View Poll Results: Ice Phoenix: What to change?

Voters
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  • Nothing: Good as is!

    45 69.23%
  • Nerf Some things (Comment Below)

    6 9.23%
  • Boost Some Things (Comment Below)

    4 6.15%
  • A combination of the Two (Comment Below)

    4 6.15%
  • Scrap the Project and Start from Scratch (Post reasons Below)

    6 9.23%
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Thread: Ice Phoenix

  1. #41
    Forum Elder HiFliya's Avatar
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    Quote Originally Posted by Venomben View Post
    ♥♥♥♥♥ we are the 4 most dominant players rn, u , me , asdmus, and ace of raids
    haha true dat. we are rocking the ideas. 1k + views and 30+ replies each. Aaaaaaaaaaaaand we are pretty original idea makers.

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  2. #42
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    Hey great idea HiFliya. The only problem i have with this troop is that clans of clans really don't have a troop that does no damage (excluding the healer). And especially seeing as the Phoenix is a really fierce beast, I think maybe you should give it some damage, even if its only like 15-20.

  3. #43
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    Wow! blast from the past! (not so much, but didn't expect to see this at the top again lol)

    I didn't give it any DPS because like the Healer it is only a support troop, and also, giving it an ability like that, and troops behind it kinda nulls the need for damage IMO. And yes while Phoenixes in Mythology are generally fierce beings, my idea, like i said, is more of a support type then the offensive/defensive type.

    Also because of the long interval between attacks, Any amount of DPS would be catastrophically high -kinda like the mortars DPS says its like 8 dps, 5 seconds per attack= 40 Damage per shot.
    Last edited by HiFliya; November 6th, 2014 at 07:15 AM.

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  4. #44
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    Quote Originally Posted by HiFliya View Post
    Wow! blast from the past! (not so much, but didn't expect to see this at the top again lol)

    I didn't give it any DPS because like the Healer it is only a support troop, and also, giving it an ability like that, and troops behind it kinda nulls the need for damage IMO. And yes while Phoenixes in Mythology are generally fierce beings, my idea, like i said, is more of a support type then the offensive/defensive type.

    Also because of the long interval between attacks, Any amount of DPS would be catastrophically high -kinda like the mortars DPS says its like 8 dps, 5 seconds per attack= 40 Damage per shot.
    Maybe you could make it DPH instead so it did that damage every hit, or maybe give it an icy breath ability and make a hero like the Archer Queen and Barbarian King. If you aren't gonna give it some damage mAybe try changing the troops from a Phoenix to some other animal type thing.

  5. #45
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    Quote Originally Posted by LordZac122 View Post
    Maybe you could make it DPH instead so it did that damage every hit, or maybe give it an icy breath ability and make a hero like the Archer Queen and Barbarian King. If you aren't gonna give it some damage mAybe try changing the troops from a Phoenix to some other animal type thing.
    I liked the idea of being able to bring in Multiple of these as well as it being a troop. This really wouldn't be Epic enough to be a Hero. Also, earlier in the thread I commented as to why I named it the Phoenix more than anything else.

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  6. #46
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    Talking I like it.

    It is a good idea.. Housing space makes sense. And so does the training cost.. I like it!

  7. #47
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    Thanks for the support! Appreciate it guys

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  8. #48
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    Great idea

    I love this because I do all air and this would contribute a ton and help me

  9. #49
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    I think its a good idea

    The only thing i would change is the how long it takes. i think it should be around 4-8 min and i takes up 10 spaces. Also i think when it dies on a defense it should stay there and do 1 or 2 damage per second until all other troops are dead (not including spells so if you still have a spell left it wouldn't continue to do damage). Also i think that it shouldn't die until it gets to a defense so the ability that i just described comes into effect. Lastly I think its a excellent idea and instead of making it a TH 9 or 10 troop in the DB it should be for TH 8 to make a wider variety for TH 8's.
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  10. #50
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    Quote Originally Posted by Nachoisthecat View Post
    The only thing i would change is the how long it takes. i think it should be around 4-8 min and i takes up 10 spaces. Also i think when it dies on a defense it should stay there and do 1 or 2 damage per second until all other troops are dead (not including spells so if you still have a spell left it wouldn't continue to do damage). Also i think that it shouldn't die until it gets to a defense so the ability that i just described comes into effect. Lastly I think its a excellent idea and instead of making it a TH 9 or 10 troop in the DB it should be for TH 8 to make a wider variety for TH 8's.
    Thanks for the Input! I was considering lowering the training time, but then I remembered why i made it 12 housing for 20 min train time. I wanted to make a Support Troop that you couldn't just spawn a butt ton of and a couple giants and instantly get 2-3 stars from it, it was supposed to balance it out so that anybody would take 5-6 per battle and still have room for the offensive units. As per the Upon-Death Ability that you mentioned, I already have a similar idea for the IP listed. This was made as a Th9/10 troop because that is how the DB is working right now, th8 got the valk and the golem so TH9 got witches and Hounds. Now Th10-11 gets DB number 7-10

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