I do wonder when the last time was SC actually adjusted something for the better. Whenever there are complaints, SC actually ignores them and keep doing their thing. Loot was adjusted once, and not for the better. It is not just elixir becoming scarce, it is basically turning a worthless resource of the game (aside of armies) into a resource that is as valuable as gold. It is turning something that was not valuable at all into something very valuable overnight. Just a one hour update and those resources are equal. This is a gamebreaker, especially as they never listen to anyone.
As far as I recall, price changes have only happened whenever a new level of a building was introduced like tesla's or infernotowers. There were no random drops in prices. This is not an indirect price nerf, this is a direct nerf to let people with half the work get the same stuff as someone whom spend twice the time and effort on it.
Completely untrue. The progression is a logarithm i.e. it flattens out. If it is true what you tell me then upgrading everything at townhall level 2 would be as fast to upgrade as townhall level 10. Which is, as far as I remember, not the case. The first player will be at TH8 and the second as well, eventhough they are one year apart. Few defenses more upgraded etc etc, but overall progress is not 1 year apart anymore. They eventually catch up if they keep going. It is quite weird (lack of a better word) that SC decides to punish their longterm players in order to attract players whom have only been playing for a while. I would not call it "reasonable" to let players who started later get stuff faster than people who started earlier. A nice comparison is World of Warcraft where new players get instant level 90's. What happens? Massive outrage and the game is dying a painful dead.
I'm very sorry. This sneak peek will mess things up, a lot. Hitting loyal and longterm members in order to let new players get at the same level (at least) twice as fast.
King Midas
Insurgence Family






