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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #2691
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    Quote Originally Posted by oneparabol View Post
    Albeit much less interesting and with different demands on your time, the barch army will net a sizable profit as far as elixir is concerned. I believe the original poster did prove something, which is that most army compositions are no longer tenable. You will not profit elixir without barching ghost towns, and as more gamers adjust their play style to compensate, that route will become more difficult to pursue.
    To me this is exactly what the update did although I don't really see ghost towns anymore - it didn't really kill the loot for me so much as make most army comps obsolete. While M3 loot looks subjectively "bad" and I'm nexting past huge swaths of broke blokes, the league bonus combined with a cheap army and elixir gains now being profit (even if only available in piddling amounts) sees me doing moderately well.

    However.....thats doing moderately well with BARCH and an empty spell factory (I haven't cooked a spell in about two weeks). Throw in almost any other elixir troops or liberal spell use and the math gets dysfunctional quite rapidly. All the toys have been put back in their boxes and I'm looking at some of the lab upgrades that I was excited about and wondering if I'll ever even use those troops or if its worth bothering to save up 8 million elixir.

    There's the question of 'how interesting is it to play clash of clans while utilizing only the first two troops unlocked in the game and without any spells?". My view is that the most tedious sequences historically in Clash were when you were new to a TH level, were forced to be stingy with elixir and therefore holding back on your attacks. This has now become the default play position of the game and it lasts on through late stage TH10.

    It seems like 99% of the bases in M3 don't have enough elixir on hand to service the sorts of armies that would be required to attack them properly and I'm really not sure what Super Cell was trying to do with this idea. In a game where the player action is to attack, it might have been a good idea to, you know, not generate an acute scarcity of the attack resource.

  2. #2692
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    Not sure if sc is putting in work but My th9 found a gaggle of chinese ghost towns at about the 1800-1900 range this evening.
    polaris- lvl 166...1.64bil.gg/1.6bil.ee/8mil.hh th11 AQ41/BK41/GW20
    sirius- lvl 150...1.93bil.gg/1.87bil.ee/8.65mil.hh th11 AQ41-->42/BK41/GW20
    betelgeuse- lvl 105... 683mil.gg/671mil.ee/2.96mil hh th9 AQ26/BK25
    #9gvq9q

  3. #2693
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    Invisible Shields for high loot bases = loot drought...?

    I have a neglected account on an old iPad I haven't been using... It's one of those villages players love to find - collectors full of loot and no defense. And during the great loot drought of 2014 my "normal" account/game became very boring (I can't find loot) - so I thought I'd go play around with the neglected account - since it's a lower TH level, less loot penalty, do some raids from it.

    The base has like ZERO defense - so if there's any loot it gets smacked IMMEDIATELY after logging off - like within a minute. I raided up some loot a few times today, and each time it got smacked within a minute of logging off. After 6 attacks in the last 24 hours though - it's been sitting with full collectors, full storages, no shield - and the attacks suddenly stopped 6 hours ago. Not a one. NONE.

    The only thing I can figure is - there's something new on the back end that gives bases that are high loot cash cows an invisible shield - it takes them out of matchmaking. Even though I've attacked a couple of times since the last defense - and currently show NO shield, and I'm full of loot - NO ONE IS ATTACKING. This is despite the fact I couldn't go online for a minute, before, without being attacked.

    Long time professional game developer here, Supercell, F2P + Mobile. If this is a play to get your DARPU up, it might not happen right away but sooner or later your DAU and ARPU are going to tank. (Translation - if you're trying to force people to pay for resources, you're killing the fun - and the game - and your players will lose interest and stop playing.) The central fun of Clash was that the Next button felt like a slot machine - looking for a high loot payoff. Now it feels like a slot machine you can't win. It's boring. It turns clash from a top app store game into a mediocre app store game. I hope you get a handle on it soon... So clash remains the same fun game it's always been and doesn't implode.

  4. #2694
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    Inactive bases are not good loot!!!

    Quote Originally Posted by allthingsclashofclans View Post
    Today I have found the loot to be very good. I'm a Town Hall 9 at around 1800 trophies and I have found many bases with full pumps and mines today.
    People really need to stop thinking this loot issue is somewhat acceptable because of random inactive bases with full collectors... This game should be based on getting loot from raiding normal active bases in order to keep the supposed "strategy" element. Finding an inactive base on OCCASSION should be the norm.. Not hitting next repeatedly until you finally find a base worth raiding just to notice it's a stocked inactive!!! SC fix your game!! Other devs keep copying your idea and you seem to not care that your loyal players are leaving to play them because they aren't here to play a base building Sim where we collect resources slowly.. We are here to play a raiding strategy game where loot gives you more resources than pumps and mines...

