View Poll Results: Do you like the new clan war I wrote about below

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Thread: A more Destructive way of Clan War⚡️💥🔥

  1. #1
    Fresh Spawn
    Join Date
    Sep 2014
    Posts
    4

    Lightbulb A more Destructive way of Clan War⚡️💥🔥

    Every time we do clan war we aim for one thing which is stars so we can win but really it locks like we're trying to invade each other.When we aim for stars teamwork and clan work together actually lowers down cause your trying to attack that person and get stars for your clan but look closer and it locks as if your attacking by yourself but it's not a bad thing.Its just that it's better with more teamwork so we eventually get more destruction when we work together but this is what I mean same with defence you see exactly what you don,t want in defence is destruction but my idea will make both sides more hopeful to win.My idea is that we forget about stars and have health.Each village in the clan has a village but when clan war starts all of the power of all the villages in a clan turn into the main village in the middle and back.It has health depending on how many people are in the clan and you can either attack a village or it directly.When you attack it directly you can actually choose if you want to attack with more than one person and see how far you got and how much health you have taken out together but when you attack a village if you get three stars the main village gets three damage and if you lose an attack your own main village gets 3 damage and the war ends once one main village has lost all their health.Thank you for reading my idea and if you like it please say yes above.

  2. #2
    Millennial Club
    Join Date
    Apr 2014
    Posts
    1,297
    This is not an idea, it's a massive run-on sentence that is impossibly confusing. Try using punctuation, and maybe people will be able to understand you.


    Here's the idea I'm getting from it. Not sure if it's what you're talking about or not:


    - Each clan would have one gigantic central base that every member of the opposing clan would attack.
    - There are several inherent problems with designing one giant base with everyone's buildings, the most obvious being that new members are regularly added or leave, so the most sensible thing would be to have each member design their base layout, and the leaders organize all the clan's bases next to each other on a giant grid.
    - If your army gets through one player's base, what is left of it will begin attacking the next nearest base. Buildings would not regenerate after each attack, so each consecutive attacker would see a map filled with partial bases and rubble, with other bases that have not been attacked yet.
    - Players would only attack once in this scenario
    - It would probably make sense if the game left areas to spawn in between bases so players would not be limited to only attacking from certain sides, or could not spawn anywhere near certain bases if the layout was, for example, a 5x5 base grid.
    - The winner would be determined by the total % damage and number of town halls destroyed.
    - It would be cool if multiple players could coordinate and attack at the same time, but this might be a difficult programming feat.
    Last edited by awesomness2016; September 19th, 2014 at 03:17 PM.
    Search Death Elevator in the clan search and check us out at deathelevator.blogspot.com

  3. #3
    Trainee
    Join Date
    Sep 2014
    Posts
    15

    This would be very confusing.😐

    If you haven't noticed. Your post is a HUGE long run-on sentence.

    Try thinking about these concepts;
    -If 2 or more clanmates attack your base, you will probably get wrecked.

    -This means that it will always be a tie
    -Clan Wars will get boring and no one will want to participate in one; Also, this will also be a huge let-down to the SuperCell developers, which means not as much money, or not as much people playing the game.

    I'm sorry, but SuperCell should NOT implement this into the game.

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