Page 67 of 923 FirstFirst ... 1757656667686977117167567 ... LastLast
Results 661 to 670 of 9221

  Click here to go to the first staff post in this thread.   Thread: Sneak peeks!!!:d

  1. #661
    Millennial Club Ali7861's Avatar
    Join Date
    Feb 2014
    Location
    Error 404: Location not found
    Posts
    1,475
    I think we're going to have a bigger update feedback thread with more complaints if Supercell doesn't do something about this..(Some GOOD sneak peeks)
    <a href=http://i62.tinypic.com/125qnae.jpg target=_blank>http://i62.tinypic.com/125qnae.jpg</a>
    Looking for a clan? Click here!
    Quote Originally Posted by Julezwatts View Post
    Don't worry about posts. Posts and post count are probably the worst thing on this forum. Focus on the quantity of your posts- forget about how many you make.
    Check out the world's best idea here!

  2. #662
    Banned
    Join Date
    Mar 2014
    Location
    Retiring- If you have a clan you want me to visit before I do VM me!
    Posts
    2,598
    Liking this update!




    so far

  3. #663
    Super Member deifieduandi's Avatar
    Join Date
    Aug 2013
    Location
    lurk in the bush
    Posts
    861
    Quote Originally Posted by troydaboy420 View Post
    You personally know how grueling the hunt for farming walls are, you should be the happiest of the clashers to see this feature fixed. I am almost maxed th 10 with lv 6 walls, cuz they used to be ridiculously expensive. Not everyone has that kind of free time.

    Maxed TH10 with lv6 walls? LOL.
    IGN: deifieduandi |Clan: JustHaveFun #2CLYGYCL |TH13|
    Recruiting and rule thread


    "When you war, you make every effort to win under the rules"

  4. #664
    Centennial Club
    Join Date
    Jul 2014
    Posts
    134
    Chief Pat said on twitter, is it true?

    @ChiefPat: BREAKING NEWS: New level 12 walls that cost 8,000,000 gold!

  5. #665
    Senior Member Arrow1993's Avatar
    Join Date
    Jul 2013
    Location
    Belgium
    Posts
    204
    Quote Originally Posted by zachUVA View Post
    Twice as fast? That figure is clearly not going to be reflected in reality, but even if it was it actually won't let people "finish" the game much faster. Building upgrades still take tons of time, it's not like this is allowing oeople to finish overnight. The hyperbole people are using to describe this change is being taken as serious points, but it shouldn't be.

    As for heros, again, that was a short term problem, but for long term gain. It was disruptive at the time, but it has failed to slow the game's momentum overall.
    Taking the costs of armies and nexting into consideration, my conclusion would be that the expenditure on both would be equal.

    Upgrading buildings is one thing, but that doesn't change at all. Walls, however, the sign of prestige and dedication to this game, can now be done twice as fast as you can use two resources instead of one to get them...

    King Midas
    Insurgence Family


  6. #666
    Fresh Spawn
    Join Date
    Jan 2014
    Posts
    8

    Mixed feelings

    I can see the logic behind allowing us to spend elixer on walls since because of walls there is a huge imbalance on what can be upgraded with gold. This obviously evens things out. Although now I would imagine this will make finding good loot targets much more difficult. Not sure whether to be happy or sad to be honest.

  7. #667
    Senior Member Arrow1993's Avatar
    Join Date
    Jul 2013
    Location
    Belgium
    Posts
    204
    Quote Originally Posted by Dragonn View Post
    zach your not making any sense, this update in no way closes the gap between old and new players. Many old players don't have MAX walls themselves, only very selective few have farmed lvl 11 walls. This update will only make getting MAX walls easier for EVERYONE not just new players.

    What will close the gap between old and new players is reduction in upgrade times. Start with the Tesla and then the Air Defense and then you will be achieving the objective of shortening the gap between the new and old players.

