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  Click here to go to the first staff post in this thread.   Thread: UPDATE 16/09 - Post your FEEDBACK here!!! :)

  1. #521
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    Quote Originally Posted by Kujin View Post
    Point #4 is kind of a contradiction in my opinion. How is it ridiculous to think that using elixir for walls will kill the economy? You basically stated that fact in your point without even knowing it.

    "Even at TH10, once all you have left is lab upgrades, you spend 3-6 days at a time with full elixir waiting on your lab. The update solves that problem." So instead of people holding onto elixir, which will allow others to farm them, they go and drop it into walls which will in effect kill the economy when it comes to elixir.
    Well then you misread the statement. Will there be fewer bases with $400k elixir available...yes. Does that mean the update "killed the economy"...no. Before the update, gold was used for pretty much everything (walls, defenses, etc), and I still didn't have trouble finding it. Just because you can now use excess elixir for walls doesn't mean it will kill the economy. Now, for the first time since I was at TH7, I might actually pay attention to how much elixir is available when raiding since I will have something to do with my elixir once my storages are full. This is a good thing...before I was stealing peoples elixir and it wasn't going anywhere because my storages were maxed...how was that good for the economy? I think most people will put elixir into walls when their storages max, but definitely not everytime they log off. If they do that, then they are terrible at the game anyway and they probably didn't have any loot available before the update, so there's no net change.

    Elixir was a pretty pointless resource before because it was so easy to find. All that mattered was gold. Hopefully this will balance that part of the game out.

    Also, I wish there was a list of things people on these forums claimed would "kill the economy." The economy is fine and has been for a long time.
    Last edited by Chase58; September 16th, 2014 at 10:59 PM.

  2. #522
    Senior Member jackedint's Avatar
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    Loot does seem bad after this update. i do believe having exilir go into walls is going to do strange things to the economy balance. Time will tell the full picture.

    also today after this update i am getting attacked by bots from what i believe are Chinese players (i do not read the language but appears Chinese) whats up with these bots? It is pretty easy to spot them because their attacks as so evenly spaced out and always start on the edges of your camp where you cannot build.
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  3. #523
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    Quote Originally Posted by Sirix View Post
    And what is wrong with speculating? It's like saying we shouldn't take vaccines since we don't know if we will get the disease. My points are still valid and this forum is here so we can discuss things. Like what you said about being forced to upgrade walls, you're not forced to read this post either
    The problem with speculating is that you were asserting them as fact. Loot "will be" bad.
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    Quote Originally Posted by BezG View Post
    you really should have cut the bushes mate....it would've made your inferno tower look a lot bigger

  4. #524
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    i luv it cuz cheaper arch tower
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  5. #525
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    No thanksss thats why im subscribed to godson lol

  6. #526
    Forum Champion badfish1979's Avatar
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    For us Th10's, loot was already not very good. Now, loot is horrible after this update.

  7. #527
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    Quote Originally Posted by MasterChief117 View Post
    If that's what you did then you deserve to lose that 1.5m elixir. Knowing an update is coming, ESPECIALLY one that includes a new troop level, why would you upgrade them before the update?? Every update that comes with a new level they lower the previous lvl cost. I'm assuming you knew this because your upgrading to lvl6 archers and should know enough of the game by now!
    so it's better to hold on to 8m elixir and don't get anymore for what could potentially take weeks? We all know there's no definite day the updates will come so what then? Let's not assume.
    Last edited by wpc; September 16th, 2014 at 10:59 PM.

  8. #528
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    Quote Originally Posted by Guido10 View Post
    I gemmed the hounds to level 3, in my opinion they are horrible, and not worth it, at max level they are 510 dark elixir per unit, INSANE!!! they do virtually no damage to air defense, they have 6700 hp but seem to get shredded very quickly. I tried them with minions and baloons, and later with dragons...NO COMBINATION worked as i hoped.
    i have more success taking air defense out with hogs...
    The thing is when people like you post these things we have no idea your skill as an attacker. You might have just done a bad job attacking. Also you are saying they are bad after how many attacks with them? It takes time to learn a new strategy. Others on this thread have shown some success with them.
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  9. #529
    Senior Member Saukin94's Avatar
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    Lava hounds need a serious fix, I had my masters achievement gems sitting around so gemmed the barracks to get them fast, they arent worth anything atm! I'm a th 9 and balloonion is much more reliable and cheaper. I tried a few armies ballons lava hounds and minions and luring troops, tried a gowipe air attack (2 hounds/4 dragons/40 minions/4 balloons to lure (used loons to lure instead of hogs to try trigger 1 or 2 air mines)) against a strong th 9 (lvl 7 AD lvl 10/11 AT and lvl 7 teslas). was a great find to test my war strat, as with balloons I would have gotten the 2 stars but with lava hounds I struggled to get 1 star, started my attack on the bottom (symetrical lay out so didnt matter) dropped my 4 loons and go the lure (CC was deep so started well) after dealing with a dragon 2 wizards and 2 archers I began my attack! cleared out the surrounding buildings on one side. AD had good coverage so dropped both hounds, they went rushing in 3 dragons and my cc dragon right behind, as the hounds got close to the air defenses they had lost about 1/5 of their health then both got smashed by an air mine. each hounds health quickly went to half to yellow to red almost in the blink of an eye! as the 4 dragons under rage picked off some buildings the hounds went down and barely hurt the air defenses and barely distracted them for long either! Heros clutched me the 50%!

    Im quite disappointed, the lava hound has monsterous health to account for the air defenses high damage but no where near enough, it needs a serious damage boost, not ridiculous but match golems to chip away at air defenses more effectively and needs to take the minions ability of not being hit by air mines or it needs a big health boost, they made an air golem and seems they didnt account for the ridiculously high amount of damage air defenses (traps included) do! Do yourself a favour and dont gem them they are not at all worth the time or resources, they will 100% need a fix before they will be seen in high level game play!
    Last edited by Saukin94; September 16th, 2014 at 11:16 PM.

  10. #530
    Centennial Club CiscoKid's Avatar
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    I've been very pleased with the new regen times. I'll actually be upgrading my heroes again now, which is something I stopped doing after the nerf because the added DPS / Hitpoints weren't worth the extra 4 minutes per level IMHO.

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