View Poll Results: Should war loot vary depending on how many stars an attacker gets?

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  • Yes

    35 58.33%
  • No

    17 28.33%
  • Maybe, I'll post a modified idea below

    8 13.33%
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Thread: War Loot based off of number of stars in attack

  1. #1
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    War Loot based off of number of stars in attack

    I have seen complaints that war loot isn't enough if you bring your best army, and I agree with this, so I think there should be a different amount of war loot that you get depending on if you get 1 star, 2 stars, or 3 stars, with the current amount of war loot given being the base amount for getting 1 star on an attack. If I spend a lot of elixir and dark elixir to attack with GoWiPe, etc, I should be able to earn enough in war loot to mostly cover that expense. Also, it's yet another incentive for people to give 110% when attacking.

    Edit: Hushdatnoise made a valid point, clan castle's resource capacities should be increased to accommodate more respectable war loot earnings.
    Last edited by BakedBearcat; September 27th, 2014 at 05:41 AM.

  2. #2
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    bumpity bump bump

  3. #3
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    Why did no one think of this before!?!?!?!?!?!?!

    THIS WOULD ALSO STOP PEOPLE FROM WASTING THEIR ATTACKS BY ATTACKING FOR LOOT! Ah, the secrets to a happy and successful clan.

  4. #4
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    Quote Originally Posted by Thrystan View Post
    THIS WOULD ALSO STOP PEOPLE FROM WASTING THEIR ATTACKS BY ATTACKING FOR LOOT! Ah, the secrets to a happy and successful clan.
    Exactly! Rather than having to worry about a lower guy in your clan town hall sniping some top member of the other clan who left his TH outside, he could get more loot from launching a strong, 3 star attack on someone around his level.

  5. #5
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    This is one of the strongest ideas ever

    The tier system applies to trophies and leagues. when you destroy 1/3 of a base you get 1/3 of the trophies. OBVIOUSLY the same should apply to clan wars! Great minds think alike, huh?

  6. #6
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    Agreed haha

  7. #7
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    My only concern is do you mean earning new stars, or number of stars in general?

    If I'm a fairly strong player in my clan doing some clean up at the end of a war and need to 3 star someone who has already been 2 starred, is my war loot going to suffer dramatically?

    Ifthe amount of stars, not new stars, is what equates to more monies, then I imagine a lot of people will start attacking lower than they should just to go for three stars, taking away targets for lower players in the clan.

    In my opinion, the only way to succeed is to be a well co-ordinated, strong attacking "for your level" clan, and the way we get loot shouldnt be messed with, only raised.
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  8. #8
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    Quote Originally Posted by Denrochee View Post
    My only concern is do you mean earning new stars, or number of stars in general?

    If I'm a fairly strong player in my clan doing some clean up at the end of a war and need to 3 star someone who has already been 2 starred, is my war loot going to suffer dramatically?

    Ifthe amount of stars, not new stars, is what equates to more monies, then I imagine a lot of people will start attacking lower than they should just to go for three stars, taking away targets for lower players in the clan.

    In my opinion, the only way to succeed is to be a well co-ordinated, strong attacking "for your level" clan, and the way we get loot shouldnt be messed with, only raised.
    I mean number of stars in general, and I see what you mean. To counteract that, I think that while increasing the loot that you get for earning 1, 2, or 3 stars, there could also be a steeper penalty put on the loot you earn from attacking people more than a couple spots below you, to discourage top players from stealing all the weaker targets.

  9. #9
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    War loot should not reflect number of stars

    All this encourages is picking off lower level guys than what otherwise would be lined up with

  10. #10
    Forum Veteran sirhybrid's Avatar
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    I think they sould overhaul the system. Like this:

    People above you gets higher at a steeper rate.
    People below you get lower at a steeper rate
    Rate will not be constant, will get steeper and steeper lower down you go/ higher up ou go.
    You will get half the total win bonus no matter what.
    Each second and third star will get you 1 4th of the total win onus
    Old stars will oly be worth half as much
    Loot ets raised overall


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