View Poll Results: Should this spell be added?

Voters
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  • Yes, looks great!

    22 37.29%
  • Yes, but needs tweaking

    19 32.20%
  • It would need a lot of work.

    6 10.17%
  • Terrible idea.

    12 20.34%
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Thread: Dark Spell Idea: Diffusion Spell

  1. #31
    Millennial Club 2200361's Avatar
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    Really great idea!

    Reaper

    ​rip forums, ty guys for everything

  2. #32
    Fresh Spawn
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    Seems applicable. Great job mate.

  3. #33
    Fresh Spawn
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    Btw, you forgot to guide me regarding the poll system =p I would like to give an upvote.

  4. #34
    Senior Member evjohn13's Avatar
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    Quote Originally Posted by 2200361 View Post
    Really great idea!
    Thanks! glad you like it
    Quote Originally Posted by pikachu1996 View Post
    Seems applicable. Great job mate.
    Thanks for the support dude
    My Troop Ideas: Rogue, Bogman, Wisp, Alchemist, Trickster, Immolator
    My Spell Ideas: Diffusion, Illusion, Chrono,
    My Hero Idea: Minion Lord

  5. #35
    Fresh Spawn
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    my vote

    7/10 I like the idea however what if it put it to all troops, enemy troops included? Almost like a vampiric spell?

  6. #36
    Senior Member Gloin's Avatar
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    I don't know whther u want this, it if placed in the region of a single-target inferno, all the troops would be destroyed, maybe this is good, and attackers need to be careful with placement?
    “Christianity, if false, is of no importance, and if true, of infinite importance, the only thing it cannot be is moderately important.”
    C.S. Lewis


  7. #37
    Senior Member evjohn13's Avatar
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    Quote Originally Posted by kloehr13 View Post
    7/10 I like the idea however what if it put it to all troops, enemy troops included? Almost like a vampiric spell?
    Nah, each spell so far has only had one effect, it wouldn't make sense to add one with two now.

    Quote Originally Posted by Gloin View Post
    I don't know whther u want this, it if placed in the region of a single-target inferno, all the troops would be destroyed, maybe this is good, and attackers need to be careful with placement?
    Precisely, this is exactly what should happen! I don't want the spell to be overpowered, I want there to be drawbacks as well as usefullness, it should require skill to use just like all the other spells so far.
    My Troop Ideas: Rogue, Bogman, Wisp, Alchemist, Trickster, Immolator
    My Spell Ideas: Diffusion, Illusion, Chrono,
    My Hero Idea: Minion Lord

  8. #38
    Senior Member ClasherTimothy123's Avatar
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    Good idea, but...

    At max level, 20 sec is too long

  9. #39
    Senior Member evjohn13's Avatar
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    Quote Originally Posted by ClasherTimothy123 View Post
    At max level, 20 sec is too long
    That's a good point, 20 seconds is probably a little long I changed it so that the max is 18, not sure if this is enough of a nerf but it should be more balanced.
    My Troop Ideas: Rogue, Bogman, Wisp, Alchemist, Trickster, Immolator
    My Spell Ideas: Diffusion, Illusion, Chrono,
    My Hero Idea: Minion Lord

  10. #40
    Forum Veteran PokeManiac's Avatar
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    nice idea

    The idea of the spell looks very good and very useful in war but...
    I think that the Healing spell will serve a better job. Instead of dealing damage equally to the whole system , why not increase the health of the system.
    It's nice when u have damaging troops in the effect radius and HP troops elsewhere.

    G'luck
    PokeManiac Is Back!
    But where are the sub-forums?

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