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Thread: Don't like how much elixir you spend during clan wars?

  1. #11
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    Quote Originally Posted by cnascime View Post
    Or...they could just give our war bases unlimited loot to do whatever army we feel like doing.
    Then there is absolutely no penalty for doing poorly, just be happy the enemy's war bonus doesn't come from your storages if you lose
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  2. #12
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    Quote Originally Posted by Mallan View Post
    Where's the thrill in that
    War has done nothing good to the game.
    It created clan hoppers.
    It created member kick-out due bad/no attacks.
    It created whiny people about the cost, dragons, hoggs.
    It de-socialized with people playing for fun.
    And war does not reward you anything.

    Besides that ... Earning 450k gold and elixer, 3000 dark elixer for just 2x5 barbarians is a good deal!

  3. #13
    New Guy
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    Doubling the loot bonus will make clan wars meaningful!!
    Village: Spirit / Clan: top persia / Town hall : 9 / Level:85
    Joined : 2014 / 08 / 13 --- King: level 10 --- Queen: level 3
    Good Ideas that must be added to game:
    New Achievement: Clan Loyalty
    A Simple Change in Clan Stats

  4. #14
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    Exclamation

    Quote Originally Posted by cnascime View Post
    Or...they could just give our war bases unlimited loot to do whatever army we feel like doing.
    I don't like the idea of unlimited elixir for war. I thought about it and my rationale was that it should be about who has the best strategy and not about who has the most resources to train stronger armies (although the latter is much more realistic compared to real war). However I do like the idea of clans not having to use their own resources because like what seems to be about 3/4 of players in the forum are saying, the bonus isn't worth it becuase troops and spells cost too much. So that's why I think war elixir should be granted to each clan, and that amount should fluctuate based on the clan level and success rate. The better you do, the more elixir you get in the following wars. There are loads of variances such as bonus for winning by X amount of stars, streak bonus, come back victories, etc. I think the war costing so much resources is good for realism, but bad for the game becuase most people don't like war now because of the cost and unless you implement some shady tactics like the guy that suggested cooperative ties, then war just clears out too much elixir both dark and reg. PLEASE DO SOMETHING SC!
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  5. #15
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    Quote Originally Posted by metroickha View Post
    It created member kick-out due bad/no attacks.
    I kicked out half my clan because they were inactive or they didn't attack.
    War sucks.
    aa

  6. #16
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    Quote Originally Posted by Angrybirdmaster View Post
    I kicked out half my clan because they were inactive or they didn't attack.
    War sucks.
    This seems to be an overwhelming consensus among higher level players. Sorry to hear about that but let's keep this and other similar threads going so SC can decide if they are going to do something about it.
    Last edited by conradlovejoy; September 24th, 2014 at 02:34 PM.
    Level 140 - TH 10
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  7. #17
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    Quote Originally Posted by Angrybirdmaster View Post
    I kicked out half my clan because they were inactive or they didn't attack.
    War sucks.
    Same. Then every now and then a core member goes on vacation and has to leave for a while, or just stops participating in wars. They need to implement a demotion to status so you're not qualified for wars and troop requests. This feature was needed months ago, and we still haven't gotten it.

  8. #18
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    Supercell should add a thing where you can demote your status to something like (INACTIVE) or something, a thing that says how long ago the last day you played was, (1 day ago, 26 days ago, etc), and a circle that says whether someone's on or not, so green=online, grey= offline
    aa

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