Just saying... level 7 archers and barbs will strengthen the Heroes a little bit because the summoned units will be better![]()
Just saying... level 7 archers and barbs will strengthen the Heroes a little bit because the summoned units will be better![]()
Don't even bother reading anything this idiot has to say.
I'm not sure why I haven't been banned yet on account of my stupidity.
Doubtful.
Pump raiding abandoned bases wont change.
Walls are still a last priority for smart players -- troops/camps/barracks are still higher priority.
This will really only affect maxed 10s (and to a lesser degree maxed 9s) who have excess purple sitting around with nothing left to use it on. Its mostly a nod to the 10s.
And now you know.
Now how about reducing the ridiculous cost of level 6 archers since elixir will now be as scarce as gold.
I hope that with L7 Barb and L7 Arch they are also increasing the loot penalty for attacking lower THs. It is already easiest enough for TH9 and TH10 to beat on TH8...
I like the valk and wall change....
In clan wars yes they come up quite often, but in general day to day raiding, with my TH8 and TH10 I find very few double and a hell of a lot of single bombs and any base that looks like it may have DB deep inside just gets nexted
As I say i used to carry 25 and a castle full too, now I raid with 10 and a mix of other stuffsdue to the non lure.
that comment in bold automatically made me ignore everything else you said
Now on this topic: It is too early to tell how this update will change the loot system because THEY ARE NOT DONE RELEASING SNEAK PEAKS! They may still have something under their sleeve to balance things out (new lvl for pumps & mines, even tweak entire loot system again) don't forget they are one of the most successful mobile gaming companies of all time! I'm sure they know all the consequences of each change. Regardless of what they do there will always be a crowd ready to cry and complain, yet still log on every day and play! Everyone just needs to be patient and let them do their job. I'm a high level TH10 with all lvl 8 walls and many already at 9, and I'm not to sure if i like the wall change because it essentially "devalues" all the time and effort put into farming walls. But like I stated earlier, before everyone starts bashing SC and how "terrible this update is", let them release the update first!
Clash on!
TH10 CAN EASILY DESTROY TH9 FARMING - They now have level 7 archers and barbarians.
TH9 CAN'T EASILY DESTROY TH8 FARMING - They now have leveled up walls because level 7/8 walls with elixir are very easy to do.
TH8 CAN EASILY DESTROY TH9 IN WAR - They have level 3 PEKKA, and TH9 don't have INFERNOS.
TH9 CAN'T EASILY DESTROY TH10 IN WAR - They have level 3 PEKKA (same as TH8), and TH10 have INFERNOS.
DETROYING TH9s with level 7 barch will be very easy, and TH10 will be very hungry of elixir because they need it for their walls/troops upgrades; this means that for TH9s saving elixir for troops upgrades will be impossible, especially for people that still don't have level 6 barch. If they can't get level 6 barch the problem becomes bigger.
I think it's the saddest time to be a TH9, especially for those who are premmie TH9. TH9 will suffer a lot in next months.
Golem upgrade 3 to 4 takes 14 days
Golem upgrade 4 to 5 takes 14 days
Archer upgrade 4 to 5 cost 2.2 mill elix and takes 5 days
Archer upgrade 5 to 6 cost 7.5 mill elix and takes 14 days
Drags same cost explosion, pekka training time... and so on...
king and queen nerf, hogs nerf, witches nerf, pekka nerf... Inferno towers nerf...
Traps cost to load... Full maxed traps load cost 150.000 gold... Idea for supercell please let us upgrade spring traps...
and so on and on and on and on...
Leader of Clanwars Clan Zombie Legion
Inactive clan by now 😂 Not full maxed TH 11 and 184 level 10 walls... This year 😩