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Thread: New Spell! Shrink Spell!

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    Senior Member Seanster999's Avatar
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    New Spell! Shrink Spell!

    The Shrink Spell would be a new Dark Elixir Spell that may be included with my Dark Spell Factory idea (see here: http://forum.supercell.net/showthrea...y-%28remake%29 ). The Shrink Spell causes all troops that enter its' radius to shrink to approximately half size, and at the same time doubling the unit. The new shrunken versions of the troops each have half the hit points of the original troop, but deal double the damage of the original troop. i.E: If one level 6 Barbarian enters into the spell, the Barbarian shrinks to half size, and then another half-sized Barbarian would appear, merging out of the original. Each of the shrunken Barbarians would have half of the hit points of the original Barbarian, so 55 hit points for each shrunken Barbarian. However, each shrunken Barbarian would deal twice the damage of the original, so each would do 52 damage per second. As soon as both of the shrunken Barbarians leave the Spell's radius, they merge back into one level 6 Barbarian. The same thing happens if the Spell's time runs out.
    Casting multiple (max two) Shrink Spells in the same area, would as you imagine, cause all troops to split into 4, dealing quadruple the damage, but having only a quarter of the hit points. (i.E: One level 6 Barbarian entering into two Shrink Spells at the same time would cause the Barbarian to split into four tiny Barbarians, around a quarter the size of the original. All 4 shrunken Barbarians would now deal 104 damage per second, but would have only 22.5 hit points each. The shrunken Barbarians would not merge back into one until all four left the Spell's radius or until the Spell ended.)
    If one shrunken Barbarian is killed, but the other remains alive, when the remaining Barbarian(s) all leave the Spell they would still merge back into one Barbarian and would still have all of the hit points even if three of the four Barbarians were killed, as long as one is left, he would return to having the same amount of hit points before he entered the Spell.
    The Shrink Spell would have no effect on Heroes, due to the fact it would be incredibly OP to have multiple Iron Fists going off at once and could turn into chaos on the battlefield.

    Spell Radius: 7 Tiles
    Time to Create: 45 Minutes
    Dark Spell Factory Level Required: 1
    Spell Appearance: The Spell would be dark-grayish-black

    Cast a Shrink Spell to shrink all troops inside the Spell to tiny size, where they will split in half and deal double damage as long as they are in the Spell or as long as the Spell lasts. But be careful, as your tiny troops will now have half of the hit points! Placing two of the Shrink Spells in one area will cause any troops to split into four, each shrunk troop would now have a quarter of the hit points of the original but would deal quadruple damage!

    Shrink Spell
    Level: Spell Duration: Cost: Upgrade Cost: Upgrade Time: Lab. Lvl Required: Town Hall Required:
    1 18 Seconds 500 Dark Elixir N.A N.A N.A 8
    2 20 Seconds 550 Dark Elixr 50,000 Dark Elixir 7 Days 6 8

    Thanks for reading! Make sure to comment and let me know what you think. If you think it is over-powered, let me know why! If you have any questions, please let me know and I will do my best to answer them.
    Last edited by Seanster999; September 17th, 2014 at 11:17 AM.
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
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  2. #2
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    I don't think they should deal double hit points because in essence they would be dealing quadruple the hit points. I like it but it could do with just dealing normal damage.

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    Centennial Club OblivionSky's Avatar
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    Double damage? So a level one barb would do almost 50 damage

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    Senior Member Seanster999's Avatar
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    Quote Originally Posted by jtpelli View Post
    I don't think they should deal double hit points because in essence they would be dealing quadruple the hit points. I like it but it could do with just dealing normal damage.
    The troops would deal double damage yes, but they would have half of the hit points, allowing them to get taken out more quickly.
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

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    Senior Member Seanster999's Avatar
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    Quote Originally Posted by OblivionSky View Post
    Double damage? So a level one barb would do almost 50 damage
    Yes but the shrunken level 1 Barbarians could get taken out by only three shots by a level 1 cannon, whereas a normal level 1 Barbarian would take 7 shots to kill.
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

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    Quote Originally Posted by Seanster999 View Post
    The troops would deal double damage yes, but they would have half of the hit points, allowing them to get taken out more quickly.

    Yes but but from the way I see it one barbarian is split into two being able to attack either two targets or one target at twice the speed. This, in essence, is already dealing double the damage a regular barbarian would per second. Now if you double each of their attacks they would be dealing quadruple the damage one regular barbarian would be dealing per second. Instead of a damage boost why not boost the speed of the split copies by somewhere between a third and a half so this spell is not too op.

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    Senior Member Seanster999's Avatar
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    Quote Originally Posted by jtpelli View Post
    Yes but but from the way I see it one barbarian is split into two being able to attack either two targets or one target at twice the speed. This, in essence, is already dealing double the damage a regular barbarian would per second. Now if you double each of their attacks they would be dealing quadruple the damage one regular barbarian would be dealing per second. Instead of a damage boost why not boost the speed of the split copies by somewhere between a third and a half so this spell is not too op.
    The Shrink Spell doesn't effect the troops' speeds at all. Also, i'm not quite sure I follow you. How do the troops damage per second suddenly go from double to quadruple? That doesn't make any sense.
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

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    Heroes?

    Will the same apply to heroes too?

  9. #9
    Trainee Kamuy's Avatar
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    OP

    this seems a bit over powered. If a player trains 200 barbs and casts 2 shrink spells thats my math may be wrong but 800 troops? depending on the radius of the spell it might not be able to affect all but still you might be able to push an extra 100. At double atk and less hp it almost doesnt matter whatever is in its way is going down. Add a healing spell to the mix and I dont believe wiz towers or mortars will be able to keep up before they were made quick work with. ( maybe the wiz towers, but if combined with other troops the point still stands. I love the idea, but it seems that it can be abused easily.

  10. #10
    New Guy
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    I like the idea but you made it more complex than Necessary. The time of the spell is too long and it shouldnt change the opponents situation as much as you say. Just shrink them and half their damage is all you need

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