    Getting LEGO walls was a huge achievement for me and now this achievement just diminished. I can see why this update will make a lot of new players happy, especially those who have the aim to get those high level walls, but this will only be short-term. In the long term, we will see possibly double the number of people with high level walls we have currently. Farming storages will become difficult, people will need to take bunch of wall breakers and possibly a jump spell to help farm storages. At a time when collector bases are at an all time low, this was a rediculous move by SC.

    SC IF YOU WANT MORE PEOPLE TO GET THOSE WALLS OR CLOSE THE GAP BETWEEN NEW AND OLD PLAYERS THEN:
    • Make collector bases more available
    • Introduce lvl 12 Mine
    • Reduce or eliminate the search costs
    • Increase the league bonus
    I agree with your reasoning and love the alternatives you offered. Every single one of those would have been a lot better compared to this.

    King Midas
    Insurgence Family


  8. #668
    Forum Master zachUVA's Avatar
    Join Date
    Dec 2012
    Posts
    11,929
    Quote Originally Posted by Dragonn View Post
    zach your not making any sense, this update in no way closes the gap between old and new players. Many old players don't have MAX walls themselves, only very selective few have farmed lvl 11 walls. This update will only make getting MAX walls easier for EVERYONE not just new players.
    Many old players are ahead of new players in terms of walls, doesn't matter if they aren't totally maxed. The advantage applies to every wall not already upgraded. If it wasn't, there would be no reason for high levels to complain and we'd all be cheery today.

    What will close the gap between old and new players is reduction in upgrade times. Start with the Tesla and then the Air Defense and then you will be achieving the objective of shortening the gap between the new and old players.
    This is definitely part of the equation, absolutely. SC has been doing this for a year now, and now they have extended this logic to walls. Walls don't have "upgrade time" to reduce, so the only thing they can do is change how they are purchased, hoping that it takes players less time to finish their walls after the change. It's the exact same thing, but the technical difference just has to do with how walls are upgraded (ie. instantly).

    Getting LEGO walls was a huge achievement for me and now this achievement just diminished. I can see why this update will make a lot of new players happy, especially those who have the aim to get those high level walls, but this will only be short-term. In the long term, we will see possibly double the number of people with high level walls we have currently. Farming storages will become difficult, people will need to take bunch of wall breakers and possibly a jump spell to help farm storages. At a time when collector bases are at an all time low, this was a rediculous move by SC.
    This contradicts the first part of your quote. If the acheivement is diminished and people will now get high level walls, that supports everything I have been saying as well as most of the (reasonable) complaints.

    |Trophy Offer Formulas Discovered!|
    ^Now with a handy table linking offers and cup differences^

    RIP Smash Land

  9. #669
    Trainee
    Join Date
    Feb 2014
    Posts
    23

    Good Update

    This is a great update for casual players which are the majority who play this game.
    The previous wall upgrades were ridiculous requiring you to dedicate your life to playing this game and raiding in order to upgrade your walls. Now the upgrades seem much more reasonable if you can use your elixir.

    For the people complaining about elixir shortage, I honestly don't think it's going to change much.
    Most players will now upgrade all their collectors to max in order to take advantage of this, and everyone still has to store elixir in their storages for high lab and troop upgrades.
    For TH9 and above, most clan war attacks use dark elixir, not normal elixir...

    I am happy with this Sneak Peak. Thank you Supercell!

  10. #670
    Crab Claw
    Join Date
    Mar 2014
    Posts
    334
    Quote Originally Posted by Jellodragon View Post
    This is amazing, all the crybabies can go put their storages, mines and pumps in a corner for people who are going to be farming walls

    This game is a live entity, constantly evolving. If it wasn't, it would be less exciting to me. I'm a little nervous about elixir being harder to get, but I'll just have to change strategies as I have in past updates. Will I get skulls faster? Sure. But I won't magically get them overnight, as I can't blow all my elixir and still expect to make good armies, and neither will anyone else. Lvl 9 and higher walls will still be an elite accomplishment for people with lots of time or lots of cash. You're entitled to be upset if you like, but ultimately this game is about having fun, more so than having a sensation of elite-ness. Enough of my rant, on to the next sneak peek!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •