"I am a wanderer; I have seen more than most would ever imagine. That is merely my nature."
"Will you give me your name?"
"My name is Tyrael."
BonbeeIsACat - The original farmer.
To all you guys out there who farmed lvl10 and lvl11 walls before the update, and have incredibly big gold grabs, don't get disappointed. You'll always have the respect of the community ;-)
However, it seems like a feature that the 90% of the clashers will appreciate. Personally i just finished skulls, so I don't mind at all being able to spend my stupid elixir on walls as I progress on the game..
I just hope this doesnt effect the economy even more
I'm sure their minis/alts will welcome the change.
And fair is a place where you get cotton candy. Where is my cotton candy?![]()
Does SC remove every inactive village? Read this thread.Originally Posted by Marcus Aurelius
This is amazing, all the crybabies can go put their storages, mines and pumps in a corner for people who are going to be farming walls![]()
Excellent! Finally, some use for the perpetual near eight million and change elixir, sitting in storage, and the tens of millions that vanish into the ether, doing nothing but adding to the EE total. With 177 Lego walls to go, this makes reaching TH 10 as a fully maxed TH 9, in one year, much more doable.
Clan: Adults!World | IGN: Nyralathotep | TH1| Lev. 2.04 | Max Trophies: 0.5303
GG: 2*10^(-6) | EE: 2*10^(-6)| HH: 2*10^(-6) | BK: neutered| AQ: drunk | GW: hairy legged | RC: unskinned
I'm not going to tell you that you are wrong, because you are entitled to whatever opinion that you want. And TBH, EVERY update carrys with it a side for it and a side against. But here is my response to your comment.
1. Players are either going to max their base or they won't. I seriously believe that the amount of players that max their walls will not increase dramatically. It will still be a grind, and the vast majority of players will skip it for the next TH. At TH 10 there will likely be more upgraded walls the higher you go, but there will still be more less developed bases in the gold and crystal leauges, regardless.
2. It will still be a grind. Let's think about this, if we can now use both resources, logic says there will be less goo in the game. This makes it harder to farm, and in turn satisfies the collectives need for a truly tough process.
3. High level walls will still be prestigious. This change will not negate the fact that ANY player, regardless of farming method worked their tail off for the walls. You are still more likely to get skipped and it doesn't matter if you farmed gold or goo. Oh, and by the way, nobody can tell the difference (or if you gemmed them) unless they come back to your profile and look. And even if they do, they will not care either way.
In the end, I think this is a great update. I couldn't be happier. It is still gonna be tough to farm walls, and no matter what people say that won't change. I am sorry you feel slighted that you worked hard to farm gold for lavas, but you will be happy when you can focus all your gold on those disco towers and maxing other defenses. And it could have been worse....they could have dropped the price by half.