View Poll Results: Do you like this idea?

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  • Yes, they should put this in the game!

    83 70.34%
  • No! (Tell me why in the comments)

    35 29.66%
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Thread: New way to upgrade heroes - best idea ever

  1. #51
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    Quote Originally Posted by Pelongus View Post
    Plus its true how the upgrades take way to long. Smart Idea! 👍
    I know right?! Im pretty sick of having to wait 7d for one little upgrade
    TOWN HALL 10
    WARS WON: 174
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  2. #52
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    I'm so used to my barb king, I don't know how I will do war attacks and farm without him, this will help alot.


  3. #53
    Junior Member HAZARDOUS's Avatar
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    Thumbs Up Awesome idea!

    It would be fantastic if SC implemented this.. My barb king would definitely upgrade sooner.. I like the fact that if this is implemented, players won't discount DE and they will understand the true need for multiplayer attacks.. Way to go man.. I also like the fact that you gave specifics.. Many great ideas have gone down the drain because they aren't well presented..

  4. #54
    Trainee Enmi's Avatar
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    Well thought-out. I'm in favour of this being implemented in the game. But I'm worried about how it will affect the DE economy.

  5. #55
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    Quote Originally Posted by HAZARDOUS View Post
    It would be fantastic if SC implemented this.. My barb king would definitely upgrade sooner.. I like the fact that if this is implemented, players won't discount DE and they will understand the true need for multiplayer attacks.. Way to go man.. I also like the fact that you gave specifics.. Many great ideas have gone down the drain because they aren't well presented..
    Thanks for the support man! I really want this in the game!
    TOWN HALL 10
    WARS WON: 174
    GOLD GRAB: 870KK

  6. #56
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    Quote Originally Posted by Enmi View Post
    Well thought-out. I'm in favour of this being implemented in the game. But I'm worried about how it will affect the DE economy.
    I dont think it will affect that much
    TOWN HALL 10
    WARS WON: 174
    GOLD GRAB: 870KK

  7. #57
    Centennial Club Joshokitty's Avatar
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    wth u are awesome. thats all i gotta say.

    not even using correct grammar bc this is totes amaze-ZING



    Hi I'm Joshokitty!
    Town Hall: 8
    Clan: DABARKADS
    Game Center: Reubster123

  8. #58
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    Quote Originally Posted by cnascime View Post
    Hey guys, what's up?

    I know we all share the same feeling when it comes to upgrading our heroes. Thoughts like "man, do I really have to wait 7 days for my hero to finish upgrading?", "how am I gonna farm without my hero?" or even "how am I gonna have a full powered attack without my hero during war? are pretty common between all the players. So I came up with a solution that not only will be AWESOME to the game and bennefit all of us, but will be pretty lucrative to SC as well. Here it is:

    What if there was a way to use our heroes during the upgrade? But not only use them... What if our attacks had direct influence upon our heroes' level? Let me explain. Let's use a level 5 Barbarian King for our example. First, we pay for the upgrade to level 6 (22500 Dark elixir). Then, we will unlock the possibility to upgrade him, by gaining percentage points during battle! Let's say a Barbarian King needs 6000 experience points to reach level 6. Then, when we do 78% on a base, he would gain 78 points, and by the time he reaches 6000, he would become level 6. The amount of experience would be calculated just like the loot penaly system. So If you do 100% in a Town Hall that's 2 levels below you, you will only get 50 points (and not 100).

    The rules for this new idea are:

    - Your hero will ONLY gain experience if he's been deployed.
    - If both of your heroes are under upgrade and both are deployed, they will share the total amount of experience points you gained in that attack.
    - Your hero will gain double points with each % he accomplished (example: if you did 100% of the base, and 20% of that was done by your hero, he would gain 140 points)

    I put together this table above to show how it would work. I used the Barbarian King as an example, but the experience required for both heroes are the same:

