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Thread: Poll: (Trap seeking) Blood Hound!

  1. #11
    New Guy
    Join Date
    Mar 2014
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    40

    👍

    I really like this idea but it should cost 500 DE so people can't really drop swarms and probably 10 housing space since this gets rid of most traps. But other than that great!

  2. #12
    Fresh Spawn
    Join Date
    Sep 2014
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    5

    Good idea!

    This is a good idea, but it is kinda OP. Maybe 7 housing and 500 DE?

  3. #13
    Fresh Spawn
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    Sep 2014
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    Quote Originally Posted by Buddy42525 View Post
    This is a good idea, but it is kinda OP. Maybe 7 housing and 500 DE?
    Sry, i read it 5 housing instead of 15. I like it about there. Nice idea!

  4. #14
    Trainee
    Join Date
    Sep 2014
    Location
    Boston, MA
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    18

    Nice, but needs a little tweaking

    This is a great idea, but maybe it should take less damage from traps. This would make it a little more effective, since it is a little annoying that it takes up the same amount of space a a Giant. Maybe 2 troop space would be better, but I am not Supercell, so I wouldn't know.

  5. #15
    Centennial Club
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    May 2014
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    141
    Quote Originally Posted by Tuckzer View Post
    I like the idea but with this kind of trap-seeking troop, wouhousingt lose the purpose of traps in the first place? Traps are suppose to be invisible until it is triggered. However, with this kind of new troop, trap will still be useful but just not as usual. Besides, with this Blood Hound, there ain't much of a risk...
    I see what you are saying. Which is why it is pretty expensive and uses up a lot of housing space. This prevents players from dropping hoards of trap seekers, rendering all traps useless. On top of that, this troop doesn't automatically run to a trap. It searches for them. If no traps are within range, it will likely die before it finds one. In order to use it effectively, you would have to drop it directly where you want to attack to clear a path to the base. This troop cannot jump walls either. Which means any traps inside the walls would be safe unless a wall is already broken.

  6. #16
    Centennial Club
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    May 2014
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    Quote Originally Posted by coolguy157 View Post
    I really like this idea but it should cost 500 DE so people can't really drop swarms and probably 10 housing space since this gets rid of most traps. But other than that great!
    Thanks for your feedback. Made a few changes. Tell me what you think. I hope 300 DE is enough. I figure between the mildly high expense and the high housing space, this should balance it out a bit.

  7. #17
    Centennial Club
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    May 2014
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    Quote Originally Posted by Buddy42525 View Post
    Sry, i read it 5 housing instead of 15. I like it about there. Nice idea!
    I agree that the housing space was high. I dropped it to 10. Reason being that if it is too low, people will drop swarms which would render all traps useless. Let me know what you think.

  8. #18
    Centennial Club
    Join Date
    May 2014
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    Quote Originally Posted by STUFF7684 View Post
    This is a great idea, but maybe it should take less damage from traps. This would make it a little more effective, since it is a little annoying that it takes up the same amount of space a a Giant. Maybe 2 troop space would be better, but I am not Supercell, so I wouldn't know.
    Thanks for your feedback. I took your idea into consideration. I liked the idea of reduced damage from traps. But to avoid being too OP, I decided to go with 1/2 damage from bombs and slightly lower housing space. Also a few more hitpoints. Tell me what you think.

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