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Thread: New Spell! Shrink Spell!

  1. #21
    Senior Member evjohn13's Avatar
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    Quote Originally Posted by Seanster999 View Post
    thanks evjohn, appreciate your support
    no problem dude

    Quote Originally Posted by Seanster999 View Post
    But you have to remember, even with a Healing Spell, if two Shrink Spells are placed down in one spot, all of those Barbarians would have only a quarter of their normal health, allowing them to get one shotted by most defenses, including mortars and wizard towers
    this may be the case for barbarians but once you take into account troops like valks which have 900+ health each and 88 damage then casting multiple shrinks would not lower the health enough to make splash damage come anywhere close to being able to keep up however their already high damage (88+) would be raised well above 300 damage.
    a level one valk would have 225 health and 352 damage per second and would as per their ai take out a couple building at once. This is why I suggested that this spell should not stack, it would make it incredibly easy to take out even a maxed th10 with even low leveled troops since the sheer number created from stacked spells would be perfect for overwhelming inferno towers and the troops not targeted by infernos could still be healed to protect them from wizard towers.
    My Troop Ideas: Rogue, Bogman, Wisp, Alchemist, Trickster, Immolator
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  2. #22
    Centennial Club KingKhaos's Avatar
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    Not really thought through. The max troop capacity is 240. The P.E.K.K.A takes up 25 space. You can have 9 top level P.E.K.K.A's fighting at the same time right now. They're damage per a second will go from 380 to 760 with 1 spell, and to 1520 with 2 spells. That means the total dps would go from 3420 for 9 full size P.E.K.K.A's to 13680 of 18 mini P.E.K.K.A's to 54720 for 36 micro P.E.K.K.A's. The total health would be the same, they are just more able to be hit by splash damage.


  3. #23
    Senior Member evjohn13's Avatar
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    Quote Originally Posted by KingKhaos View Post
    Not really thought through. The max troop capacity is 240. The P.E.K.K.A takes up 25 space. You can have 9 top level P.E.K.K.A's fighting at the same time right now. They're damage per a second will go from 380 to 760 with 1 spell, and to 1520 with 2 spells. That means the total dps would go from 3420 for 9 full size P.E.K.K.A's to 13680 of 18 mini P.E.K.K.A's to 54720 for 36 micro P.E.K.K.A's. The total health would be the same, they are just more able to be hit by splash damage.
    you're missing the main part of the problem, Defenses only target one at a time and since the heal spell would make splash damage useless you would effectively have 18 pekkas with double damage but it doesn't stop there, if another shrink spell is applied you would have 36 troops with roughly 750 health apiece able to one hit any structure on the map, when you view it just by the numbers it doesn't seem so bad but once you take into account that each one can go for a different target then you start to see the problem.
    My Troop Ideas: Rogue, Bogman, Wisp, Alchemist, Trickster, Immolator
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  4. #24
    Centennial Club KingKhaos's Avatar
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    Quote Originally Posted by evjohn13 View Post
    you're missing the main part of the problem, Defenses only target one at a time and since the heal spell would make splash damage useless you would effectively have 18 pekkas with double damage but it doesn't stop there, if another shrink spell is applied you would have 36 troops with roughly 750 health apiece able to one hit any structure on the map, when you view it just by the numbers it doesn't seem so bad but once you take into account that each one can go for a different target then you start to see the problem.
    I thought it was clearly a huge problem if you look at the numbers. If you have been attacked by 9 P.E.K.K.A's then you would know how much damage that is, but when you see how much damage they do with 2 shrink spells on them you would be thinking that there is no way on earth that this is being added.


  5. #25
    Senior Member evjohn13's Avatar
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    Quote Originally Posted by KingKhaos View Post
    I thought it was clearly a huge problem if you look at the numbers. If you have been attacked by 9 P.E.K.K.A's then you would know how much damage that is, but when you see how much damage they do with 2 shrink spells on them you would be thinking that there is no way on earth that this is being added.
    I dunno, I actually wouldn't mind it as long as they didn't stack. If troops could only split once it wouldn't be that bad since they recombine once out of the spell area.
    My Troop Ideas: Rogue, Bogman, Wisp, Alchemist, Trickster, Immolator
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