View Poll Results: What do you think about this idea?

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  • Great Idea! Please consider this feature ASAP!

    111 81.62%
  • Good idea, but needs tweaking.

    11 8.09%
  • Meh...

    10 7.35%
  • Bad idea, this will hurt the gameplay experience.

    4 2.94%
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Thread: VOTE REQUESTED! Cue Spells When Spell Factory is Full (the same as your Barracks)

  1. #61
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    Quote Originally Posted by 2200361 View Post
    I don't see anything wrong with this...
    Thanks for the year-old necro. It's already been implemented.

  2. #62
    Super Member ZachTyler's Avatar
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    Quote Originally Posted by 2200361 View Post
    I don't see anything wrong with this...
    Quote Originally Posted by Shards View Post
    Thanks for the year-old necro. It's already been implemented.
    ROFL!!!! I wish I had enough sig space for this...

  3. #63
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    Good idea hope to see this sometime

  4. #64
    Forum Superstar prosper12's Avatar
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    Quote Originally Posted by TheJeff View Post
    THIS IS GAINING MOMENTUM; PLEASE COMMENT AND BUMP ALL THAT YOU CAN! THANKS FOR YOUR SUPPORT, GANG! PLEASE COMMENT WHEN YOU VOTE! THANKS!

    Currently, once my spell factory is full, I cannot have another spell "waiting in line". However, when my camps are full, I can still have a large unit (dragon, pekka, golem) "waiting" to be born as soon as I raid and there is camp space.

    This would save attackers the time to create ONE spell (30-45 minutes, depending on the spell), especially when they are coming back from a break/work/sleep/whatever it is people do when they aren't Clashing. (I am NOT recommending having a full line of spells in line... that would create too much "elixer stashing". My suggestion is to be able to have ONE spell in line that would be created as soon as there is room.)

    It will increase the frequency of raids! That is a good thing for the player AND Supercell!

    I welcome positive and negative feedback alike, so long as it is constructive.

    I agree, especially for wars.

    Bazooka Storm
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  5. #65
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    This has been added, why cant we just let it drift away? Just sayin'

    Thanks to Greg1988 for the awsome sig!

  6. #66
    Fresh Spawn
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    Angry

    Quote Originally Posted by TheJeff View Post
    This would save attackers the time to create ONE spell (30-45 minutes, depending on the spell), especially when they are coming back from a break/work/sleep/whatever it is people do when they aren't Clashing. (I am NOT recommending having a full line of spells in line... that would create too much "elixer stashing". My suggestion is to be able to have ONE spell in line that would be created as soon as there is room.) .
    This is already in the game... You can queue spells, and if the spells are at maximum capacity, the next one in the queue is trained and stopped at its completed creation time..

  7. #67
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    Thank you supercell for implementing this. It really makes it mentally easier to cycle through attack - train - attack, and it does not appear to have broken the elixir economy.

  8. #68
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    Quote Originally Posted by George1971 View Post
    Thank you supercell for implementing this. It really makes it mentally easier to cycle through attack - train - attack, and it does not appear to have broken the elixir economy.
    Couldn't agree more!

    Thanks to Greg1988 for the awsome sig!

  9. #69
    Senior Member LemoneyFresh937's Avatar
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    This is too OP, Supercell will never put this in the game. Whoever came up with the idea was stupid for even sharing it.

    Quote Originally Posted by BlahBlah161616 in January, 2015 View Post
    Sorry to break it to u...but the dark spell factory is ruled out.
    -Proof that dreams do come true!

  10. #70
    Centennial Club ManAtArms2k15's Avatar
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    Quote Originally Posted by 1sol2ja3boy View Post
    This has been added, why cant we just let it drift away? Just sayin'
    No way man! This great! Let it ride. ♥♥♥♥!

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