Anoushka ..
how about making the walls cost slightly more elixir than gold .
for example a lvl 9 brick would be 1000000 gold but 1200000 elixir .
Anoushka ..
how about making the walls cost slightly more elixir than gold .
for example a lvl 9 brick would be 1000000 gold but 1200000 elixir .
The ability to queue spells in the order you wanted was on the ruled out list even after it was implemented,so the list isn't set in stone.
I'd like to see the cost of nexting reduced. It's irritating to pay 1000 to skip a 50K TH10.
Well this was the first week I only logged on once. I think I'm done with supercell games. Wish I never spent money on this game. I wouldn't be complaining if I left the game on my own accord but the game is so boring now I just don't feel like playing. I'm a grown man and don't have time to waste on something I don't enjoy. On the bright side the force pulled me more in now that I'm hq 5 with an almost maxed base and found a strategy that allows me to obliterate any base. My resources are always maxed and I'm having fun.
Last edited by Therealking; October 11th, 2014 at 12:02 AM.
I usually never complain about loot but the previous three days have been the worst ever. Getting 500k gold in 90 minutes is the worst I have ever done. Anyone else having the same problem during the previous few days?
The ruled out ideas that were added into the game were small things, I don't think SC will take a big leap and put in the major ones such as nexting costs reduced considering their conservative style of updates and an overall desire to appeal to trophy pushers and gemmers, which give them most of the profits.
Rosebud...
Last several and have been pretty good at crystal 3 for TH9. Started a purple wizard tower upgrade and almost about to upgrade bk to lvl14.
Switched to BAM with 6 wb. Using almost no spells(lightening and jump ready).
Found abandoned bases, some nice TH8, some rich TH9/10, not too many next(~20?)
I'm thinking perhaps Supercell can consider one of the following if fixing the loot issue is too complex:
- Increase the production rate of collectors
- Introduce Collector Level 12
- Introduce 5th Storage
- Lower the cost of searching for higher THs
Just some thoughts
Been playing for 18 months or so...never felt like chiming in. Enjoy the game but am kind of disappointed how it's got hard to play in last month. It is a mobile game...not meant for long serious gameplay...or shouldn't be whatever some people seem to think. Hitting next 100 times to not find a viable target does not make for " mobile" game play. Supercell please address the economy issue. Will end up driving long time players away. Th10, lvl 120.