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Thread: Gigagantus 2.0

  1. #1
    Trainee
    Join Date
    Sep 2014
    Posts
    30

    Gigagantus 2.0

    Name: Gigagantus
    Damage (Level 1): 2500
    (Level 2): 2700
    (Level 3): 3000
    Health (Level 1): 1000
    (Level 2): 1500
    (Level 3): 2250
    Training cost: 1750 Dark elexir
    Favorite target: Any
    Damage type: area splash
    Targets: ground
    Housing space: 45
    Training time: 1h
    Movement speed: 12

    He can break trough walls and is immune to spring traps. He attacks every 5 sec. He is weak against fire(2x Damage) and has a resistence againt any physikal damage(0,5x Damage) like arrows, cannon- and mortar projectiles.

    (This is a better version of my previous Gigagantus-idea)

  2. #2
    Millennial Club
    Join Date
    Apr 2014
    Posts
    1,297
    Why not just post the update in the original thread?

    This is better, but still not worth it.

    Compare this troop to a Pekka: it does 2x the damage per second, but has less than half the HP (at least at level 1), so that's pretty much a wash. But then it takes longer to train, still moves slower, and takes up a whopping 45 spots.

    Even if you tweak the stats to come up with something people might actually use. I'm not sure how the reduced damage would play out, but forget that for a second and say you start out with around 4000 HP, increase the speed to 16, and make the training cost maybe 1000 or 1200 de, you still end up with a troop that is basically replacement for, and still no better than 2 Pekka.

    At this stage of the game, I think new troops need to have slightly more unique capabilities.
    Search Death Elevator in the clan search and check us out at deathelevator.blogspot.com

  3. #3
    Trainee
    Join Date
    Sep 2014
    Posts
    30
    Quote Originally Posted by awesomness2016 View Post
    Why not just post the update in the original thread?

    This is better, but still not worth it.

    Compare this troop to a Pekka: it does 2x the damage per second, but has less than half the HP (at least at level 1), so that's pretty much a wash. But then it takes longer to train, still moves slower, and takes up a whopping 45 spots.

    Even if you tweak the stats to come up with something people might actually use. I'm not sure how the reduced damage would play out, but forget that for a second and say you start out with around 4000 HP, increase the speed to 16, and make the training cost maybe 1000 or 1200 de, you still end up with a troop that is basically replacement for, and still no better than 2 Pekka.

    At this stage of the game, I think new troops need to have slightly more unique capabilities.
    Yeah, this wasnt my greatest idea.
    My soulreaper and wrathdemon are way better than that :P

  4. #4
    Millennial Club dragonhealers's Avatar
    Join Date
    Aug 2013
    Posts
    1,100
    uhh... 1750 de and 1 h is far from worth it for a worse golem



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