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  Click here to go to the first staff post in this thread.   Thread: Sneak peeks!!!:d

  1. #1361
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    Quote Originally Posted by owinning View Post
    Love it!

    Early TH's rely on elixer, so they can use gold for walls, then they rely on gold whilst elixer becomes useless. So.. switch from using gold to elixer on your walls. Perfect.
    Where are you going to get the elixir from? You won't be able to raid it as everyone spent it already on their new walls?

  2. #1362
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by vinnyXo View Post
    If you made top 200, the trophy count doesn't matter, its just as hard to do it today as it was then. Trophy inflation. Im sure bases in low champs are much easier now then they were when you got there. If you made top200, doesn't matter when, its a achievement. But if you made top 200, then they wiped your profile so there is no proof you ever made it that high, back then, thats how people feel about this change.
    And you still have gold grab stats. The price of walls doesn't change that either.

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  3. #1363
    Senior Member WarWolfA's Avatar
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    Quote Originally Posted by James169 View Post
    Learn to adapt ffs the changes made were because they were needed
    They weren't needed at all. I and many others did it without complaining. Do I expect that of everyone else? No. But now they've flipped the board. Us high leveled wall players are the ones complaining, and rightfully so.
    Townhall 10 | Level 126 | GG: 875+ Million | EE: 640+ Million
    86/275 Lava | 168/275 Lego | 21/275 Brick
    BK: 26 | AQ: 27


  4. #1364
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    Quote Originally Posted by zachUVA View Post
    I once made it to 3842 trophies, hit the top 25 on the US leaderboards and was even on the global leaderboards for a short time. It took me well over a month to push that high, and I even bought a few gems to help me get there. That was, and still is, the proudest achievement of mine in this game. When I did it, this was a huge accomplishment, and I'd get asked all the time about how I got that high, what it was like, etc.

    Nowadays 3842 probably wouldn't even get me on the local leaderboards (maybe it barely would, haven't checked recently), but it's certainly nowhere close to the global leaderboards. 3842 is still a big accomplishment and I still have people ask me about it from time to time, but the value of my accomplishment has certainly been dimished in the last 6-8 months since I first achieved it.

    However, I'm ok with this. I understand that achievements within this game are never permanent, and that in order for the game to continue evolving, the value of elements already in the game must go down. So what if a few thousand people have now this, I still feel like my accomplishment means something, and I can still prove that I worked hard for it.

    The point I'm trying to make is that lots of people view walls as a trophy and not a practical aspect of base building. Those people are understandably upset, but pretty much everyone who has made meaningful accomplishments in this game have seen them decline in importance over time. Where are the daily Jorge Yao threads now? Where is the awe surrounding SneakyDave for his level? You can't stay on top and keep these kinds of achievements forever, and wall farmers/gemmers will soon find this out. It sucks when it happens to you and what's dear to you, but that's life.
    Wonderfully put. What I immediately thought of when I started seeing "trophy" tossed around, the problem they have isn't that it was harder when they did it....its about not being able to show it. Whats the saying? "boys and their toys".


    ps....still think it is a terrible idea, pertaining to the economy. I think im done if that is all regarding loot. PLAYING is fun. NEXTING and GRINDING are not. COC should want to stay fun.
    TH: Townhall 10
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  5. #1365
    Senior Member WarWolfA's Avatar
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    Quote Originally Posted by zachUVA View Post
    And you still have gold grab stats. The price of walls doesn't change that either.
    But now Zach, everyone and their brother will have high level walls. They used to be a challenge and were the one real challenge of this game. Now, in attempt to make the game easier for new players, they've taken the challenge out for everyone
    Townhall 10 | Level 126 | GG: 875+ Million | EE: 640+ Million
    86/275 Lava | 168/275 Lego | 21/275 Brick
    BK: 26 | AQ: 27


  6. #1366
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    SC is a business and they have complete right to make this adjustment. This will obviously benefit them.

