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  Click here to go to the first staff post in this thread.   Thread: Sneak peeks!!!:d

  1. #691
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    I'm confused, how will this affect the economy? Yes people won't be sitting on 8mil lix, but people will also not just target the gold storages to get billions of gold to do their walls. Doesn't that mean it'll balance out more?
    Also the people with lvl10 or 11 walls, the picture painted is that there millions of elixir available but no gold. How did you manage to farm your walls then? We know it takes an ungodly amount of gold to do that.

    I'm not saying it's the most brilliant update ever and I get why the people with 8b gg are upset, but I don't think it'll spell the end of the world. And I still think the player with a th10 and pink walls will not put millions of elixir into the walls either, so I'm not sure how much of a difference it will make.

  2. #692
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    I don't think this will improve the in game economy.


    I hope they increase league bonuses or add more collector levels or I expect loot to get even worse post update.


    Show us the new troop! Add something new to the game SC!

  3. #693
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    Please no, just no...

    Quote Originally Posted by Jellodragon View Post
    What? Maxing walls will steal mean you're a good farmer. Even with this update, walls are going to be a grind. So please, don't just talk because you feel like it.
    This "update" will destroy farming as a higher level player, this making upward progress impossible. I spend about 1-2m of elix a day on attacks, and my elix currently goes up consistently. Now my elix will burn out fast, unless i drop down below 1200 to farm people who haven't hit level 6 walls. This degrades my game play and theirs.

    Please supercell i will go buy gems tomorrow if you reconsider this.

    Also it is not internally consistent within the game universe, IMO.

  4. #694
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    Quote Originally Posted by zachUVA View Post
    To be fair, this logic also goes in the other direction. Different groups have different interests, and that's perfectly fine.


    Yes, but not everyone is in that situation. It may be 2x as fast for some, but maybe only 1.1-1.3x as fast for others. Actually I would be surprised if it even goes down for some people, especially those who have lots of elixir upgrades to do. Elixir will become more scarce, and I could see some (not many) struggles with it. My point is I don't think the average rate will approach 2x.
    Are you high? I hope you dont make decisions!

  5. #695
    Forum Legend Superfinch30's Avatar
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    Not with you

    I can see the gripes, and the economy (all elix being dumped) remains to be seen, but i like it.

    Yes, those that have gone on perma boost missions for high lvl walls are going to be annoyed. Not as much as they were with heroes.

    Im a maxed th10, 200 lv9 walls and 50 lv10s. This change is going to make me actually want to play. The lv10 wall grind has seriously stunted my play time, just too long and too dull. With 600m of just gold to go, have been really struggling with motivation to complete a seemingly endless task.

    I do fear for anyone thats just moving up a TH, because i can see the elix grind becoming very difficult, and also feel for those that farmed all walls already, but being as im very active and still 600m short, your play habits were probably pretty unhealthy.

    I think this idea is aimed at the what i perceive to be growing amount of max or near max th10s, that just like me were becoming bored with the time sink of walls just being that bit too long.

  6. #696
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    Quote Originally Posted by Sirix View Post
    I don't see a problem with complain to make elixir more useful while complaining about it being spent on elixir. For one thing, people who complain about the 2nd problem might never have been complaining about the first one. The forum isn't 1 collective person with the same desires.

    Also, what if SuperCell decided to allow everything to be upgraded with elixir? Very few people would want that and this idea takes the elixir spending too far.
    You are right. I am just tired of seeing so much negativity. In a complex game it is very hard to tell what the right thing to do would be from the game makers perspective. There is no right answer to fix any issues that people have. Fixing one will inevitably create another. The only thing we can really ask of SC is that they keep moving forward and trying to improve. And that is what I think they are doing. SC is not a bunch of idiots, they know that the best way for their game to be successful is to make a good gaming experience for the most amount of people.

    I think that people are correct that this will put a strain on the elix available. But I am sure that SC has thought of this and hopefully they have something in mind (even if not right away) that will counter act this. I think this is a good update and only hope that they have taken proper steps to balance the effects it will have.

  7. #697
    Pro Member TrentSabanRobot's Avatar
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    Something to think about

    Elixir has always been in abundance, because there has never been a place to dump it.

    After this update, elixir could be as rare as gold is today (or rarer).


    TH 14 | AQ: 75 / BK:75 / GW: 50 / RC: 25
    TH 9 | AQ: 22 / BK: 20

  8. #698
    Fresh Spawn
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    Walls Need Rebalance

    In honest truth, as a farmer, this update upsets me, as mentioned by my fellow farmers before. You can now achieve our levels in a shorter time and it makes all our hard work having the best and most balanced bases much less worthwhile. The ability to spend either currency on a wall makes them easier to get, thus it decreases their value.

    At level 6+ walls you are probably at a point in your game where you can either farm and attack to get what you need, and if your focusing on one, you always end up getting a decent amount of the other. In example, I could attack 5 bases or wait about 2.5 days and I'd get enough gold to make some decent upgrades to walls. Now that I am producing elixir and gaining it from attacks, I essentially am changing the idea of upgrading 2-3 walls occasionally to 5-8 walls at least. Farming becomes useless as a attack campaign over the course of a few days with only a few defensive losses could upgrade a significant portion of the walls, compared to now where the same portion of walls would take more than a week.

    In essence, walls now will be plentiful and bases will come together easier, making attacking harder. So, Supercell should either make them much more expensive, make troops hit harder, or walls have less health. Without these I predict the common strategy will move towards more defensive bases or walled farming and decreased attacking. Not to mention the hero in a clan war who manages to blast through a tougher foe will be only a figment of your imagination.

    Other adjustments need to be made to the game to balance this out, otherwise, Clash of Clans will fundamentally change, and not in a good way.

  9. #699
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    Quote Originally Posted by Zuma022 View Post
    I'm confused, how will this affect the economy? Yes people won't be sitting on 8mil lix, but people will also not just target the gold storages to get billions of gold to do their walls. Doesn't that mean it'll balance out more?
    Also the people with lvl10 or 11 walls, the picture painted is that there millions of elixir available but no gold. How did you manage to farm your walls then? We know it takes an ungodly amount of gold to do that.

    I'm not saying it's the most brilliant update ever and I get why the people with 8b gg are upset, but I don't think it'll spell the end of the world. And I still think the player with a th10 and pink walls will not put millions of elixir into the walls either, so I'm not sure how much of a difference it will make.
    elix doesn't magically rain from the sky, has to come from somewhere either collectors/raiding or players gem'ing it

    without elix you can't make armies to raid with, so you'll be waiting on your own collectors to make up for it or buying elix with gem's which most can't do

    SC is shifting the burden on gold on to elix

    before this update you could convert elix to gold via armies, now SC offer direct 1 for 1 conversion with walls

    how many raids have you seen? where elix is plentiful, but barely any gold

    now imagine raiding where both gold/elix are constantly ♥♥♥♥, how you going finance those armies?
    Aria Moon #1 Clan Leader - 67 CW Wins
    Level 119 Clasher, Highest trophies 3147, War Hero 379
    #2QGL8QCJ

  10. #700
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    This will help me with upgrading my walls to purple like I am currently doing and 1a sounds an interesting addition. Now better league bonuses, lvl12 collectors or a new loot system please otherwise there may be less loot because of the wall changes I don't mind which.
    Clan: Clash to Death
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