Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 41

Thread: Remove elixer into walls!

  1. #11
    Millennial Club
    Join Date
    Apr 2014
    Posts
    1,297
    I haven't had a chance to really see if there is less e available, but I assumed that would be the case, and from what people are saying may have created a number of different issues, though I'm still kinda waiting to see how it plays out.

    I get that walls are a huge pain in the ♥♥♥, and at higher levels it means that there's a lot more e available, and less gold. Then again, it requires more elixir to make a decent army than it does gold to search the map for a decent base to raid, so it makes sense that you would want more e available.

    It seems like there are several other solutions that may be better, both to the wall problem, and the resource problem.

    1. Reduce the cost of walls. (Duh!)

    Lvl 5: 25k 6: 50k 7: 100k 8: 200k 9: 500k 10: 1m 11: 2m
    Lvl 5-6: same Lvl 7: 150k 8: 300k 9: 600k 10: 1m 11: 2m

    2. Resource Conversion Building (Alchemist's Lair)

    This has been ruled out for the time being, but many have proposed a building that would allow you to convert resources. Level 1 would be something like 300k e, possibly a small amount of dark e (say 300), and 1 day of brewing time to make 250k gold. By level 3, 1m e (and 1000 de?) could yield 800-900k gold in a day's time, and you'd be able to make de and maybe even gems as well. A slow and painstaking process that is not without cost, but it would keep most of the e around while enabling players to make additional gold for walls or whatever else.

    3. Level 12 mines and collectors.

    Self explanatory. Adds more resources to the game at higher levels.

    4. Allow people to buy a 7th mine and collector.

    Seems simple enough, though you run into the same problem as with the alchemist's lair...too many more buildings and Supercell also has to start thinking about increase the plot size of the villages.

    5. Increase league loot bonuses.

    Might convince higher level players it is worth it to stay in higher leagues rather than dropping down to farm and making it more difficult for lower level players to find bases worth raiding.

    6. Permanently reduce the cost of boosting collectors

    You might think Supercell would dismiss this offhand, but it wouldn't necessarily hurt their bottom line if the lower cost resulted in more players using gems to boost mines and collectors, so they should consider either permanently dropping this boost down to 2 gems at level 5 and increasing it by 1 at each level, or perhaps better yet, making it 5 gems each no matter what level the mines and collectors are, as this would also help by providing additional encouragement for players to level up their resource collectors.
    Search Death Elevator in the clan search and check us out at deathelevator.blogspot.com

  2. #12
    Banned
    Join Date
    Sep 2014
    Posts
    17
    Quote Originally Posted by awesomness2016 View Post
    I haven't had a chance to really see if there is less e available, but I assumed that would be the case, and from what people are saying may have created a number of different issues, though I'm still kinda waiting to see how it plays out.

    I get that walls are a huge pain in the ♥♥♥, and at higher levels it means that there's a lot more e available, and less gold. Then again, it requires more elixir to make a decent army than it does gold to search the map for a decent base to raid, so it makes sense that you would want more e available.

    It seems like there are several other solutions that may be better, both to the wall problem, and the resource problem.

    1. Reduce the cost of walls. (Duh!)

    Lvl 5: 25k 6: 50k 7: 100k 8: 200k 9: 500k 10: 1m 11: 2m
    Lvl 5-6: same Lvl 7: 150k 8: 300k 9: 600k 10: 1m 11: 2m

    2. Resource Conversion Building (Alchemist's Lair)

    This has been ruled out for the time being, but many have proposed a building that would allow you to convert resources. Level 1 would be something like 300k e, possibly a small amount of dark e (say 300), and 1 day of brewing time to make 250k gold. By level 3, 1m e (and 1000 de?) could yield 800-900k gold in a day's time, and you'd be able to make de and maybe even gems as well. A slow and painstaking process that is not without cost, but it would keep most of the e around while enabling players to make additional gold for walls or whatever else.

    3. Level 12 mines and collectors.

    Self explanatory. Adds more resources to the game at higher levels.

    4. Allow people to buy a 7th mine and collector.

    Seems simple enough, though you run into the same problem as with the alchemist's lair...too many more buildings and Supercell also has to start thinking about increase the plot size of the villages.

    5. Increase league loot bonuses.

    Might convince higher level players it is worth it to stay in higher leagues rather than dropping down to farm and making it more difficult for lower level players to find bases worth raiding.

    6. Permanently reduce the cost of boosting collectors

    You might think Supercell would dismiss this offhand, but it wouldn't necessarily hurt their bottom line if the lower cost resulted in more players using gems to boost mines and collectors, so they should consider either permanently dropping this boost down to 2 gems at level 5 and increasing it by 1 at each level, or perhaps better yet, making it 5 gems each no matter what level the mines and collectors are, as this would also help by providing additional encouragement for players to level up their resource collectors.
    All are good ideas. I think #2 is the best... I've been pondering. thus idea for a while. Kind of like runes in Diablo 2... Get enough, morph them into higher runes, instead of doing endless runs to find nothing... Different game same principles. Makes the players do somethin instead of idling... Hope creators are reading this thread

  3. #13
    Senior Member
    Join Date
    Aug 2014
    Posts
    205
    i love the elixir into walls now I can spend my elixir that I get from my elixir collectors into my walls and I am a town hall 10 why don't you use those collectors you still have them didn't change the economy all it changed is there aren't as much when you raid thats it because people are spending it on walls and whats the problem with upgrading walls

  4. #14
    Forum Veteran
    Join Date
    Feb 2014
    Posts
    1,630
    Quote Originally Posted by awesomness2016 View Post
    4. Allow people to buy a 7th mine and collector.