    And no one can deny that it's unfair to those that grinded hard for their high level walls. At the end of the day, it's just a game and there will ALWAYS be adjustments like this in the future to make things easier for newer players.

    Besides that, unless you have maxed level 11 walls, you should still be able to benefit from this update. Maybe they'll have new level 12 walls for those with already all level 11 walls?

  7. #1367
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    Quote Originally Posted by zachUVA View Post
    I once made it to 3842 trophies, hit the top 25 on the US leaderboards and was even on the global leaderboards for a short time. It took me well over a month to push that high, and I even bought a few gems to help me get there. That was, and still is, the proudest achievement of mine in this game. When I did it, this was a huge accomplishment, and I'd get asked all the time about how I got that high, what it was like, etc.

    Nowadays 3842 probably wouldn't even get me on the local leaderboards (maybe it barely would, haven't checked recently), but it's certainly nowhere close to the global leaderboards. 3842 is still a big accomplishment and I still have people ask me about it from time to time, but the value of my accomplishment has certainly been dimished in the last 6-8 months since I first achieved it.

    However, I'm ok with this. I understand that achievements within this game are never permanent, and that in order for the game to continue evolving, the value of elements already in the game must go down. So what if a few thousand people have now this, I still feel like my accomplishment means something, and I can still prove that I worked hard for it.

    The point I'm trying to make is that lots of people view walls as a trophy and not a practical aspect of base building. Those people are understandably upset, but pretty much everyone who has made meaningful accomplishments in this game have seen them decline in importance over time. Where are the daily Jorge Yao threads now? Where is the awe surrounding SneakyDave for his level? You can't stay on top and keep these kinds of achievements forever, and wall farmers/gemmers will soon find this out. It sucks when it happens to you and what's dear to you, but that's life.
    Thanks for your long post but it was a waste cause its totally different. There was nothing that made it easier to get to 3842, its just that more people are doing that now and now pushing even higher, nothing really special or unreasonable considering that the game is growing in numbers.

    On the other hand, it is easier to farm walls and it is not like trophies that you can always goes higher. So basically, if we will take your case, how would you feel if supercell change the trophy system and make it that with less gems (or using other resource) you can now get to the same trophy count you got back then? I am sure you'll get mad as the hardcore farmers feel.

    Anyway, if tyrael got promised by daddy he'll be happy with the rest of the update, who am I to complain
    LEVEL: 156 | Leader of Kingz of Azia | IGN: Guy | Trophy Record: 4685
    Gold Grab: 1.8b+| Heroic Heist: 7.5m+| Level 38 king and level 37 queen
    Full lego walls (25/9/14), Full lava walls (28/12/14), Full zap walls
    Started my farming journey on Christmas 2013
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  8. #1368
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    Quote Originally Posted by Hitsgroundrunning View Post
    Where are you going to get the elixir from? You won't be able to raid it as everyone spent it already on their new walls?


    Thats why you spend it strategically..........

  9. #1369
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by WarWolfA View Post
    But now Zach, everyone and their brother will have high level walls. They used to be a challenge and were the one real challenge of this game. Now, in attempt to make the game easier for new players, they've taken the challenge out for everyone
    I can't help but point put the hyperbole here. Elixir will be far less abundant after the update, and upgrading walls won't be as easy with elixir as people are making it out to be. Level 9 walls now will still be harder than level 10s after the update, let alone zaps.

    |Trophy Offer Formulas Discovered!|
    ^Now with a handy table linking offers and cup differences^

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  10. #1370
    Senior Member WarWolfA's Avatar
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    Also, just wanna throw this in here. If SC was to make this change for level 10-11 walls only, that's completely fine with me. It still take a lot of work and dedication to get to that point, and I think many others would feel the same way.
    Townhall 10 | Level 126 | GG: 875+ Million | EE: 640+ Million
    86/275 Lava | 168/275 Lego | 21/275 Brick
    BK: 26 | AQ: 27


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