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  Click here to go to the first staff post in this thread.   Thread: Sneak peeks!!!:d

  1. #7681
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    Quote Originally Posted by tboymanster View Post
    Aw yeah! Or maybe just a cute barch. I can only hope the new barbs with have pekka strength but remain cheap!



    Not exactly, but storage raids would be harder to find, and that's undeniable. I'm glad to youre a dedicated farmer, but it sounds like you've never loon farmed. In fact I feel it's more strategical than most other farming strategies, mainly because of how you can storage raid with them.



    Maybe a bit extreme there, but yeah the elix shortage could be a bummer.
    I dont need to balloon farm, I can barch, I can goblem/jump, I can jump/barb, etc I can do all kinds of elixer cheap raids.

    people will not zero out there elixer, some may get dumped into walls, but i suspect people will still carry a couple million.

    If walls costed de, nooks would worry about loot. Bc nobody would dumps de into walls, except people overflowing with it.

  2. #7682
    Senior Member RoverTWil's Avatar
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    I think you have some legitimate points, particularly your first one about looting. At higher levels, it's a huge risk for me to attempt and attack. Add the fact that the given bases hardly ever offer enough elixir to reap a reward, I've decided to stick to farming. Also, the clan wars doesn't produce enough resources for me to participate either. This is likely due to the fact that I am in a clan of new players, and the matchmade clans rarely have enough players at my level. Regardless, I do not feel like it's right to be penalized for playing as a leader of a clan for new players.

  3. #7683
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    Quote Originally Posted by W0JC1K View Post
    0/10 post, pls leave. down vote thread all.
    Agreed.

    There is plenty of loot. I don't have any of the problems you are WHINING like a little girl about, OP.

  4. #7684
    Junior Member tboymanster's Avatar
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    Quote Originally Posted by Kiffster View Post
    Nakama also has a minimum of 50% lvl9 walls for TH10 members. I see it as a mixed bag, but transitions like this have been constant in COC and I don't expect them to stop. I never would have thought of farming with loons a year ago, and now combined with hounds the balloon/dragon raid might be tougher than gowipe/gowiwi. It's constant transition that keeps the game interesting, though of course there should be viable things to transition to as needed. We won't know how things will go with this update until we get there and see what transitions are needed and possible.

    I agree with the new AT affecting balloon farming, mostly it depends on the dps and hp which I haven't seen yet. Certainly it will make it more difficult once the average player in masters or below has them, but that will take a while, so we will have time to transition if balloon farming no long works. I don't mind going back to barch if they are strong enough to get a couple storages on a TH10, right now max WT and mortars just make that so difficult without excessive spells.

    I am looking forward to the hound, should be a fun troop to experiment with. But again, just don't know enough yet to figure out what impact it will have. But given the history, my guess is it will be op...
    Totally agree with you. Glad to hear we're not alone in this at all. Sadly enough spells may not be used as much anymore (just like when they costed gold). The hound seems awesome, but I'm not sure if it'll find a spot in farming.

    Quote Originally Posted by rdtx2012 View Post
    the new hound won't be OP.. if you see from Chief Pat's video.. it can't even take out an AD7 by itself before it dies
    It'll be great because of its tanking power.

    Quote Originally Posted by Kiffster View Post
    Spoken like someone without much experience at high level game play. There is a reason high level wars are mostly won with gowipe/gowiwi, that's what it often takes to get 2 stars. And when attacking with gowipe/gowiwi, the level of walls certainly matter, even with the jump spell. I have seen many defenses and 1 star battles due to high level walls, they are very much worth it. Remember that the price for high level walls is expensive, but just like heroes it is a one time expense which justifies the high price.

    Yes, it is possible with the new hound that wars will trend more to air troops, just like things trended to hogs for a while. But even IF that happens, eventually the trend will change back to ground troops being highest powered like they are now, and having powerful walls will be key. The only constant is change, and having good walls will never hurt you.
    Agreed, which again is why top farming clans have a wall requirement.

    Quote Originally Posted by omindar View Post
    I have been thinking about the elixir drought that is likely to come out of this update.

    I don't think there will be much difference on the attacker side of things. You may just need to push next 10-15 times more to find the loot you want. That's because, there are still plenty of bases out there that need to farm 6.5 million or 7.5 million for an upgrade- so there will still be plenty of bases with elixir in their storages.

    The defensive side is going to be frustrating, because now if you need to ave up 7.5 million elixir and the guy I would have attacked can keep his elixir low to buy walls- I am going to hit next until I find you. Meaning if you are saving elixir, you will be more likely to be attacked.
    I'm not so sure about this. And even worst, when will you find loaded bases with max gold AND elix? And when you do find the big elixir loots, will you need to use an elix heavy army with spells to get to it?

  5. #7685
    Centennial Club cmrb56's Avatar
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    Quote Originally Posted by RoverTWil View Post
    I think you have some legitimate points, particularly your first one about looting. At higher levels, it's a huge risk for me to attempt and attack. Add the fact that the given bases hardly ever offer enough elixir to reap a reward, I've decided to stick to farming. Also, the clan wars doesn't produce enough resources for me to participate either. This is likely due to the fact that I am in a clan of new players, and the matchmade clans rarely have enough players at my level. Regardless, I do not feel like it's right to be penalized for playing as a leader of a clan for new players.
    Try doing what I suggested above. Don't let your Clan War searches last for more than about 10 minutes. The parameters for the search seem to expand the longer you sit in the queue. This results in mismatches and lopsided Wars. Canceling and re-queuing seems to reset the search parameters. If you do it enough times, you will eventually be matched correctly with a clan around your level.
    CMRB56
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  6. #7686
    Super Member Tomaster1275's Avatar
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    Quote Originally Posted by dkurtz1 View Post
    I share in your excitement sir! C'mon update! (I predict Tuesday the 16th)
    That would be awesome! Right on my birthday

    Tomaster | TH9.5- 101/250 lavas | heroes 24/21
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  7. #7687
    Forum All-Star NioTheDreamer's Avatar
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    I think people get way too hung up on the clan match making system. Not saying there isn't bugs in it but when it comes to winning the following are actually more important than a perfect match


    1) Clan Organization
    -Clans that get all attacks in
    -Clans with high level of organization in attacks
    -Clans that regularly clean their rosters of dead weight
    -Clans with an atmosphere of growth and improvement (you can't recruit only experts)


    I was a part of a farming clan when wars came out. We did okay initially but as the competition in clan wars grew, our losses became more and more frequent. We are simply not up to snuff on those criterion. We loss to clans we outmatch plenty often, because they have those qualities.

    It'd be nice if the number of war hero stars or something was factored in along with % wins or something. Currently something big would have to change to allow that.

    To finish this story, I am currently running a very well organized temp clan. Last two wars, we simply crushed our opponent. One was a clan full of premature Th10 packing infernos, not that they were that good. But we systematically 2-3 starred every single base with roughly 1/3 of our attacks left afterward.

    Now if two equally organized and disciplined clans collide, yes the one with the bigger badder whatever will probably edge out the other. But I don't see how SC can really fix this without letting searches sing to the tune of 1 or 2 hours.
    Last edited by NioTheDreamer; September 12th, 2014 at 07:16 PM.

  8. #7688
    Centennial Club cmrb56's Avatar
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    Quote Originally Posted by the101dan View Post
    Agreed.

    There is plenty of loot. I don't have any of the problems you are WHINING like a little girl about, OP.
    Just curious, what TH level are you? How often do you war? I see August 2014 as your join date. Low level players don't have loot issues.
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  9. #7689
    Junior Member tboymanster's Avatar
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    Quote Originally Posted by Kiffster View Post
    Ever see a Golem try to take out a defense by itself? The hound is not meant to take out anything, it is meant to soak up damage.
    This

    Quote Originally Posted by badfish1979 View Post
    I just wanted to respond to this one point.

    First of all, having the Lava Hound should be a definite buff for Balloonion armies. If the LH is the Golem of air troops, it should in theory be able to distract defenses as well as Golems do in gowipe armies.

    True, the level 13 archer tower will help balance this, but level 12 AT's already do 86 DPS. Level 6 minions only have 84 HP, so they are still a one-shot-kill for both level 12 & 13 AT's.

    The only difference should be the (hopefully) slight buff against balloons, which might end up being balanced out by the fact that we now have a big tank air troop to distract defenses.
    But what about farmers? I totally agree with the rest of your post.

    Quote Originally Posted by Blard View Post
    Completely agree with you on all these aspects.
    Thanks!

    Quote Originally Posted by Stew00m View Post
    I dont need to balloon farm, I can barch, I can goblem/jump, I can jump/barb, etc I can do all kinds of elixer cheap raids.

    people will not zero out there elixer, some may get dumped into walls, but i suspect people will still carry a couple million.

    If walls costed de, nooks would worry about loot. Bc nobody would dumps de into walls, except people overflowing with it.
    I guess we'll have to see. But farming was already very limited in terms of army costs before this update, do you think it's fair to limit the armies you can use even further in order to make a profit?

    And likewise, will you want to use spells if you need an elixir profit?

    Will you be able to crack strong bases with these cheaper armies?

  10. #7690
    Senior Member adrock's Avatar
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    x2 to what OP said. I've said the same things in other posts so no need to repeat agreement. He makes valid points.

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