting costs still remains the same, clearly the nexting cost has not fulfilled its objective.
Furthermore consider the disadvantages of the nexting costs. Millions of gamers everyday are hitting the next button over and over again to find their desired loot. We are talking tens maybe hundreds of millions of gold disappearing from the system every day through the next costs.
Clearly, the nexting costs causes more harm than good at least in the current metagame
400k in under 5 hours is good loot? For your level maybe, try applying your pace of accumulating loot when upgrades costs are measured in the millions (you can check the wiki if you dont believe me). Think of how insane the grind would be. Then you would understand why loot is so poor for most rite now
Last edited by Nomorenextingcost; October 14th, 2014 at 05:27 AM.
I was being sarcastic (th10 btw)
Last edited by mattdogg145; October 14th, 2014 at 05:29 AM.