Page 836 of 923 FirstFirst ... 336736786826834835836837838846886 ... LastLast
Results 8,351 to 8,360 of 9221

  Click here to go to the first staff post in this thread.   Thread: Sneak peeks!!!:d

  1. #8351
    Senior Member Aokiji's Avatar
    Join Date
    Aug 2014
    Posts
    299
    Quote Originally Posted by choczombie View Post
    I agree pretty much with all of this, th11 would be great but I don't think it's coming.

    The main problem going up against th10s is always the inferno tower (neither heal or tanking is very effective against infernos set multiple). Freeze is the balance for infernos. Simply making spell factory 5 available to th9 players would go a long way to making it possible for a th9 to take on a poor th10. That may mean that there needs to be a tweak with the number of spells available, but there are ways of doing that. Eg. putting the completed spells in the town hall and making the number of stored spells limited by th level.
    Want freeze spell? upgrade your town hall.

  2. #8352
    Senior Member Gunnerz's Avatar
    Join Date
    Dec 2013
    Location
    India
    Posts
    269

    Arrow

    Quote Originally Posted by choczombie View Post
    I agree pretty much with all of this, th11 would be great but I don't think it's coming.

    The main problem going up against th10s is always the inferno tower (neither heal or tanking is very effective against infernos set multiple). Freeze is the balance for infernos. Simply making spell factory 5 available to th9 players would go a long way to making it possible for a th9 to take on a poor th10. That may mean that there needs to be a tweak with the number of spells available, but there are ways of doing that. Eg. putting the completed spells in the town hall and making the number of stored spells limited by th level.
    And why should it be easier for a th9 to take down a th10? th10 is th10 for a reason and its the Inferno tower strength, you take that out and every one rather stay back in th9 as the loot here is unbelievably low

  3. #8353
    Junior Member
    Join Date
    Jul 2014
    Posts
    52
    Quote Originally Posted by Gunnerz View Post
    And why should it be easier for a th9 to take down a th10? th10 is th10 for a reason and its the Inferno tower strength, you take that out and every one rather stay back in th9 as the loot here is unbelievably low


    agree !! x 200% <----

  4. #8354
    Forum Champion badfish1979's Avatar
    Join Date
    May 2013
    Location
    Won't somebody get me off of this reef?
    Posts
    5,277
    Quote Originally Posted by choczombie View Post
    The main problem going up against th10s is always the inferno tower (neither heal or tanking is very effective against infernos set multiple). Freeze is the balance for infernos. Simply making spell factory 5 available to th9 players would go a long way to making it possible for a th9 to take on a poor th10. That may mean that there needs to be a tweak with the number of spells available, but there are ways of doing that. Eg. putting the completed spells in the town hall and making the number of stored spells limited by th level.
    TH9 attacking TH10 is SUPPOSED to be harder than TH10 attacking TH10. Giving lvl 5 spell factory to TH9 would be absolutely ridiculous and would totally unbalance the game.

    Want freeze spell? Upgrade to TH10. No? Then realize there is a TH level above you, and it is SUPPOSED to be more powerful than TH9.
    Last edited by badfish1979; September 15th, 2014 at 06:20 AM.

  5. #8355
    Pro Member
    Join Date
    Jan 2014
    Posts
    594
    Quote Originally Posted by Gunnerz View Post
    And why should it be easier for a th9 to take down a th10? th10 is th10 for a reason and its the Inferno tower strength, you take that out and every one rather stay back in th9 as the loot here is unbelievably low
    It shouldn't be easier, but every update makes it increasingly harder. Also, miss me with the loot is bad at th 10, raid th 9's for a 10% penalty, farm the same way everyone pretty much farms - 1 th down or a weak th at your level. Sorry, but two levels for pekka, a new spell, two discos, even better farming troops, larger camps, max drag and wiz, a third x-bow, another tesla level, and extra AT level in addition to having a 7th AT And 6th cannon (while also having more mines/drills/collectors) th 10 already had a far bigger advantage than any other th has one step above the previous (i.e. 6 to 7, 7 to 8, 8 to 9), at this point, th 11 needed to be added.
    Last edited by Day2204; September 15th, 2014 at 06:22 AM.

