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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #3581
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    Quote Originally Posted by Anoushka View Post
    And it was also a joke, in case someone missed the convo

    Back on the topic, feel free to share your suggestions but make it realistic and specific. Changing the entire system is not possible or just "increase the loot" doesn't really help. I'll try to see what the team thinks of some of the previous suggestions

    Call me crazy BUT HOW FREEKING AWESOME WOULD THIS BE!! Inspired by a horrible movie but EPIC concept!!
    What if SUPERCELL announces 24 hours out of the month to implement "THE PURGE" 100% loot raids for 24 hours and all the inactive towns are visible. No storage pump or mine is safe MWAHHAHAHAHA!!!!
    I would take a vacation day and spend 100 buck to get ready. THAT WOULD BE SOOOOO MUCH FUN!!!

  2. #3582
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    Quote Originally Posted by Mswan2000 View Post
    good luck finding those suggestions which you guys have happily buried in multiple hundred page threads

    i'll give you some suggestions to improve the loot

    1) remove "nexting" cost completely
    2) increase mines/pumps output by double (notice when you do gem boosts loot posts reduce?)
    3) increase level of mines/pumps
    4) give bonuses for defence wins


    1. I don't agree with this. There should be a penalty for not attacking a base. Consider it the cost of scouting.
    2. Yah right. This is too dramatic of a change to the whole game. Will not happen.
    3. I agree with this but maybe only for higher levels. Otherwise, low level bases is just pumping for high level attackers.
    4. YES YES YES!

  3. #3583
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    Quote Originally Posted by Mswan2000 View Post
    good luck finding those suggestions which you guys have happily buried in multiple hundred page threads

    i'll give you some suggestions to improve the loot

    1) remove "nexting" cost completely
    2) increase mines/pumps output by double (notice when you do gem boosts loot posts reduce?)
    3) increase level of mines/pumps
    4) give bonuses for defence wins
    Good suggestions mswan, also
    1) stop hiding the villages with full collectors from the pool of villages that can be raided
    2) stop hiding the villages with full collectors from the pool of villages that can be raided
    3) stop hiding the villages with full collectors from the pool of villages that can be raided

    😬

  4. #3584
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    Quote Originally Posted by Thorsus View Post
    Good suggestions mswan, also
    1) stop hiding the villages with full collectors from the pool of villages that can be raided
    2) stop hiding the villages with full collectors from the pool of villages that can be raided
    3) stop hiding the villages with full collectors from the pool of villages that can be raided

    😬
    1. Agree
    2. Agree
    3. Agree

  5. #3585
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    Quote Originally Posted by xxShaGxx View Post
    Would Supercell Consider This??

    Would giving the next button gold spent to the member being skipped, help the overall loot economy?? I think so!!

    Why let the gold being spent to next a player, to just disappear into the abyss??

    By putting that gold into the storages of the member being skipped it would:

    *Put loot back into bases with little or no loot, so they can be raided again.

    *Reward members who have worked hard to upgrade their base, by giving them the next button gold, when their base is skipped, because it is difficult to raid.

    *Would also encourage members to put their town hall inside their base, so they can collect the next loot.

    With the high number of CoC players in this game, and for all the times I know I am hitting next to look for good loot, I feel this would benefit the overall game economy greatly!!

    Clash On!!!
    This is Genius! I like this idea.

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  6. #3586
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    Quote Originally Posted by xxShaGxx View Post
    Would Supercell Consider This??

    Would giving the next button gold spent to the member being skipped, help the overall loot economy?? I think so!!

    Why let the gold being spent to next a player, to just disappear into the abyss??

    By putting that gold into the storages of the member being skipped it would:

    *Put loot back into bases with little or no loot, so they can be raided again.

    *Reward members who have worked hard to upgrade their base, by giving them the next button gold, when their base is skipped, because it is difficult to raid.

    *Would also encourage members to put their town hall inside their base, so they can collect the next loot.

    With the high number of CoC players in this game, and for all the times I know I am hitting next to look for good loot, I feel this would benefit the overall game economy greatly!!

    Clash On!!!
    My number one reason for skipping a base is because it doesn't have enough loot. I don't feel I should reward someone who logged off after dumping their resources into upgrades and/or walls by giving them my nexting fee.

  7. #3587
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    Quote Originally Posted by Pokemonstar888 View Post
    Nothing is free. Supercell advertises everywhere and do need money so much to run the company or we don't have a chance for having fun. Once again, nothing is free! Since the game is free, we are having fun for 2 years. Something we really need to do for supercell is that we need to buy gems so we can appreciate their support!
    well this company has made over a billion dollar on this "free" game . . . . . i am quite sure along the way somone spent $ on gems. it has been the top game in the app store for how long?

    ya, right we need to give them more so they might improve our experience.

    I am guessing if you ever had a contractor do work on your house, you would pay him in full before they start the job?

    so i guess my question is, how much $ should i buy in gems . . . . ?



    btw you are wrong, every breath i take is free
    Last edited by Natesmiles; October 10th, 2014 at 09:07 PM.
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    The Offering V9.2 a farming base for maxed out towhall 9's who dont need to protect elixir.

  8. #3588
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    Quote Originally Posted by LordHalestorm View Post
    My number one reason for skipping a base is because it doesn't have enough loot. I don't feel I should reward someone who logged off after dumping their resources into upgrades and/or walls by giving them my nexting fee.
    True but your gold is going no where right now. So why not put it somewhere maybe the next person will raid that base. Maybe you are looking for 200K loot but that base only has 150K. The next person seeing this base only wants 150K and that next person will benefit from the gold that you left by nexting. Besides, the gold going to a fellow clasher is better than gold dissappearing into nothingness.

  9. #3589
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    Quote Originally Posted by Anoushka View Post
    If I start hearing rumors about this I will find out where you live, hunt you down and put a big stamp with "forever banished from the forums" on your foreheads. You have been warned.
    ♥♥♥♥! Thanks, for further substantiating the rumor.

  10. #3590
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    Quote Originally Posted by Thorsus View Post
    Lol, poke. Clash has been the top grossing app for ios for the last two years. I like to farm and buy gems from time to time to finish things early. Farming is part of the fun, but since raiding loot from collectors has been pretty much eliminated, farming has been pointless at th10. It costs me more to search than I can find to raid. The game isn't fun anymore without being able to farm loot so a number of us said our goodbyes in the clan. Hopefully loot gets corrected and I'll come back to the game.
    I thought that gold was still fine but elixir is awful. That's what supercell wants. Let's see the picture how good the gold is. If you want to upgrade defences, it's fine but if you want to upgrade troops, it's really awful.
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