Page 165 of 817 FirstFirst ... 65115155163164165166167175215265665 ... LastLast
Results 1,641 to 1,650 of 8163

  Click here to go to the first staff post in this thread.   Thread: The NEW one and only loot is good or bad thread

  1. #1641
    Senior Member
    Join Date
    Mar 2014
    Posts
    304
    Loot was ok yesterday. Today......farming is waste of time.. relax.

  2. #1642
    Forum Superstar sj74's Avatar
    Join Date
    Mar 2014
    Location
    Khazi
    Posts
    3,980
    Drought finished about 3 or 4 days after the update.


  3. #1643
    Junior Member CashDaniels's Avatar
    Join Date
    Jul 2014
    Location
    Orange County, CA
    Posts
    60
    Quote Originally Posted by Jcman View Post
    The answers to this games many problems are terribly easy to fix.


    These are my top 12 ways to fix the game off the top of my head, not specifically in order of importance:
    i'm not going to clog the thread with the fully list again, but. This. Very well thought out, nicely done Jcman. #5 is totally true, I've been pouring both gold and elixir into my skullies, have done 80 since the update happened. That's 40mil gone.
    Last edited by CashDaniels; September 30th, 2014 at 10:10 PM.
    Family, drums, Clash.
    TH9, working on legos, enjoying the journey (except that time I pushed to Champions)
    IGN: Cash Daniels
    Clan: War Torn Alpha, co-leader. Clan is closed to new recruits.
    Keep making vault bases, everyone. Thanks! #gobs

  4. #1644
    Junior Member
    Join Date
    May 2014
    Posts
    63
    Quote Originally Posted by legoman7409 View Post
    Ummmm I don't think so. You seem to be pretty greedy. A one gem boost is a nice gift. Supercell loses money by giving it to us. You are only asking for more. Besides the loot isn't that bad. I'm still finding plenty. Though i do think they should adjust the loot system some, I would be content even if they didn't.
    He isn't greedy at ALL. A decent farmer farms 4 mil a day while a good farm ranging from 8-20 mils a day. What could a 1 gem possibly do comparing with those numbers?

  5. #1645
    Millennial Club LordAmbreon's Avatar
    Join Date
    Apr 2014
    Location
    I don't know what to write....
    Posts
    1,387
    Just got to town hall nine at last...let's see what everyone is complaining about....
    Quote Originally Posted by Bresn View Post
    Hitler led to his own failure by starting the war on two fonts

    Quote Originally Posted by Lloopy14 View Post
    Times New Roman & Arial?

  6. #1646
    Millennial Club LordAmbreon's Avatar
    Join Date
    Apr 2014
    Location
    I don't know what to write....
    Posts
    1,387
    Quote Originally Posted by legoman7409 View Post
    Ummmm I don't think so. You seem to be pretty greedy. A one gem boost is a nice gift. Supercell loses money by giving it to us. You are only asking for more. Besides the loot isn't that bad. I'm still finding plenty. Though i do think they should adjust the loot system some, I would be content even if they didn't.
    A one gem boost is a stall for time. I'm grateful for it, but it doesn't take any money from supercell(if it does, it's a very small amount) if it did, sc wouldn't do it.
    Quote Originally Posted by Bresn View Post
    Hitler led to his own failure by starting the war on two fonts

    Quote Originally Posted by Lloopy14 View Post
    Times New Roman & Arial?

  7. #1647
    Senior Member
    Join Date
    Apr 2014
    Posts
    238
    Loot is alittle better. im TH8, 1200 - 1400 range, my profit margin is down but im still profittable. im finding way more gold than elix n those fat 300K+ bases have vanished like a fart in the wind.

    I dont understand why SC removes old bases? im sure for server reasons they have to at some point, but seems like they could leave bases that have been inactive for a certain amount of time. like if a base has been inactive for more than 90 days....then remove it etc.

  8. #1648
    Pro Member
    Join Date
    Dec 2012
    Location
    Erie, PA
    Posts
    710
    Quote Originally Posted by Cyberstorm View Post
    This is what I think about loot. This is just my opinion so don't flame me for it.

    Many people rely on dead bases for loot (mostly barchers). It's pretty obvious why. Collector attacks are easy and can be executed using only barch, which is quick and cheap. Plus, dead bases usually give out more loot than regular bases. I've seen many people complaining: "SE, give us back our dead bases!". Supercell has admitted that the algorithms for searching weigh active base more than dead bases. However, I feel that this game shouldn't be based solely on dead bases like many people want. Attacking dead bases is attacking nobody. The whole point of the game is to attack other players, so I would support Supercell making it harder to find dead bases. But, I have to admit, dead bases are awesome. Free loot.

    Then there are storage raids. Storage raids are unarguably harder to pull off, as the storage is deeper inside the base. But the thing is, storage bases are also a little hard to find, for 2 reasons:

    1.) Farming bases. Most hardcore farmers use them, and it is the hardcore farmers that usually have full storages. All the storages worth raiding are usually behind shields, as there are many multitudes of trophy pushers who would happily take trophies from a farmer for free.