  6. #8356
    Super Member bazooka's Avatar
    Join Date
    May 2014
    Location
    Indonesia
    Posts
    786
    Quote Originally Posted by Crazyscorp View Post
    I don't care that people can get walls easier what I hate is elixer is going to be rarer so I am going to be forced to use cheaper armies and resist using spells
    People will still saving up for research and abandoned base will still be around and I think we will find more abandoned base from people who quit because they don't like the update. People dump gold on wall today and yet we can still farm it. I don't see why it will become rarer.

  7. #8357
    Senior Member
    Join Date
    Aug 2013
    Posts
    443
    Quote Originally Posted by Crazyscorp View Post
    I don't care that people can get walls easier what I hate is elixer is going to be rarer so I am going to be forced to use cheaper armies and resist using spells
    Thats exactly the problem. Now we need to deduct elixir costs from total loot intake to calculate our profit.

    I can make it work for me quite nicely with BARCH but we've lost something with the big attacks now being uneconomical.

    I see a lot of talk on the forums about nothing having changed but I don't believe those people have really thought through the gameplay implications for many of the heavier, storage raiding farming comps. Most armies that mix in even tier 2 units and spells are now to expensive to use for farming.

  8. #8358
    Senior Member
    Join Date
    Oct 2013
    Posts
    295
    Quote Originally Posted by Day2204 View Post
    It shouldn't be easier, but every update makes it increasingly harder. Also, miss me with the loot is bad at th 10, raid th 9's for a 10% penalty, farm the same way everyone pretty much farms - 1 th down or a weak th at your level. Sorry, but two levels for pekka, a new spell, two discos, even better farming troops, larger camps, max drag and wiz, a third x-bow, another tesla level, and extra AT level in addition to having a 7th AT And 6th cannon (while also having more mines/drills/collectors) th 10 already had a far bigger advantage than any other th has one step above the previous (i.e. 6 to 7, 7 to 8, 8 to 9), at this point, th 11 needed to be added.
    th9s have the option to farm th8s. Th10s, on the other hand,have to deal with xbows/aq/4th gold storage etc. at the very least, and often have to take on their own level to make any gold.
    If you think it's easier at th10, consider how much harder it is to 3 star a th9 (what with the gold storages being spread out) than it is to 3 star a th8.

    my 0.02.
    Quote Originally Posted by Cadcool2 View Post
    I think complaining needs to be nerfed

  9. #8359
    Millennial Club MehranJ's Avatar
    Join Date
    May 2014
    Location
    in my house
    Posts
    1,062

    Cons and pros of elixir wall upgrading

    Pros: wall upgrading happens faster, if you are a fastener and maxed all upgrades and are stuck on walls, you can actually do it with both gold and elixir so you can spend your elixir, less elixir will be stolen from you as you have spent more of it now for wall upgrades.

    cons: you can barely steal more elixir, weaker players will reach you easier, therefore your 250 Lego wall achievement would be like a smaller deal, you are probably gonna run low on elixir.

    this is what I think, if you have any more cons and pros about this situation, feel free to post them on this thread.

    p.s. Steal as much elixir you can before the update, not much elixir will be left by then.

  10. #8360
    Pro Member
    Join Date
    Jan 2014
    Posts
    594
    Quote Originally Posted by cyng99 View Post
    th9s have the option to farm th8s. Th10s, on the other hand,have to deal with xbows/aq/4th gold storage etc. at the very least, and often have to take on their own level to make any gold.
    If you think it's easier at th10, consider how much harder it is to 3 star a th9 (what with the gold storages being spread out) than it is to 3 star a th8.

    my 0.02.
    Most farming armies aren't three starring a strong base one step down regardless. Th 10 has 25 more troop space (20 in camps and 5 in castle) and a freeze spell, if you can't get 75% of the loot with those advantages, you kinda suck at farming. X bows are laughable on lvl 6 giants (even the mighty lvl 3 (max for th 9) bows don't stop them). Ant Let's not act like every th 9 is some masterminded maxed out base Especially when it comes to farming.

    and I easily get 200k from th 8's and have seen whats available to th 10's when they attack me (over 200k anytime i cross 2.5m which is like all the time), you don't need to take on th 10 to make good gold, stop
    Last edited by Day2204; September 15th, 2014 at 06:45 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •