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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #3541
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    There's lots of loot still hiding behind so-called "cheap shields" from sniped town halls (and yes. I do this as well).

    Perhaps it's time for SC to reevaluate the idea of league bonuses for successful defenses (and of course how to introduce it without the system being abused)?

    If the concept of the game is to match active player vs. active player that'll bring up quite a few more active players in matchmaking.......

  2. #3542
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    Quote Originally Posted by Anoushka View Post
    Some of those have been suggested of course and are viable ideas still on the table. But again, I'm not promising this is going to happen, let alone know to which levels or which percentages
    Of course, I don't think people expect Supercell to communicate every step or every idea they may be considering. It is just that some communication would be better than simply ignoring the thread (or appearing to ignore it).

    I haven't posted actively on this thread, but I am glad that there has been a response

    My suggestion would be to restrict the elixir for wall upgrade for lvl 9+ walls only (1 million cost). If that is too high, then maybe lvl 8 walls (500k cost)?

    I am saying this because after the elixir upgrades are done, then a person has almost no reason to keep more than say 200-300k elixir and can just dump them into walls, thus skewing the economy. 10-14% of the 1 million can amount to at least somewhat reasonable amount.
    TH11 - level 161 - BK32, AQ 40, GW 14 - 1 Billion GG - 6 million HH - 657 War Stars

  3. #3543
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    Quote Originally Posted by DroogJanus View Post
    Thanks for taking time to respond to our concerns, there's a message in your inbox with a suggestion, I hope you read it. It's a complicated problem and needs a simple, elegant solution. Pumping more resource into the economy with extra collectors, bigger league bonuses or free nexting are too blunt a solution.
    I'd love to read this as well, please PM me.

  4. #3544
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    Quote Originally Posted by Lloopy14 View Post
    ...I can only feel sorry for TH10's who have upgraded their archers and barbs. Barch is now more expensive but if they are still experiencing a loot drought...
    Thank you for your sympathy. My level 7 barchers and I appreciate it very much. ♥♥♥♥...

  5. #3545
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    Quote Originally Posted by Anoushka View Post
    I can tell you for instance that one of the popular requests - adding more collectors - for now is a no. More collectors = more non-defensive buildings to destroy, affects attacks/defenses' % so nope
    Thanks for the information. What about new levels?

    ***Edit***

    Perhaps I should have continued reading, before I asked this question. I figured, with the time stamp being as recent as it was, it would be safe.

    Thank you for your recent illumination.

    P.S. Please consider doubling war win bonuses. It would be nice to make a profit on elixir and dark elixir. As it currently stands, neither are profitable, even with a win, and losses are even worse. Please also consider increasing war bonuses, based on the number of stars earned.

    Thanks again, for this forum, and for your patience and interaction. I've been playing this game for nearly two years. I'm quite fond of it, and I'd like to see it continue to capture my interest. That means adding fun new things... ***cough***quests!***cough***
    Last edited by TheConfuzed1; October 10th, 2014 at 06:36 PM.

  6. #3546
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    Thanks for engaging with this thread Anoushka, it's good to know our concerns are being heard. It seems to me like the simple fix would be to make more loot available to be raided from the collectors. From my experience, that's where the loot has been drastically cut. I always do an attack right before I go to bed to make sure I get a fresh shield before my collectors accumulate too much loot. Seems like this would fix the problem and the only people who would feel some pain are the ones that don't manage their shields well. Hopefully this is being considered and isn't one of the ruled out ideas. Thanks.

  7.   Click here to go to the next staff post in this thread.   #3547
    Anoushka[Supercell]'s Avatar
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    Quote Originally Posted by Pete82 View Post
    I'd love to read this as well, please PM me.
    DroogJanus, the Illuminati, meant this thread http://forum.supercell.net/showthrea...-fun-game-play
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  8. #3548
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    Quote Originally Posted by TheConfuzed1 View Post
    Thank you for your sympathy. My level 7 barchers and I appreciate it very much. ♥♥♥♥...
    I'm confused. I didn't quote you in my post??
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    Quote Originally Posted by Pinqing View Post
    "High level players" isn't an elite cult, it's a stage in the game that people reach, high vp, high ops, any of those or more.




  9.   Click here to go to the next staff post in this thread.   #3549
    Anoushka[Supercell]'s Avatar
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    Quote Originally Posted by TheConfuzed1 View Post
    Thanks for the information. What about new levels?
    As far as I recall there weren't strong feelings there, it was not a "no" but it wasn't a "yes" either
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  10. #3550
    Senior Member Chubbymidget627's Avatar
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    What about adding in Masterminds idea? Giving us more options than just raiding to grab resources?

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