A flying tank is not too great. why? golems have no high damage trap hitting them. Giant bombs barely scratch them.
1 seeking air mine will on the other hand wreck flying hounds.
I love this update though !
A flying tank is not too great. why? golems have no high damage trap hitting them. Giant bombs barely scratch them.
1 seeking air mine will on the other hand wreck flying hounds.
I love this update though !
GooseFraba from 'is so Handsome' clan
From 15th Dec '13|GG: 2 Bil|War stars: 2087|Donations: 260k+| SoW: 450mil|WB: 45|AQ: 45|Gem free
Low spawn rate for Obstacles? Try this method.
The new AT is nothing for new archers because even lower lvl ATs are enough to kill them in one shot. Perhaps for the new lvl barbs? They dont kill a barb in one shot but even the current ATs kill them with two shots. Perhaps then a general slight strenghening of defense to compensate for stronger troops? This means however that many other defenses will get higher levels in due course, even before th11 which of course will add something new on the top.
The dog was nice, we are going to see 'air golem' raids in the near future.
Last edited by hande; September 11th, 2014 at 01:03 PM.
Hey Guys,
We've talked A LOT about adding an opt-out feature in Clan Wars and it's not currently in the cards. At this point, we just haven't found the right solution that fits Clash how it should.
We always try to avoid unnecessary complexity in our feature design and strive for features that work consistently and simply for all players. Some players would be thrilled with an opt-out system, but others would prefer things like opt-in, leader-chooses, variable team sizes, or other solutions. Also, letting players pick-and-choose what components of their clan experience they participate in is not a design philosophy we support. When you're in a clan, you should all be in it together! Even further, implementing a system that can enable undue pressure on players ("Opt out or we'll kick you" or "Give me Crab Claws or you can't come to war with us") falls far short of this mark.
That being said, we're in favor of adding more control and meaningful direction to Clan Wars. When we look into the next batch of Clan Wars features, that will be the time to reconsider things like opt-out systems, and possibly come up with better solutions that encourage everyone in their Clan to stick together and participate no matter what. We'll see what happens!
We'll keep tabs on any feedback and ideas you guys come up with for future Clan Wars improvements. Keep the feedback coming.
Cheers,
Steve
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Steve / Supercell
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