I think we're going to have a bigger update feedback thread with more complaints if Supercell doesn't do something about this..(Some GOOD sneak peeks)
I think we're going to have a bigger update feedback thread with more complaints if Supercell doesn't do something about this..(Some GOOD sneak peeks)
Liking this update!
so far![]()
"When you war, you make every effort to win under the rules"
Chief Pat said on twitter, is it true?
@ChiefPat: BREAKING NEWS: New level 12 walls that cost 8,000,000 gold!
Taking the costs of armies and nexting into consideration, my conclusion would be that the expenditure on both would be equal.
Upgrading buildings is one thing, but that doesn't change at all. Walls, however, the sign of prestige and dedication to this game, can now be done twice as fast as you can use two resources instead of one to get them...
King Midas
Insurgence Family
I can see the logic behind allowing us to spend elixer on walls since because of walls there is a huge imbalance on what can be upgraded with gold. This obviously evens things out. Although now I would imagine this will make finding good loot targets much more difficult. Not sure whether to be happy or sad to be honest.
Many old players are ahead of new players in terms of walls, doesn't matter if they aren't totally maxed. The advantage applies to every wall not already upgraded. If it wasn't, there would be no reason for high levels to complain and we'd all be cheery today.
This is definitely part of the equation, absolutely. SC has been doing this for a year now, and now they have extended this logic to walls. Walls don't have "upgrade time" to reduce, so the only thing they can do is change how they are purchased, hoping that it takes players less time to finish their walls after the change. It's the exact same thing, but the technical difference just has to do with how walls are upgraded (ie. instantly).What will close the gap between old and new players is reduction in upgrade times. Start with the Tesla and then the Air Defense and then you will be achieving the objective of shortening the gap between the new and old players.
This contradicts the first part of your quote. If the acheivement is diminished and people will now get high level walls, that supports everything I have been saying as well as most of the (reasonable) complaints.Getting LEGO walls was a huge achievement for me and now this achievement just diminished. I can see why this update will make a lot of new players happy, especially those who have the aim to get those high level walls, but this will only be short-term. In the long term, we will see possibly double the number of people with high level walls we have currently. Farming storages will become difficult, people will need to take bunch of wall breakers and possibly a jump spell to help farm storages. At a time when collector bases are at an all time low, this was a rediculous move by SC.
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RIP Smash Land
This is a great update for casual players which are the majority who play this game.
The previous wall upgrades were ridiculous requiring you to dedicate your life to playing this game and raiding in order to upgrade your walls. Now the upgrades seem much more reasonable if you can use your elixir.
For the people complaining about elixir shortage, I honestly don't think it's going to change much.
Most players will now upgrade all their collectors to max in order to take advantage of this, and everyone still has to store elixir in their storages for high lab and troop upgrades.
For TH9 and above, most clan war attacks use dark elixir, not normal elixir...
I am happy with this Sneak Peak. Thank you Supercell!![]()
This game is a live entity, constantly evolving. If it wasn't, it would be less exciting to me. I'm a little nervous about elixir being harder to get, but I'll just have to change strategies as I have in past updates. Will I get skulls faster? Sure. But I won't magically get them overnight, as I can't blow all my elixir and still expect to make good armies, and neither will anyone else. Lvl 9 and higher walls will still be an elite accomplishment for people with lots of time or lots of cash. You're entitled to be upset if you like, but ultimately this game is about having fun, more so than having a sensation of elite-ness. Enough of my rant, on to the next sneak peek!