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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #3291
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    Quote Originally Posted by BlackTurtle View Post
    "It's raining today."
    - Supercell Staff member Rauta, on October 16. 2012.
    Clearly it's raining guys, why don't you read this two-year-old quote and stop whining !

  2. #3292
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    Quote Originally Posted by Faufiffon View Post
    Hey Supercell are you done 'monitoring' already ?
    I think they only 'monitored' their bank account and realized that the loot is fine.

  3. #3293
    Millennial Club Warble's Avatar
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    Quote Originally Posted by Gunnerz View Post
    Since when was loot bad for th9??? Maximum bases in coc are townhall 8's, who are the bread and butter for the 9's, so the loot is/was never bad for th9. I am surprised people still dont know this. get to th10 and then post this.

    ps: this sure doesnt deserve its own thread

    Edit : hence it gets merged
    If it isn't bad for a th8, then th9s don't have a problem. If th9s don't have a problem, then neither do th10s. As long as the loot is fine for the town hall level below you, there is no problem at all.

    As people quit, their inactive bases will create a temporary fix. Give it time, the loot is still trickling upwards. All will be fine as long as people keep quitting.

  4. #3294
    Forum Champion RAppel's Avatar
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    Quote Originally Posted by RAppel View Post
    This might be a dumb/noobish question, but people say there is a loot problem and they want the loot problem to be fixed what are they referring to?

    Is it more inactive bases with full mines/collectors? Is it more loot from storages?

    I use BARCH and some times I go through a dry patch. Spending 200k+ on nexts, but that doesn't mean there isn't any loot in those next. I come by bases where I don't stand a chance, but they have lots of loot in storages. But the next "session" there is an inactive base within the first 0-10 nexts ...

    TL;DR - whats the loot problem?
    No love for the noobish question?

  5. #3295
    Millennial Club Keywal's Avatar
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    Quote Originally Posted by Warble View Post
    If it isn't bad for a th8, then th9s don't have a problem. If th9s don't have a problem, then neither do th10s. As long as the loot is fine for the town hall level below you, there is no problem at all.

    As people quit, their inactive bases will create a temporary fix. Give it time, the loot is still trickling upwards. All will be fine as long as people keep quitting.

    You with this nonsense theory again??

    LOL

  6. #3296
    Forum Elder Geronimosemiro's Avatar
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    Quote Originally Posted by RAppel View Post
    This might be a dumb/noobish question, but people say there is a loot problem and they want the loot problem to be fixed what are they referring to?

    Is it more inactive bases with full mines/collectors? Is it more loot from storages?

    I use BARCH and some times I go through a dry patch. Spending 200k+ on nexts, but that doesn't mean there isn't any loot in those next. I come by bases where I don't stand a chance, but they have lots of loot in storages. But the next "session" there is an inactive base within the first 0-10 nexts ...

    TL;DR - whats the loot problem?
    Usually refers to more inactive bases with full collectors.

    Another problem with the loot is something you have mentioned in your post- bases with good defenses and full storages. The loot system released in December had a purpose of finding a variety of loot ranging from 50k to 400k... but the problem is because of this system if you skip a base with 400k it will take a loooong time to find another base with 400k.
    ​Rosebud...

  7. #3297
    Millennial Club Keywal's Avatar
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    Quote Originally Posted by RAppel View Post
    This might be a dumb/noobish question, but people say there is a loot problem and they want the loot problem to be fixed what are they referring to?

    Is it more inactive bases with full mines/collectors? Is it more loot from storages?

    I use BARCH and some times I go through a dry patch. Spending 200k+ on nexts, but that doesn't mean there isn't any loot in those next. I come by bases where I don't stand a chance, but they have lots of loot in storages. But the next "session" there is an inactive base within the first 0-10 nexts ...

    TL;DR - whats the loot problem?

    Hard to tell what the problem is with 330 pages of replies :P

    Seems to differ and people expectations differ.
    some are complaining that there are no inactive bases to take lots of loot with a small army - seems to be the most profitable route.
    then again the other issue is cooking huge armies costing hundreds of thousands of elixir to get to well protected storages then not getting any profit from it. - mostly losing resources

    Add this to the fact that you could potentially next for 15/20 minutes and only find 1 or 2 bases with more than 100K of each resource then really it is broken.

    the nexting bothers me the most.

  8. #3298
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    Quote Originally Posted by Keywal View Post
    Hard to tell what the problem is with 330 pages of replies :P

    Seems to differ and people expectations differ.
    some are complaining that there are no inactive bases to take lots of loot with a small army - seems to be the most profitable route.
    then again the other issue is cooking huge armies costing hundreds of thousands of elixir to get to well protected storages then not getting any profit from it. - mostly losing resources

    Add this to the fact that you could potentially next for 15/20 minutes and only find 1 or 2 bases with more than 100K of each resource then really it is broken.

    the nexting bothers me the most.
    i just spent 200k of gold for loot search but found none. base with 200k of loot are usually a max th9 or th10.haish...giving up on farming already hahaha

  9. #3299
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    Quote Originally Posted by RealPops View Post
    Really wondering if this 3k+ thread doesnt get SC's attention what will�� Gemmers arent gonna gem with half the non gemmers quiting because of the scarcity of loot. Get the message SC, do something before this game goes down the drain, if it isnt too late already.
    well they are doing something... they are monitoring... & the solution they came up with is let half get frustrated & leave the game so that the rest get the inactive bases to attack on.. & our intelligent players make it easy for SC by giving the quitter advice to leave mines etc on the sides...

    Quote Originally Posted by 241m View Post
    I've been th9 for 36 hours now, even with just the archer queen I am murdering th8 storages. I'm nexting quite a bit to find them but I'm having to gem build times because I'm gaining faster than my five builders can work. Labs going, two camps, drill to level 2, one xbow and queen is to three (came with max dark)

    If anything I'm making more than I was at TH8, haven't even got the new troops or space yet
    Many th9 are complaining a lot.. but I happen to agree with you... I turned th9 on my 2nd account 7 days back... I already have got all the new stuff plus started giant max upgrade after doing the spell fact & lab upgrades...already had started 2 camps & yesterday I started the 3rd camp... one mortar is on way to lvl 7 & waiting for builder to get free to start 2nd (hv 4 builders), AQ is already level 3 & the new wt is lvl 4 & AT on the way to lvl 7... all this using a giants healer army not barching, mind you... but it does take some searching I agree...

    But my th10 account is hopeless.. 150/200 searches and all we get is ridiculous elix loots or max th10 having 200/300k elix...
    Last edited by Czar; October 9th, 2014 at 08:37 AM.

  10. #3300
    Forum Champion RAppel's Avatar
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    Quote Originally Posted by Keywal View Post
    Hard to tell what the problem is with 330 pages of replies :P

    Seems to differ and people expectations differ.
    some are complaining that there are no inactive bases to take lots of loot with a small army - seems to be the most profitable route.
    then again the other issue is cooking huge armies costing hundreds of thousands of elixir to get to well protected storages then not getting any profit from it. - mostly losing resources

    Add this to the fact that you could potentially next for 15/20 minutes and only find 1 or 2 bases with more than 100K of each resource then really it is broken.

    the nexting bothers me the most.
    ty.

    But what could Supercell do? If they change the loot percentage that won't make more inactives appear.

    So, to boil it down . It's actually just the th10s who should whine (and with every right)?

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