MODS: please do not merge this thread into that complaint-ridden dumpster that is the "1 and only loot thread." This thread contains data and is not meant to be an argument proving good or bad loot. It is simply here for people that like to look at numbers; there is nothing inherently positive or negative about this thread.
Statistics (over 1400 datapoints)
I invite everybody to gather some data and contribute to this thread. You can record as much or as little data as you like (though smaller datasets have less significance).
This thread is
not meant to be a discussion of personal opinion regarding loot, but rather a repository of data regarding loot availability based on quantitative measurements. Feel free to contribute if you have data (numbers) that are of interest to the community. For now, this information is really just a baseline measurement of loot in a very specific trophy-range.
How I record data:
I simply enter data into an Excel spreadsheet. I truncate all data to the nearest-thousand below the actual value. So elixir of 124999 would be recorded as 124k, actual gold of 84382 would be recorded as 84k. Hence, my averages are all a bit
lower than an exact value. If you are a number-weenie, feel free to criticize my methods or add 500-1000 to all averages shown below.
What data I record:
First, I record the number of trophies I have when I begin my search. Once searching, I record both gold and elixir available from every base I search (I should start recording DE but it gets cumbersome). After the eventual battle, I have the total # of searches it took me to find a suitable opponent, as well as the actual gold / elixir / dark elixir that I raided. The one other metric that I track is the townhall level
if and only if they have more than 100k elixir available.
Once I have enough data, I can show information regarding # of bases over XXX amount of (gold or elixir). So I'll be able to say, XX% of all bases have more than 150k gold available, or YY% of all bases have more than 180k elixir available.
The Statistics
[all data recorded on Monday 9/22 and Tuesday 9/23, cups between 2139-2190]
The image below contains histogram-data for 626 searches, broken down into ranges of 33k:
In summation of the excel screenshot posted below:
82% of all bases had < 100k gold
86% of all bases had < 100k elix
91% of all bases had < 133k gold
92% of all bases had < 133k elix
Screen Shot 2014-09-23 at [Sep 23] 7.59. PM 1.jpg
Number of Searches:
I use a balloonion army with 16-20 loon and the rest are minions. I mostly farm DE and I typically expect to find at least 1500 DE per raid, but I will oftentimes hit bases if I believe I can successfully take home 300k combined (meaning I don't attack every base w/300k combined resources, but rather when I think that I will actually obtain 300k+).
1442 "nexts" over the course of 17 raids =
84.8 "nexts" per raid
84.8 * 750 gold per next =
63.6 k gold to find an opponent
Elixir:
I have recorded the amount of elixir available in my last
1442 searches, all in the 2140-2190 trophy range:
Average elixir available =
62,192
Percentage of bases with over 100k elixir available =
13.18%
Percentage of bases with over 100k elixir available
AND below TH10 =
4.92%
Gold:
I have recorded the amount of gold available in my last
626 searches, all between 2140-2190 trophy range:
Average gold available =
69,938