So let me make this straight. You want the heroes to be upgradable to the next level by either gaining EXP or spending DE instead of only spending DE? Not a good idea.
Alright, you see, this game is all about the economic balance of spending and gaining. Having heroes to be upgradable using EXP will of course tip the balance of DE.
Its impacts will be as follows:
1) DE will be only spent to upgrade DE troops
2) DE will be ample and not burned anywhere, resulting in crazy tons of DE troops deployed even during farming session
3) Due to DE troops being used a lot more frequently, elixir will be saved, and of course, its balance will be also tipped.
OK, so what do i know about balance? Let's see the mathematics calculations. It's simplified and a lot of variables are omitted (DE gained from wars or league victories, and DE potential loss from upgrading time). I am an average mathematician. So CMIIW.
This new system will save DE for the amount of:
TH Level Barbarian King Archer Queen 7 75,000 - 8 152,500 - 9 1,850,000 2,397,500 10 1,675,000 1,775,000
By having the new system, this will save 7,925,000 potentially. Of course with both options available (both EXP and DE), let's assume that 50% of the upgrades are spent on DE. So it's around 3,962,500.
Now let's calculate the research cost of DE troops
Level Minion Hog Rider Valkyrie Golem Witch Lava Hound 1 - - - - - - 2 10,000 20,000 50,000 60,000 75,000 60,000 3 20,000 30,000 60,000 70,000 - 70,000 4 30,000 40,000 70,000 80,000 - - 5 40,000 50,000 - 90,000 - - 6 100,000 - - - - -
This sums up to a total of 1,025,000 DE for research.
So where all of these DE will go if the heroes are upgraded using EXP? The difference is 2,937,500 DE. Where will all of this go?
If Supercell were to allow this new change, they will definitely make one or more of these changes too:
1) Increased cost of DE of DE troop upgrade
2) Increased cost of DE troop
3) Decreased DE drill's output
4) Decreased DE bonus from war and league victories
5) (This is the only change that i think will be able to balance it) Deployment of Archer Queen and Barbarian King will cost you DE, according to its level. Maybe around 100 [+25 per lv] for BK and 200 [+50] for AQ
Sorry but there are some SERIOUS flaws in this idea. I could just go to sub 200 trophies and destroy all the town hall 1s using only my heroes, giving me 200 xp per raid. No thanks too easy, I do like being able to use them while they upgrade though, like the CC
the idea is neat and original, but I am a firm believer that this would negatively impact the amount of gems players spend on upgrading their heroes, and for that reason alone, I doubt SC would adopt this idea.
kimchi, of whozonbeer | TH11 | Lvl147
Using during upgrade I think is the difference. Since they have not bothered fixing the problem with opting in/out of war the hero upgrades become a show stopper. Guy have had to quit clans for a week o get them done without hurting that clans war.
Please people...read THE WHOLE IDEA before commenting non sense. I was very clear DE was still gonna be needed, and the LOOT PENALTY will too have influence in the experience system.
TOWN HALL 10
WARS WON: 174
GOLD GRAB: 870KK
Ummmmmmmmmmmmmmmmmmmmmm
I don't waste money on the game.
Means, for all those out there like me: No gems paid and now we can save DE too.
I wouldn't bother upgrading my king to level 15 with DE! Or my Queen to level 10 with DE.
Leave it all on XP until the experience points get too high and I've maxed all my DE troops.
No point. Who knows, for those people who worry about DE troops and not heroes will max heroes by raiding and not giving any for the BK to eat.
Here's in depth by someone else before me...
Read it ALL!
Originally Posted by terraflare
So let me make this straight. You want the heroes to be upgradable to the next level by either gaining EXP or spending DE instead of only spending DE? Not a good idea.
Alright, you see, this game is all about the economic balance of spending and gaining. Having heroes to be upgradable using EXP will of course tip the balance of DE.
Its impacts will be as follows:
1) DE will be only spent to upgrade DE troops
2) DE will be ample and not burned anywhere, resulting in crazy tons of DE troops deployed even during farming session
3) Due to DE troops being used a lot more frequently, elixir will be saved, and of course, its balance will be also tipped.
OK, so what do i know about balance? Let's see the mathematics calculations. It's simplified and a lot of variables are omitted (DE gained from wars or league victories, and DE potential loss from upgrading time). I am an average mathematician. So CMIIW.
This new system will save DE for the amount of:
TH Level Barbarian King Archer Queen 7 75,000 - 8 152,500 - 9 1,850,000 2,397,500 10 1,675,000 1,775,000
By having the new system, this will save 7,925,000 potentially. Of course with both options available (both EXP and DE), let's assume that 50% of the upgrades are spent on DE. So it's around 3,962,500.
Now let's calculate the research cost of DE troops
Level Minion Hog Rider Valkyrie Golem Witch Lava Hound 1 - - - - - - 2 10,000 20,000 50,000 60,000 75,000 60,000 3 20,000 30,000 60,000 70,000 - 70,000 4 30,000 40,000 70,000 80,000 - - 5 40,000 50,000 - 90,000 - - 6 100,000 - - - - -
This sums up to a total of 1,025,000 DE for research.
So where all of these DE will go if the heroes are upgraded using EXP? The difference is 2,937,500 DE. Where will all of this go?
If Supercell were to allow this new change, they will definitely make one or more of these changes too:
1) Increased cost of DE of DE troop upgrade
2) Increased cost of DE troop
3) Decreased DE drill's output
4) Decreased DE bonus from war and league victories
5) (This is the only change that i think will be able to balance it) Deployment of Archer Queen and Barbarian King will cost you DE, according to its level. Maybe around 100 [+25 per lv] for BK and 200 [+50] for AQ