    Seems simple enough, though you run into the same problem as with the alchemist's lair...too many more buildings and Supercell also has to start thinking about increase the plot size of the villages.
    This already exists. TH10s can get a 7th one of each. They need to bring this in at TH8 or earlier. You can buy 6 of them at TH3 or something - why wait all the way to TH10 to add the one more.

    Quote Originally Posted by awesomness2016 View Post
    6. Permanently reduce the cost of boosting collectors

    You might think Supercell would dismiss this offhand, but it wouldn't necessarily hurt their bottom line if the lower cost resulted in more players using gems to boost mines and collectors, so they should consider either permanently dropping this boost down to 2 gems at level 5 and increasing it by 1 at each level, or perhaps better yet, making it 5 gems each no matter what level the mines and collectors are, as this would also help by providing additional encouragement for players to level up their resource collectors.
    I am sure you are right but to be honest I doubt many people would gem them often above the 1 gem per day rate. Think about it - boosting resources now for a TH 9 (which I am) is 12 gems a day. a TH10 is 15 gems a day. You do not get this many gems from the plants/trees so this is a negative action. I would be 90%+ people do not buy gems so those 90% of people cant afford to boost their resources that often even at 1 gem a day before they go broke on gems.

    I did it every day I could in the recent 1 gem boost weekend - but only because I knew it was going to be short lived. If it was permanent I would do it probably once or twice a week.

    At 2 gems each per day - I would do it once or twice a month. More than that and you might as well not lower the price because I bet you wont pull in any new people doing it.
    I got nothing

    ME: SoulCutter: #YVUUYGLC; TH13

  5. #15
    Senior Member
    Join Date
    Aug 2014
    Posts
    205
    stop complaining everything is not all about you! some people absolutely love being able to spend there elixir that has been building up and some people are complaining theres no loot in the game now I got news for you the collectors still gives the same amount of elixir it has always done just now people can spend there elixir that they earned and your crying that you can't steal there elixir because there spending it!

  6. #16
    Senior Member
    Join Date
    Aug 2014
    Posts
    205
    Quote Originally Posted by VHTC View Post
    There will be no economic recovery... Posted long reason why then phone deleted it...

    I'm trying to get lvl 5 wiz but can't raid.... I'll lose my shield... now all the maxed troop guys raid me and I lose 150k to 250k... Now with th 8 mad pumps and a 16 hour shield the most you can pump is around 280k... Sorry I don't want to wait 16hrs to make 30k... Can't pull more then 1000 or 2000 now at gold 3...

    Sorry... Economy is shot and don't see it coming back in 5 days. Maybe 1month if the game is lucky... Sorry there is more neg then positives about this part of the patch....
    what town hall do you have people with maxed troops can't get any resources off of people with 2 town hall levels below them for example a town hall 10 can't get loot off of a town hall 8 only town hall 9's and 10's they can get loot off of and also just drop if your defense isn't good enough at gold 3 I am in gold 1 and when my base starts getting hit hard it means I need to drop a couple of leagues and then my base doesn't get hit hard

  7. #17
    Senior Member
    Join Date
    Aug 2014
    Posts
    205
    what your complaining about is so funny people have spent gold on there walls all the time and there still has been gold around thats the same for elixir there will still be elixir peoples collectors haven"t stopped working just raid some inactive bases and you will get elixir and use cheap armies

  8. #18
    Junior Member
    Join Date
    May 2014
    Posts
    63
    VHTC what lvl are you? If your not max TH 10 this should not change anything in the game. Player are spending E on upgrading their bases all the time. Now they can spend it on just one more thing. Before the update I would dump E all the time. I had nothing to spend it on. Now i have something to spent in on. 3 and 6 mil gold is a lot to spend on each wall. This will help you once you are higher in the game.

  9. #19
    Fresh Spawn
    Join Date
    Sep 2014
    Posts
    8

    You missed the point

    Quote Originally Posted by Andrew634 View Post
    i love the elixir into walls now I can spend my elixir that I get from my elixir collectors into my walls and I am a town hall 10 why don't you use those collectors you still have them didn't change the economy all it changed is there aren't as much when you raid thats it because people are spending it on walls and whats the problem with upgrading walls
    There was always gold around to raid for and use to do your walls... problem being you need elixir to firm an army... This update only helped people who town hall rushed that's it and that's all

  10. #20
    Fresh Spawn
    Join Date
    Sep 2014
    Posts
    8

    gold isn't needed to build an army guy... you missed the point

    Quote Originally Posted by Andrew634 View Post
    what your complaining about is so funny people have spent gold on there walls all the time and there still has been gold around thats the same for elixir there will still be elixir peoples collectors haven"t stopped working just raid some inactive bases and you will get elixir and use cheap armies
    I have always used a cheap army and raided for elixir first... yet I have a 7 month old account with level nine walls and have been th9 less than a month... now I can't find a base with a profit of elixir to even raid for

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •