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Thread: "Damage per second" line is really confusing. Please read.

  1. #1
    Fresh Spawn
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    "Damage per second" line is really confusing. Please read.

    Supercell, please, could you add a "damage per shot" feature to the description of units and defence structures? Please ^__^
    Because it is really confusing now. I mean "damage per second" is good when you want to compare two defence structures, but it doesn't really help you plan the game. F.e., it seemed to me that Tesla 3 lvl gives out one shot per second, but then I see that it takes her two shots to kill Archer 5 lvl (which has only 40 hitpoints while Tesla 3 has 48 damage per second). And let's not get into how it's hard right now to estimate actual damage per shot for every other defence structure. Because each other of them has different number of shots per second.
    Last edited by YaminoSerena; September 20th, 2014 at 11:09 AM.

  2. #2
    Centennial Club KingKhaos's Avatar
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    Quote Originally Posted by YaminoSerena View Post
    Supercell, please, could you add a "damage per shot" feature to the description of units and defence structures? Please ^__^
    Because it is really confusing now. I mean "damage per second" is good when you want to compare two defence structures, but it doesn't really help you plan the game. F.e., it seemed to me that Tesla 3 lvl gives out one shot per second, but then I see that it takes her two shots to kill Archer 5 lvl (which has only 40 hitpoints while Tesla 3 has 48 damage per second). And let's not get into how it's hard right now to estimate actual damage per shot for every other defence structure. Because each other of them has different number of shots per second.
    It was probably chosen to be damage per a second so that you could easily compare. I don't really see your idea coming into effect, but it might be good to say how often the tower or unit attacks or how much damage it deals per an attack in brackets next to the damage per a second.


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