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Thread: Solution to Lava Hounds and bad loot!

  1. #1
    Junior Member
    Join Date
    Nov 2013
    Posts
    74

    Solution to Lava Hounds and bad loot!

    Ok, since these two are our prime problems now, I've come up with possible solutions to both of them.


    1)Loot: Instead of making walls upgradable with elixir from lvl 6 walls i think scell should change it to only lvl 10-11 walls. I would say upto lvl 8 walls it's fairly easy. Lvl 9s can be a challenge which is why making my suggested change would help indirectly from lvl 9 walls. Since apparently scell wants to make it easier for everyone to have higher lvl walls, people can use gold to get a lvl 9 wall piece and then use elixir to get it to lvl 10 (assuming most start doing their lvl 9 walls after maxing all defenses and elixir upgrades at th 9 or 10). This would potentially increase the availability for loot as lvl 10 walls cost 3M elixir and people will have to stock up on a significant amount of elixir.


    2)Lava hounds: Lava hounds have a ridiculously low dps. But i think I can guess one of the many reasons for it to be so. While on offense high dps for the new troop maybe needed but people are forgetting that if it were to have a high dps like around 50 dps at lvl 3 it could be a really OP troop on defense, Especially in war where most cc are centralized (note it can divide into 12 pups at lvl 3 and since they spread out they will target separate troops while defending) So to balance out the offense and defense i think scell should make it so that LH deal 3-5 times more damage to air defenses. The HP is actually good as is considering both offensive and defensive perspectives. The troop only needs to be able to destroy an air defense or damage it enough to be able to take the AD out with only one lightening.

    Thoughts?

  2. #2
    Trainee
    Join Date
    Sep 2013
    Posts
    23

    Smile

    Quote Originally Posted by Nafee View Post
    Ok, since these two are our prime problems now, I've come up with possible solutions to both of them.


    1)Loot: Instead of making walls upgradable with elixir from lvl 6 walls i think scell should change it to only lvl 10-11 walls. I would say upto lvl 8 walls it's fairly easy. Lvl 9s can be a challenge which is why making my suggested change would help indirectly from lvl 9 walls. Since apparently scell wants to make it easier for everyone to have higher lvl walls, people can use gold to get a lvl 9 wall piece and then use elixir to get it to lvl 10 (assuming most start doing their lvl 9 walls after maxing all defenses and elixir upgrades at th 9 or 10). This would potentially increase the availability for loot as lvl 10 walls cost 3M elixir and people will have to stock up on a significant amount of elixir.


    2)Lava hounds: Lava hounds have a ridiculously low dps. But i think I can guess one of the many reasons for it to be so. While on offense high dps for the new troop maybe needed but people are forgetting that if it were to have a high dps like around 50 dps at lvl 3 it could be a really OP troop on defense, Especially in war where most cc are centralized (note it can divide into 12 pups at lvl 3 and since they spread out they will target separate troops while defending) So to balance out the offense and defense i think scell should make it so that LH deal 3-5 times more damage to air defenses. The HP is actually good as is considering both offensive and defensive perspectives. The troop only needs to be able to destroy an air defense or damage it enough to be able to take the AD out with only one lightening.

    Thoughts?
    I think due to the very high HP of the Lava Hound its 10 dps is justified. Supercell didn't design the lava hound to be an AD killer. It was thought of to be just like a golem, it's raison d'etre is just to distract air defenses.

    If a lvl 1 Lava Hound had 3-5 times more damage on an AD, 4 lava hounds would be enough to destroy all ADs. When you send in 5 dragons after destroying all the ADs nothing would be able to kill the dragons. Only Inferno towers would be able to defend against that but by the time the dragons reach the core of the base and the Infernos most of the base has already been destroyed.

    High HP, fast movement, flight, targets ADs are all dream traits in a troop. The low dps just balanced it out so as to keep a level playing field.
    Last edited by JinoGungon; September 17th, 2014 at 07:11 AM.

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