Loot is horrible here at....early morning, afternoon, late afternoon, and midnight. The only time I ever find an iota of loot is around 7:00-8;30.
I've been thinking a great deal about a balanced solution to the perceived loot problem in the game at the minute. There are many simple suggestions like dropping the Next fee, releasing level 12 mines and pumps or increasing the league loot bonus. These are all great ideas, probably won't happen as they would massively unbalance the game. So, I have my own, more elegant solution. It's very simple really, depending on the number of stars you earn, you get a % of your troops killed/spells used cost back.
Examples:
If you score three stars, you are rewarded the full cost of your killed army units back as a bonus at the end.
Two stars would be 75% of killed units.
One star would be 50% of killed units.
The benefits of this are pretty good, obviously, the cost of your attacking army will be reduced, hence increasing the amount of loot you earn per raid. The staggered refund percentages will reward more competitive gaming instead of the endless 50% farming gameplay we currently see. Only refunding killed units balanced the refund reward a little, meaning overwhelming, unfair wins versus lower THs aren't rewarded too much.
The very core of gameplay in Clash of Clans, in my opinion, is managing your resource margins. Working to maximise your return per raid and making as much profit as possible. This method increases profitability, increases "fun" game play with power armies and discourages the current farming techniques that are harming the game by making raiding more profitable and fun. e.g. Town Hall Sniping.
This should also be implemented in Clan Wars as it'll significantly improve the benefits of fighting wars.
Your thoughts?
Last edited by DroogJanus; October 2nd, 2014 at 01:53 PM.
not sure if its been suggested but how about returning deployed, but not killed in action, troops to your camps after a raid?
Clan: CowboyKillers
KevMan
Level:129
TH10
So there's the title.
LEAGUE FARMING - How to overcome the loot drought
It's great that you acknowledge that there is a loot drought.
This is a clever workaround to the problem. I may try this too for the TH10 im playing. But maybe for the long term, this is not a good thing. Those who does this will (presumably) be somewhat satisfied with the loot, spending less time pointing out the problem in the forum (as you have been), and mask the loot problem itself, making it stay unresolved by SC.
Sorry if things get lost in translation. Pardon my english.
this game is awful right now, seriously terrible.
clan: CrusadingCities
TH10 1.7 billion GG.
BK 20 (will be going up to 40 with no breaks), AQ 40
231/250 zaps, 19/250 Lavas.