  5. #2695
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    Errr... I just noticed the attack on my high-loot/defenseless village (described above ^^^) 6 hours ago was a Revenge.

    It hasn't been attacked in 10 hours via matchmaking. This is a base that wouldn't go one minute without being attacked normally. No defense + full storages = insta-attack.

    I think this is where the high loot bases went, they've been removed from matchmaking - an invisible shield.

  6. #2696
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    Quote Originally Posted by imakevideogames View Post
    Errr... I just noticed the attack on my high-loot/defenseless village (described above ^^^) 6 hours ago was a Revenge.

    It hasn't been attacked in 10 hours via matchmaking. This is a base that wouldn't go one minute without being attacked normally. No defense + full storages = insta-attack.

    I think this is where the high loot bases went, they've been removed from matchmaking - an invisible shield.
    This happened to me this oast week on my th10 base with th outside for snipe. I didnt attack anyone for three days... Like clockwork, every 12 hours i was attacked instantly, then all of a sudden no attacks for an entire day, no shield, full storages, full collectors in master 3. In 3 days my base was clearly pushed to back of queue, it was not a random chance my base was attacked seconds after logging every time the shield wore off then no attacks for an entire day until I started attacking... Then when i logged off again, seconds later i was hit...

    SC wants us to attack active players bases , but they make the resource to hit storages scarce. This model makes no sense. I now am targeting bases for elixir so i can hopefully later target bases for their gold! It is getting silly. We should not need to raid for 10 to 14 hours barching for a single upgrade assuming you lose little on defense.

    And my clan is dying thats been around since the beginning of the game. We went from 45 highly active mostly th10s who have played together for six months to a year for most to 23 of us in the last two weeks and almost the entire clan is new people now.

    Yes this update is a clan killer, an elixir killer, and I will not add to the $300 in gems i have spent over the two years I have put into this game, nearly all of that was in last 4 months as well.

  7. #2697
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    Quote Originally Posted by imakevideogames View Post
    Errr... I just noticed the attack on my high-loot/defenseless village (described above ^^^) 6 hours ago was a Revenge.

    It hasn't been attacked in 10 hours via matchmaking. This is a base that wouldn't go one minute without being attacked normally. No defense + full storages = insta-attack.

    I think this is where the high loot bases went, they've been removed from matchmaking - an invisible shield.
    That would be crazy if true! Somehow, I would not hold it beneath SC to do something like that, to make the game 'more exciting'.
    I really do not believe that we as players could tell instantly after sneak-peak #1a that there would be an elixer shortage but the multi-billion dollar developer didnt see it coming with their changes.

  8. #2698
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    Quote Originally Posted by Jcman View Post
    This happened to me this oast week on my th10 base with th outside for snipe. I didnt attack anyone for three days... Like clockwork, every 12 hours i was attacked instantly, then all of a sudden no attacks for an entire day, no shield, full storages, full collectors in master 3.
    was it 24h on the nose? I'm watching to see when this one goes back into the matchmaking queue - at 11h 24m so far since last attack.

  9. #2699
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    Quote Originally Posted by wreckdumb View Post
    People really need to stop thinking this loot issue is somewhat acceptable because of random inactive bases with full collectors... This game should be based on getting loot from raiding normal active bases in order to keep the supposed "strategy" element. Finding an inactive base on OCCASSION should be the norm.. Not hitting next repeatedly until you finally find a base worth raiding just to notice it's a stocked inactive!!! SC fix your game!! Other devs keep copying your idea and you seem to not care that your loyal players are leaving to play them because they aren't here to play a base building Sim where we collect resources slowly.. We are here to play a raiding strategy game where loot gives you more resources than pumps and mines...

    I TOTALLY agree.

  10. #2700
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    Lightbulb Stop Hiddin inactives Supercell it aint fair!!

    Attachment 68490Attachment 68491

    There u have the final proof!! 2 pics taken from an inactive friend on gamecenter, it was taken 2 weeks ago and the other today.....Evidemce it yourself if ya dont believe it. SUPERCELL STOP HIDDIN INACTIVES!!!!
    Last edited by salvador2285; October 6th, 2014 at 07:36 AM.

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