    Level Damage per Second Damage per Hit DPS in Ability Hitpoints Regen Time Ability Level Training Cost Experience
    Required
    Town Hall Level Required
    1 120 144 N/A 1,700 30m N/A. 10,000 None 7
    2 122 146.4 N/A 1,742 32m N/A 12,500 1200 7
    3 124 148.8 N/A 1,786 34m N/A 15,000 2400 7
    4 127 152.4 N/A 1,830 36m N/A 17,500 3600 7
    5 129 154.8 1,876 38m 1 20,000 4800 7
    6 132 158.4 1,923 40m 1 22,500 6000 8
    7 135 162 1,971 42m 1 25,000 7200 8
    8 137 164.4 2,020 44m 1 30,000 8400 8
    9 140 168 2,071 46m 1 35,000 9600 8
    10 143 171.6 2,123 48m 2 40,000 10800 8
    11 146 175.2 2,176 50m 2 45,000 12000 9
    12 149 178.8 2,230 52m 2 50,000 13200 9
    13 152 182.4 2,286 54m 2 55,000 14400 9
    14 155 186 2,343 56m 2 60,000 15600 9
    15 158 189.6 2,402 58m 3 65,000 16800 9
    16 161 193.2 2,462 1h 3 70,000 16800 9
    17 164 196.8 2,523 1h 2m 3 75,000 16800 9
    18 168 201.6 2,586 1h 4m 3 80,000 16800 9
    19 171 205.2 2,651 1h 6m 3 85,000 16800 9
    20 174 208.8 2,717 1h 8m 4 90,000 16800 9
    21 178 213.6 2,785 1h 10m 4 95,000 16800 9
    22 181 217.2 2,855 1h 12m 4 100,000 16800 9
    23 185 222 2,926 1h 14m 4 105,000 16800 9
    24 189 226.8 2,999 1h 16m 4 110,000 16800 9
    25 193 231.6 3,074 1h 18m 5 115,000 16800 9
    26 196 235.2 3,151 1h 20m 5 120,000 16800 9
    27 200 240 3,230 1h 22m 5 125,000 16800 9
    28 204 244.8 3,311 1h 24m 5 130,000 16800 9
    29 208 249.6 3,394 1h 26m 5 135,000 16800 9
    30 213 255.6 3,478 1h 28m 6 140,000 16800 9
    31 217 260.4 3,565 1h 30m 6 145,000 16800 10
    32 221 265.2 3,655 1h 32m 6 150,000 16800 10
    33 226 271.2 3,746 1h 34m 6 155,000 16800 10
    34 230 276 3,840 1h 36m 6 160,000 16800 10
    35 235 282 3,936 1h 38m 7 165,000 16800 10
    36 239 286.8 4,034 1h 40m 7 170,000 16800 10
    37 244 292.8 4,135 1h 42m 7 175,000 16800 10
    38 249 298.8 4,238 1h 44m 7 180,000 16800 10
    39 254 304.8 4,344 1h 46m 7 185,000 16800 10
    40 259 310.8 4,453 1h 48m 8 190,000 16800 10


    And here we have the loot penalty system:

    Town Hall Level Difference Percentage of Loot Available
    0 100%
    1 90%
    2 50%
    3 25%
    4 or more 5%

    Wouldn't SC lose money?

    No! We could still have the option to buy experience with gems, so it wouldn't change that. But the players will have a tendency to boost the heroes even more, which will increase SC's profit!

    So, What's next?

    Guys, please, this is a GREAT idea for the game, and I'm counting on you to bump this thread and show it to SC. Please post your feedback here. What are your thoughts on the numbers I put on the table? Your opinion is very important!

    See ya, and clash on!

    Those of us that already know how to farm and flatten bases for trophies don't require spells and heros. These are perks and add-ons.

    Example, when I am farming for elixir I refrain from using spells. When I farm for de I refrain from using dark units. Also your heros require rest time between raids, therefore you don't get to use them for every raid anyhow.

    All the above questions you raised are moot points and are not questions we all ask.

    I find it annoying that players ask SC to make changes that only cater to their inability to play the game as it was meant to be played. In other words, make things easier for those that don't understand how to play the game properly.
    Last edited by Hardwire; September 23rd, 2014 at 01:59 AM.

  9. #59
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    I'm not really for it. Reason being that I am that rare player who doesn't attack much unless in a clan war or clan trophy push. That would mean that I would have to raid and be online to get the barb king to higher levels. And then when you are upgrading him to let's say level 35, you still need the elixir to train troops. To "fix" this I propose that you would have the option to wait the amount of days or you can raid with him. Or you could have it to where the closer the time gets to 0 then the exp amount needed to upgrade would become less. But hey, that's just me.

  10. #60
    Forum Hero AxionXD's Avatar
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    Speeding up a hero upgrade so they are usable is a big part of their revenue.

    This would make it too easy and too quick to upgrade heroes.

    While well thought out, I wouldn't bank on this idea...


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