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Thread: New Spell! Shrink Spell!

  1. #11
    Trainee Kamuy's Avatar
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    Quote Originally Posted by vicy77 View Post
    I like the idea but you made it more complex than Necessary. The time of the spell is too long and it shouldnt change the opponents situation as much as you say. Just shrink them and half their damage is all you need
    I believe he meant to use this offensively, so against your own troops, thus just shrinking them would be redundant unless while shrunken, defenses couldnt target them aside from mortars and archers. And halving the damage wasnt even suggested in his original post. He wants to double the damage and half the hp.

  2. #12
    New Guy
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    Quote Originally Posted by Kamuy View Post
    I believe he meant to use this offensively, so against your own troops, thus just shrinking them would be redundant unless while shrunken, defenses couldnt target them aside from mortars and archers. And halving the damage wasnt even suggested in his original post. He wants to double the damage and half the hp.
    So why not just shrink the defense buildings. Would require much less code and get the same results of a balance in battle

  3. #13
    New Guy
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    Plus this isnt really a shrink spell its a multiplier and divider. Call it the twin spell or something. Then it seems like a good idea. Shrink is misleading

  4. #14
    Fresh Spawn
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    coming up short

    What happens if there is an odd number left after they leave the spell area? Would there just be the legs of a barbarian running around or would there be a mini me running around until he is killed?

  5. #15
    Millennial Club SuperMarc's Avatar
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    Quote Originally Posted by Seanster999 View Post
    The Shrink Spell would be a new Dark Elixir Spell that may be included with my Dark Spell Factory idea (see here: http://forum.supercell.net/showthrea...y-%28remake%29 ). The Shrink Spell causes all troops that enter its' radius to shrink to approximately half size, and at the same time doubling the unit. The new shrunken versions of the troops each have half the hit points of the original troop, but deal double the damage of the original troop. i.E: If one level 6 Barbarian enters into the spell, the Barbarian shrinks to half size, and then another half-sized Barbarian would appear, merging out of the original. Each of the shrunken Barbarians would have half of the hit points of the original Barbarian, so 55 hit points for each shrunken Barbarian. However, each shrunken Barbarian would deal twice the damage of the original, so each would do 52 damage per second. As soon as both of the shrunken Barbarians leave the Spell's radius, they merge back into one level 6 Barbarian. The same thing happens if the Spell's time runs out.
    Casting multiple (max two) Shrink Spells in the same area, would as you imagine, cause all troops to split into 4, dealing quadruple the damage, but having only a quarter of the hit points. (i.E: One level 6 Barbarian entering into two Shrink Spells at the same time would cause the Barbarian to split into four tiny Barbarians, around a quarter the size of the original. All 4 shrunken Barbarians would now deal 104 damage per second, but would have only 22.5 hit points each. The shrunken Barbarians would not merge back into one until all four left the Spell's radius or until the Spell ended.)
    If one shrunken Barbarian is killed, but the other remains alive, when the remaining Barbarian(s) all leave the Spell they would still merge back into one Barbarian and would still have all of the hit points even if three of the four Barbarians were killed, as long as one is left, he would return to having the same amount of hit points before he entered the Spell.

    Spell Radius: 7 Tiles
    Time to Create: 45 Minutes
    Dark Spell Factory Level Required: 1
    Spell Appearance: The Spell would be dark-grayish-black

    Cast a Shrink Spell to shrink all troops inside the Spell to tiny size, where they will split in half and deal double damage as long as they are in the Spell or as long as the Spell lasts. But be careful, as your tiny troops will now have half of the hit points!

    Shrink Spell
    Level: Spell Duration: Cost: Upgrade Cost: Upgrade Time: Lab. Lvl Required: Town Hall Required:
    1 18 Seconds 500 Dark Elixir N.A N.A N.A 8
    2 20 Seconds 550 Dark Elixr 50,000 Dark Elixir 7 Days 6 8

    Thanks for reading! Make sure to comment and let me know what you think. If you think it is over-powered, let me know why! If you have any questions, please let me know and I will do my best to answer them.
    Nice idea! I'd love to see little lava hounds

    Word out to the morphers!
    Always look on the bright side of life. For instance if you got raided and you lost 600 000
    elixir be happy you didn't lose 700 000 elixir!

    Unreadable yellow lives!


  6. #16
    Senior Member evjohn13's Avatar
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    Neat idea

    Neat idea, although "Gemini spell" might be a better title. You may also want to add that placing multiple spells in one place do not cause the effect to stack or this spell would quickly become very over powered. And for those of you who think this spell is too powerful on its own i would like to point out that while it does effectively quadruple the damage of any units inside it also effectively doubles splash damage dealt, Because of this I believe it would balance itself out quite well, Great idea! (also you may want to make upgrading it increase the radius of the spell in stead of how long it lasts, most troops won't be in that specific area very long if their damage is quadrupled anyway so the best way to make its effects last longer would be to make it bigger) overall i'm gonna give this thread 4 stars
    Last edited by evjohn13; September 17th, 2014 at 12:27 AM.
    My Troop Ideas: Rogue, Bogman, Wisp, Alchemist, Trickster, Immolator
    My Spell Ideas: Diffusion, Illusion, Chrono,
    My Hero Idea: Minion Lord

  7. #17
    Senior Member Seanster999's Avatar
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    Quote Originally Posted by evjohn13 View Post
    Neat idea, although "Gemini spell" might be a better title. You may also want to add that placing multiple spells in one place do not cause the effect to stack or this spell would quickly become very over powered. And for those of you who think this spell is too powerful on its own i would like to point out that while it does effectively quadruple the damage of any units inside it also effectively doubles splash damage dealt, Because of this I believe it would balance itself out quite well, Great idea! (also you may want to make upgrading it increase the radius of the spell in stead of how long it lasts, most troops won't be in that specific area very long if their damage is quadrupled anyway so the best way to make its effects last longer would be to make it bigger) overall i'm gonna give this thread 4 stars
    thanks evjohn, appreciate your support
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
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  8. #18
    Senior Member Seanster999's Avatar
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    Quote Originally Posted by Kamuy View Post
    this seems a bit over powered. If a player trains 200 barbs and casts 2 shrink spells thats my math may be wrong but 800 troops? depending on the radius of the spell it might not be able to affect all but still you might be able to push an extra 100. At double atk and less hp it almost doesnt matter whatever is in its way is going down. Add a healing spell to the mix and I dont believe wiz towers or mortars will be able to keep up before they were made quick work with. ( maybe the wiz towers, but if combined with other troops the point still stands. I love the idea, but it seems that it can be abused easily.
    But you have to remember, even with a Healing Spell, if two Shrink Spells are placed down in one spot, all of those Barbarians would have only a quarter of their normal health, allowing them to get one shotted by most defenses, including mortars and wizard towers
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

  9. #19
    Senior Member Seanster999's Avatar
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    Quote Originally Posted by Rahulbasu2013 View Post
    Will the same apply to heroes too?
    I actually had completely forgotten about heroes, good point! The Shrink Spell would have no effect on heroes, otherwise you could have multiple Iron Fists going off at once and that would be incredibly OP.
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

  10. #20
    Senior Member Seanster999's Avatar
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    thoughts? comments? suggestions?
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

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