Firstly i would like to start of by saying that this is just a rough idea,with some help from the great minds out there,this could turn out to be really good
So.......A lot of us are having a tough time attacking farming dark elixir (For. People like me who have a hard time to get to the center of the bases just to steal that 800k dark elixir,which is pretty much guarded by those infernos etc etc)
As a second method Heros could gain certain exp for each building they destroy say 10xp for builders hut,30xp for cannon,70xp for inferno on Multi target,80xp for xbow......etc(with some calculations)
This also applies on defeating Heros and also when a hero is defending
With some help we can set the limit for each hero level
Only exceptions are
Hero does not gain any exp when he destroys a building,if he is on his ability mode.....once the ability stops the hero starts gaining again
Upgrade time stays the way it is
so summing it up
1)Will increase the number of attacks a person does
2)Upgrading Heros without dark elixir
3)Increases the challenge offered by the game
4)Encourage the under-dogs(armatures like me in offence) to get out there and start raiding
If u like the idea please leave an appropriate message to support it
Suggestions Are always welcome