    2.) People spend resources. This isn't as big of a reason as shields, but it is a reason. Whenever someone logs off, they usually either have enough resources saved up for an upgrade and spend them, or dump some resources into walls.

    Some things I think Supercell should do:

    1.) Shorten the shield for town hall sniping to 8 hours, but if someone gets the town hall and 40% they still give a 12 hour shield

    2.) Give a bigger league bonus. Earn 1x Current Bonus for one star, 2x Current Bonus for 2 star, 3x Current Bonus for 3 star

    3.) Add new collector levels for th9 and 10.

    4.) Add an achievement for upgrading collectors

    5.) Goblin maps get a defensive upgrade after being 3*ed, and can be attacked again for more loot.

    6.) Add more goblin maps

    7.) MASTERMIND'S QUESTS (I just want them )

    +1

    except

    3.) townhall 8 and 9 and 10 should get the collector levels, however if only one is being release within the next 2 years it should be townhall 8

    5.) and 6.) ummmm technically the same thing arent they?

    7.) would be interesting, but hesitant on anything that has to do with random results, expecially for rare items. it exploits addictave behavior more than these type of games need should.
    Natesmiles a valued member NIGHTBREED !!!
    SuckerPunch
    an epic war base.
    Temptation a trophy base that will intice people to hit you and fail.
    The Offering V9.2 a farming base for maxed out towhall 9's who dont need to protect elixir.

  9. #1649
    Millennial Club
    Join Date
    Aug 2013
    Posts
    1,472

    Supercell is too greedy to implement any of your proposals

    Quote Originally Posted by Jcman View Post
    The answers to this games many problems are terribly easy to fix.


    These are my top 12 ways to fix the game off the top of my head, not specifically in order of importance:



    1. Add importance to the townhall. Make 25% of loot come from the townhall. Or add a minimum % before a 1st star. Both will get those townhalls inside and bring back a TON of resources into circulation. Townhall sniping is one of the worst features in the entire game for many reasons.

    2. Add extra bonus loot for more stars... A townhall snipe or a 50% barch is not worth the bonus a hugely expensive mass dragon or gowiwi 3 star gets.

    3. Increase collector output... Increase league bonuses in general... It is woefully inadequate

    4. Queue spells.. Why in the world cant we queue spells, we boost our spell factory, but while we search for 15 to 30 minutes for a base to hit it does nothing. There is no excuse for not being able to queue spells. Half our spell factory boosts are wasted for no reason. Troops are mostly cooked then we have to wait completely for spells... Sillyness

    5. Make elixir usable for only level 10 or 11 walls. At least then you dont destroy the elixir economy. As it currently stands, once big elixir upgrades are done, bases with walls less then level 10 will never have enough elixir to cover a proper storage raiding army.

    6. Make winning a defense worth something! Right now all it means is you get some cups that mean nothing and a big re arming traps bill, OR lots of resources lost from multiple attacks AND a rearming bill from multiple raids potentially.

    7. Lower trap re arming significantly, Last time i re armed it was a 176000 gold bill and my traps arent maxed... That is insane... I have to raid potentially two times to break even and cover the next re arming...

    8. Improve units AI... They are woefully stupid... Constantly attacking walls when a route exists, or ignoring a building and hitting a wall, or pounding a wall or building instead of defending themselves from troops attacking them. Troops stack on top of eachother perfectly for that mortar blast... A little random placement for the archers would be nice. Healers.... Heroes... List goes on...

    9. Make clan searching usable... People have no resource to advertise their clan in game, and people have to stumble around to find a good clan. Huge improvements can be made here.

    10. Creative chat channels based on levels or trophies, clan alliances, looking for clan, leagues, etc... Global is essentially useless. CoC is a hugely popular game, these functions exist in every other MMO, it is time for CoC to get with the picture. Let people check the channels they want to join to be in multiple channels at once.

    11. Trophy system and play above 3500 is broken in so many ways it needs another 10 ways to fix that by itself.

    12. Nexting system.. On a win, the nexting gold could be returned to you, on a loss it goes to the defense would be a great help. Or if you skip a base, the gold goes to that base potentially. Nexting is a mess and has too many issues to tackle in this post.
    although I couldnt agree more.
    TH10, CoLeader BAY AREA, 3753, Billionaire, AQ Lvl 40, BK Lvl 40

  10. #1650
    Forum Champion badfish1979's Avatar
    Join Date
    May 2013
    Location
    Won't somebody get me off of this reef?
    Posts
    5,277
    Quote Originally Posted by LordAmbreon View Post
    A one gem boost is a stall for time. I'm grateful for it, but it doesn't take any money from supercell(if it does, it's a very small amount) if it did, sc wouldn't do it.
    It definitely doesn't take any money away from them. If they didn't do it, they'd have even more unhappy customers complaining. With so many already unhappy with the poor economic situation, 1-gem boosts help to appease them.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •