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  Click here to go to the first staff post in this thread.   Thread: Sneak peeks!!!:d

  1. #851
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    Quote Originally Posted by zachUVA View Post
    On the wall issue, I'm seeing two conflicting criticisms.

    One is that walls are now going to be super easy to upgrade, making previous efforts to upgrade walls worthless. The other is that after a few days, there won't be much elixir left, since everyone is fighting for it all of a sudden. I just want to point out that both of these can't happen. Either wall upgrading will go crazy, elixir will drop drastically, or there will be a situation where we are somewhere between these two possibilities. Personally I think the latter is the most realistic.

    Elixir will no doubt be harder to come by, but this isn't something that will be the end of the clash economy as we know it. People seem to forget that gold and elixir are produced at EXACTLY the same rate by equal level collectors and by the league/CW bonuses. With armies, donations, CW raids, troops, lab, spells, and camps, there is still a huge surplus of elixir (we all know someone with their elixir storages sitting outside). The walls is the only facotr that is changing, and it seems pretty clear to me that elixir will still be more widely available than gold (although not by nearly as much).

    Even with gold and all its issues, let's not pretend that people are totally stuck, least for the most part. In all but the worst possible scenarios elixir will still provide for basic needs and a few wall upgrades too. Of course this balance largely depends on player behavior, and how tempted they are to dumo into walls rather than save up for upgrades.

    There will be people who don't know how to manage this and will mess up, but for the most part it seems like everyone is screaming the sky is falling when it gets foggy outside. It will be a big change yes, but at the end of the day I believe wall upgrades will rise proportionally to elixir's fall in availability, and we will find a somewhat reasonable balance here. The days of 8 million elixir are gone, but at least we get some walls out of it.
    Have fun facing those walls when you raid your opponents which makes it even harder to loot those pathetic amount of resources deep within

  2. #852
    Forum Hero Manyolo's Avatar
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    Quote Originally Posted by Motorbike View Post
    Some people think clash of clans is all about barb arch😆

    What a sad way to play this game.
    Or smart way to play the game? Sad is farming with overnight troops. Barching is the smart way...

  3. #853
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    Quote Originally Posted by zachUVA View Post
    On the wall issue, I'm seeing two conflicting criticisms.

    One is that walls are now going to be super easy to upgrade, making previous efforts to upgrade walls worthless. The other is that after a few days, there won't be much elixir left, since everyone is fighting for it all of a sudden. I just want to point out that both of these can't happen. Either wall upgrading will go crazy, elixir will drop drastically, or there will be a situation where we are somewhere between these two possibilities. Personally I think the latter is the most realistic.

    Elixir will no doubt be harder to come by, but this isn't something that will be the end of the clash economy as we know it. People seem to forget that gold and elixir are produced at EXACTLY the same rate by equal level collectors and by the league/CW bonuses. With armies, donations, CW raids, troops, lab, spells, and camps, there is still a huge surplus of elixir (we all know someone with their elixir storages sitting outside). The walls is the only facotr that is changing, and it seems pretty clear to me that elixir will still be more widely available than gold (although not by nearly as much).

    Even with gold and all its issues, let's not pretend that people are totally stuck, least for the most part. In all but the worst possible scenarios elixir will still provide for basic needs and a few wall upgrades too. Of course this balance largely depends on player behavior, and how tempted they are to dump into walls rather than save up for upgrades.

    There will be people who don't know how to manage this and will mess up, but for the most part it seems like everyone is screaming the sky is falling when it gets foggy outside. It will be a big change yes, but at the end of the day I believe wall upgrades will rise proportionally to elixir's fall in availability, and we will find a somewhat reasonable balance here. The days of 8 million elixir are gone, but at least we get some walls out of it.
    You can finally get all skulls, Zach!


    Found a typo.

  4. #854
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    Bunch of Prima Donnas

    I'm addicted to CoC but I am no where near the "elite" farmers on this forum. I have spent a considerable amount of time on this game when I really shouldn't, I can't imagine your level of dedication. I think this is a great update because it allows people to enjoy the game without giving up their regular life. Using elixirs to upgrade walls DOES NOT make the wall grind that much quicker/easier. You still have to put in the time to grind! In fact, I think elixirs will be worth more than gold because you need elixirs for research, build army, donate to clanmates, donate for war.

  5. #855
    Centennial Club Ninja's Avatar
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    yayayayayayayayayay!!!!!
    ​Lvl 91 | TH9 | Clan: PURE EVIL



  6. #856
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    Quote Originally Posted by zachUVA View Post
    On the wall issue, I'm seeing two conflicting criticisms.

    One is that walls are now going to be super easy to upgrade, making previous efforts to upgrade walls worthless. The other is that after a few days, there won't be much elixir left, since everyone is fighting for it all of a sudden. I just want to point out that both of these can't happen. Either wall upgrading will go crazy, elixir will drop drastically, or there will be a situation where we are somewhere between these two possibilities. Personally I think the latter is the most realistic.

    Elixir will no doubt be harder to come by, but this isn't something that will be the end of the clash economy as we know it. People seem to forget that gold and elixir are produced at EXACTLY the same rate by equal level collectors and by the league/CW bonuses. With armies, donations, CW raids, troops, lab, spells, and camps, there is still a huge surplus of elixir (we all know someone with their elixir storages sitting outside). The walls is the only facotr that is changing, and it seems pretty clear to me that elixir will still be more widely available than gold (although not by nearly as much).

    Even with gold and all its issues, let's not pretend that people are totally stuck, least for the most part. In all but the worst possible scenarios elixir will still provide for basic needs and a few wall upgrades too. Of course this balance largely depends on player behavior, and how tempted they are to dump into walls rather than save up for upgrades.

    There will be people who don't know how to manage this and will mess up, but for the most part it seems like everyone is screaming the sky is falling when it gets foggy outside. It will be a big change yes, but at the end of the day I believe wall upgrades will rise proportionally to elixir's fall in availability, and we will find a somewhat reasonable balance here. The days of 8 million elixir are gone, but at least we get some walls out of it.
    The really intriguing part is that sneak peeks usually start with the least interesting nibbles first... I'm guessing if they started with such a pervasive change as this, there must be some real atom bombs in store this week.

  7. #857
    Senior Member generious's Avatar
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    Quote Originally Posted by ZombieProcess View Post
    bingo. the second order effect is that only cheap armies will prosper. As a miniloon farmer in masters it'll be interesting to see if it's even possible to sustain my army anymore.
    Really doubt it... I'm in masters farming the same way and elixir breaks even I make gold but sustain elixir.
    This update is just going to decrease the total amount of loot in the game as a whole now.

    Clanwars has now become even more of a elixir drain with this change.
    Supercell need to increase the total loot, up the league bonus, up the clanwars win bonus.
    walls allow up to lvl8 use Gold and Elixir after that stick to Gold only for lvl9 upwards.
    TH11 Billionaire




  8. #858
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    I dont know. I can understand that many players have farmed and spent a lot of gold on walls. But elixir is an earned resource also. I hope the cost will still be high. It will still take a grind of attacking to level up your walls. There are times you have too much of either resource, this makes it useful then.


    Twice now i have had maxed towers, TH10 and about to finish TH9 towers on alt, and under level walls (83 legoes on my TH10). I am glad i dont need gold, so im doing walls fast, however toward the end of TH7 and TH8, you have times when you have too much elixir. This will balance out development and we will have fewer bases with mis-matched walls.


    Even levelling, always something to spent either resource on, could lead to an economy change. I hope we get lvl12 collectors or a tweaking of the loot formula. They hinted at economy change. It could just be the lix for walls thing, or could there be more...??

    thumbs up on viewing relays. They continue to refine certain aspects of this game.
    IGN: kmb08753, lvl 174, TH11, SV: 5212

  9. #859
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    I can't wait! anyone know how long it will be until this is released?

  10. #860
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by Motorbike View Post
    Have fun facing those walls when you raid your opponents which makes it even harder to loot those pathetic amount of resources deep within
    How are they going to upgrade those walls with all the resources gone and deep within bases? That's an unrealistic scenario, and that's my point. There will be a balance of wall upradging and loot storing, but it won't be extreme because these factors rely on each other.

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