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Thread: Tower Defense

  1. #1
    Trainee
    Join Date
    Sep 2014
    Posts
    37

    Lightbulb Tower Defense

    I was thinking that with the huge variety of troops and defenses, I was think there should be a Tower Defense in this game, as something to pass the time. As you all know how a tower defense works, this can be a huge time crusher when, say your shield, is inactive.

    How it works: Troops follow across a dirt path, trying to get to the other side of the level. You may only choose up to 5 defenses to stop the troops from reaching the end of the level, which is a Town Hall. Every troop that is killed gives a small amount of gold and elixer. The gold is used to buy and upgrade the defenses, but defense building are much cheaper and can upgraded instantly, if you have the gold. The elixer is used to place traps on the dirt path, with bombs or spring traps. You can also use elixer to place trees or rock on the path, which can slow down troops.

    Troops that have higher health are harder to kill, but give more gold and elixer then troops with low health. The Barbarian King and Archer Queen can be seen as Boss enemies, and they appear every ten rounds. Air troops can fly over defenses and can only be attacked by certain buildings, such the Archer Tower.

    Defenses can upgraded 5 times, since there are many upgrades in the games. While you can only choose 5 defenses to use, you may place down as many as you like. In terms of cost, this is a example:
    • Cannon- 10 gold
    • Archer Tower- 15 gold
    • Inferno Tower- 100 gold
    • X-Bow- 85 gold
    • Wizard tower- 50 gold

    The cost can be changed to Supercell's liking.
    As for troops, here is another example:
    • Barbarian- 4 gold, 2 elixer
    • Archer- 2 gold, 2 elixer
    • Giant- 10 gold, 5 elixer

    Just another example of how much gold and elixer you get from killing certain troops.
    Waves of enemies get harder each round, and all troops get upgraded to lvl 2, 3, 4 etc.., every 10 rounds. Bosses are also upgraded every 10 rounds by three levels, (since upgrading them really dosen't change them unless you upgraded a lot) but they don't use their special skills.

    You start out with 50 gold and elixer. You have 50 lives. There are (maybe) 100 rounds. (These change according to difficulty level). The theme of the level can be changed to your preference.

    Thank you for viewing, and I hope you like the idea.

  2. #2
    Forum Veteran
    Join Date
    May 2014
    Posts
    1,966
    Minigames are ruled out.
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