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  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #1931
    Millennial Club LordAmbreon's Avatar
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    Loot is horrible here at....early morning, afternoon, late afternoon, and midnight. The only time I ever find an iota of loot is around 7:00-8;30.
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  2. #1932
    Millennial Club DroogJanus's Avatar
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    I've been thinking a great deal about a balanced solution to the perceived loot problem in the game at the minute. There are many simple suggestions like dropping the Next fee, releasing level 12 mines and pumps or increasing the league loot bonus. These are all great ideas, probably won't happen as they would massively unbalance the game. So, I have my own, more elegant solution. It's very simple really, depending on the number of stars you earn, you get a % of your troops killed/spells used cost back.

    Examples:

    If you score three stars, you are rewarded the full cost of your killed army units back as a bonus at the end.
    Two stars would be 75% of killed units.
    One star would be 50% of killed units.

    The benefits of this are pretty good, obviously, the cost of your attacking army will be reduced, hence increasing the amount of loot you earn per raid. The staggered refund percentages will reward more competitive gaming instead of the endless 50% farming gameplay we currently see. Only refunding killed units balanced the refund reward a little, meaning overwhelming, unfair wins versus lower THs aren't rewarded too much.

    The very core of gameplay in Clash of Clans, in my opinion, is managing your resource margins. Working to maximise your return per raid and making as much profit as possible. This method increases profitability, increases "fun" game play with power armies and discourages the current farming techniques that are harming the game by making raiding more profitable and fun. e.g. Town Hall Sniping.

    This should also be implemented in Clan Wars as it'll significantly improve the benefits of fighting wars.

    Your thoughts?
    Last edited by DroogJanus; October 2nd, 2014 at 01:53 PM.

  3. #1933
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    Quote Originally Posted by Czar View Post
    Its not out of context I put up a mod post on a thread which the mod locked up:

    http://forum.supercell.net/showthrea...=1#post2934640

    WE post anything with loot word...its goes to loot bin thread...

    WE post anything on lava...it goes to update bin...

    looks like the bots have taken over the mods...
    Well that thread clearly shows a mod responding to a specific comment.

    Your OP was clearly out of context without including that quote.

  4. #1934
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    Quote Originally Posted by Harrisman24 View Post
    I've written up a mini guide on league farming. The link is in my sig. Everything you need to know about how to farm the league bonus, plus other benefits, all with a cheap and simple army.

    Before you read through, I just need to note, this strategy works better the longer you can stay online. If you do not have the time, then this may/may not benefit you.

    Just to save you the trouble if this will effect you.
    That is a valid strat, but is very time consuming and to be honest boring! And gem intensive. I am not buying any gems for this game until it gets better
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  5. #1935
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    not sure if its been suggested but how about returning deployed, but not killed in action, troops to your camps after a raid?

  6. #1936
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    Quote Originally Posted by DroogJanus View Post
    I've been thinking a great deal about a balanced solution to the perceived loot problem in the game at the minute. There are many simple suggestions like dropping the Next fee, releasing level 12 mines and pumps or increasing the league loot bonus. These are all great ideas, probably won't happen as they would massively unbalance the game. So, I have my own, more elegant solution. It's very simple really, depending on the number of stars you earn, you get a % of your troops killed/spells used cost back.

    Examples:

    If you score three stars, you are rewarded the full cost of your killed army units back as a bonus at the end.
    Two stars would be 75% of killed units.
    One star would be 50% of killed units.

    The benefits of this are pretty good, obviously, the cost of your attacking army will be reduced, hence increasing the amount of loot you earn per raid. The staggered refund percentages will reward more competitive gaming instead of the endless 50% farming gameplay we currently see. Only refunding killed units balanced the refund reward a little, meaning overwhelming, unfair wins versus lower THs aren't rewarded too much.

    The very core of gameplay in Clash of Clans, in my opinion, is managing your resource margins. Working to maximise your return per raid and making as much profit as possible. This method increases profitability, increases "fun" game play with power armies and discourages the current farming techniques that are harming the game by making raiding more profitable and fun. e.g. Town Hall Sniping.

    This should also be implemented in Clan Wars as it'll significantly improve the benefits of fighting wars.

    Your thoughts?
    I like the idea. There is a very poor payback on building mass armies now. Before you had no use for elixir, so it was fun too smash a big base. Even getting all the loot from a 400/400/3000 base will still cause you to loose elixir. A big army costs 500k elixir!
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  7. #1937
    Senior Member Omes's Avatar
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    Quote Originally Posted by Harrisman24 View Post
    I've written up a mini guide on league farming. The link is in my sig. Everything you need to know about how to farm the league bonus, plus other benefits, all with a cheap and simple army.

    Before you read through, I just need to note, this strategy works better the longer you can stay online. If you do not have the time, then this may/may not benefit you.

    Just to save you the trouble if this will effect you.
    So there's the title.

    LEAGUE FARMING - How to overcome the loot drought

    It's great that you acknowledge that there is a loot drought.
    This is a clever workaround to the problem. I may try this too for the TH10 im playing. But maybe for the long term, this is not a good thing. Those who does this will (presumably) be somewhat satisfied with the loot, spending less time pointing out the problem in the forum (as you have been), and mask the loot problem itself, making it stay unresolved by SC.
    Sorry if things get lost in translation. Pardon my english.

  8. #1938
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    this game is awful right now, seriously terrible.
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    TH10 1.7 billion GG.
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  9. #1939
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    Quote Originally Posted by MomijiTMO View Post
    Really?

    My attacks haven't changed whether the loot has been so so or amazing!
    Yeah, I used to play a lot, but playing 90-180 minutes just to get enough gold for one upgrade is extremely boring, and I've kind of moved on.
    Quote Originally Posted by Bresn View Post
    Hitler led to his own failure by starting the war on two fonts

    Quote Originally Posted by Lloopy14 View Post
    Times New Roman & Arial?

  10. #1940
    Millennial Club DroogJanus's Avatar
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    Quote Originally Posted by Beancounter View Post
    I like the idea. There is a very poor payback on building mass armies now. Before you had no use for elixir, so it was fun too smash a big base. Even getting all the loot from a 400/400/3000 base will still cause you to loose elixir. A big army costs 500k elixir!
    I think this change will see a return of more fun gameplay rather than the endless barch/bam grind.

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