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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #3611
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    Anoushka ..
    how about making the walls cost slightly more elixir than gold .
    for example a lvl 9 brick would be 1000000 gold but 1200000 elixir .

  2. #3612
    Millennial Club LordAmbreon's Avatar
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    Quote Originally Posted by dahimi View Post
    Here's what they think of it:

    http://forum.supercell.net/showthrea...rum-guidelines

    Currently Ruled Out:
    Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being removed without notice!

    ...


    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
    SuperCell's ruled out ideas are like games on the playground--all the good ones aren't allowed.
    Quote Originally Posted by Bresn View Post
    Hitler led to his own failure by starting the war on two fonts

    Quote Originally Posted by Lloopy14 View Post
    Times New Roman & Arial?

  3. #3613
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    The ability to queue spells in the order you wanted was on the ruled out list even after it was implemented,so the list isn't set in stone.

    I'd like to see the cost of nexting reduced. It's irritating to pay 1000 to skip a 50K TH10.

  4. #3614
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    Quote Originally Posted by pmos69 View Post
    Plenty of ideas to improve general loot around.
    Will just leave one with imediate impact and low overhead:

    1. Reverse the elixir-for-walls change
    They aren't going to revert back, now that the change has been made.

    Adjustments need to be made, as a result of that change, and I have confidence that they will be made (hopefully soon).

  5. #3615
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    Well this was the first week I only logged on once. I think I'm done with supercell games. Wish I never spent money on this game. I wouldn't be complaining if I left the game on my own accord but the game is so boring now I just don't feel like playing. I'm a grown man and don't have time to waste on something I don't enjoy. On the bright side the force pulled me more in now that I'm hq 5 with an almost maxed base and found a strategy that allows me to obliterate any base. My resources are always maxed and I'm having fun.
    Last edited by Therealking; October 11th, 2014 at 12:02 AM.

  6. #3616
    Forum Superstar TheJ's Avatar
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    I usually never complain about loot but the previous three days have been the worst ever. Getting 500k gold in 90 minutes is the worst I have ever done. Anyone else having the same problem during the previous few days?

    Retired Clash of Clans Base Designer | TH9 Base Design Compilation







  7. #3617
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    Quote Originally Posted by LordHalestorm View Post
    The ability to queue spells in the order you wanted was on the ruled out list even after it was implemented,so the list isn't set in stone.

    I'd like to see the cost of nexting reduced. It's irritating to pay 1000 to skip a 50K TH10.
    The ruled out ideas that were added into the game were small things, I don't think SC will take a big leap and put in the major ones such as nexting costs reduced considering their conservative style of updates and an overall desire to appeal to trophy pushers and gemmers, which give them most of the profits.
    ​Rosebud...

  8. #3618
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    Last several and have been pretty good at crystal 3 for TH9. Started a purple wizard tower upgrade and almost about to upgrade bk to lvl14.

    Switched to BAM with 6 wb. Using almost no spells(lightening and jump ready).

    Found abandoned bases, some nice TH8, some rich TH9/10, not too many next(~20?)

  9. #3619
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    I'm thinking perhaps Supercell can consider one of the following if fixing the loot issue is too complex:


    • Increase the production rate of collectors
    • Introduce Collector Level 12
    • Introduce 5th Storage
    • Lower the cost of searching for higher THs


    Just some thoughts

  10. #3620
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    Am patient but...

    Been playing for 18 months or so...never felt like chiming in. Enjoy the game but am kind of disappointed how it's got hard to play in last month. It is a mobile game...not meant for long serious gameplay...or shouldn't be whatever some people seem to think. Hitting next 100 times to not find a viable target does not make for " mobile" game play. Supercell please address the economy issue. Will end up driving long time players away. Th10, lvl 120.

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