I think someone mentioned (As a guess) that you can choose what resource to upgrade but 1a was really unexpected
I think someone mentioned (As a guess) that you can choose what resource to upgrade but 1a was really unexpected
My issue with the last few updates unless they throw in a curve ball is:
1.) gemmers who spend loads of money either gain nothing (walls) or lose out (heroes - although debatable)
2.) Farmers who spend loads of time on the game lose out (walls and heroes)
3.) people who spend little time or money on the game gain from it (walls)
So should I just not play for a year, come back and find everything is half price?
Thank you SC! I just finished my last elixir upgrade and would've been full on it for at least two months, but now I can finish my legos and lavas much sooner than expected. Lovin the new update already![]()
IGN: BRudd
Leader of Farm Status | Farming Only Clan
TH9 - Lv 112
100/250 Lego Walls | Skulls complete
Twice as fast? That figure is clearly not going to be reflected in reality, but even if it was it actually won't let people "finish" the game much faster. Building upgrades still take tons of time, it's not like this is allowing oeople to finish overnight. The hyperbole people are using to describe this change is being taken as serious points, but it shouldn't be.
As for heros, again, that was a short term problem, but for long term gain. It was disruptive at the time, but it has failed to slow the game's momentum overall.
|Trophy Offer Formulas Discovered!|
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RIP Smash Land
zach your not making any sense, this update in no way closes the gap between old and new players. Many old players don't have MAX walls themselves, only very selective few have farmed lvl 11 walls. This update will only make getting MAX walls easier for EVERYONE not just new players.
What will close the gap between old and new players is reduction in upgrade times. Start with the Tesla and then the Air Defense and then you will be achieving the objective of shortening the gap between the new and old players.
Getting LEGO walls was a huge achievement for me and now this achievement just diminished. I can see why this update will make a lot of new players happy, especially those who have the aim to get those high level walls, but this will only be short-term. In the long term, we will see possibly double the number of people with high level walls we have currently. Farming storages will become difficult, people will need to take bunch of wall breakers and possibly a jump spell to help farm storages. At a time when collector bases are at an all time low, this was a rediculous move by SC.
SC IF YOU WANT MORE PEOPLE TO GET THOSE WALLS OR CLOSE THE GAP BETWEEN NEW AND OLD PLAYERS THEN:
- Make collector bases more available
- Introduce lvl 12 Mine
- Reduce or eliminate the search costs
- Increase the league bonus
What I don't understand is SuperCell keeps telling us they hide the inactives because they are worried that people will max out their base too quickly and quit. So now they are making it twice as fast to finish upgrading walls?
The problem isn't the amount of gold it takes to upgrade. The problem is the next button.
However, I still will reserve my final opinion on this until I see all of the update. Maybe they will do something to fix the nexting problem.
hey guys!!! join my clan its named
future king
only 2 members are there but i need to start clan war so i need more players..
anyone can join my clan small player or big player no worries!!
Sounds like one of the best updates yet. I've been doing walls for months, so this is really going to help. It's going to be a lot harder to get elixir, though.
Level 142 - The Doctor' -Permirificus.
You personally know how grueling the hunt for farming walls are, you should be the happiest of the clashers to see this feature fixed. I am almost maxed th 10 with lv 6 walls, cuz they used to be ridiculously expensive. Not everyone has that kind of free time.