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  Click here to go to the first staff post in this thread.   Thread: Sneak peeks!!!:d

  1. #291
    Forum Elder rawtalent's Avatar
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    Yes! The reason this is so awesome is because I upgrade walls last so I always have an overflow of elixir! Thank you so much Supercell, you're the best
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  2. #292
    Pro Member HappyAngryCatfish's Avatar
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    Stop your whining.

    Rly you whine for loot change you get it. Stop complaining about everything it's pathetic.
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  3. #293
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    Quote Originally Posted by Squian2 View Post
    You say you are losing out, but are you? When you aren't warring then you will be able to spend excess elixir on a wall. You aren't losing out at all, you just have the option of the extra wall when your high on elixir
    Yep, I do agree that this isn't me losing out, the concern is that, since players can now spend elixir on walls instead of wars, it might deter players from wanting to do wars, since elixir will almost have the same valuation as gold after the update. Would you spend over a million gold to participate in a clan war? That's what i'm trying to get at.

  4. #294
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    My point is everyone should have to work equally as hard for lvl 9+ walls. This update penalizes those who have farmed them earlier, is that fair?

  5. #295
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    That's a big lift! Now, I hope they somehow do something about the loot. For sure, it will be more dry out there.

  6. #296
    Forum All-Star Stitch's Avatar
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    Quote Originally Posted by Dontbscared View Post
    Just put yourself in the high lvl farmer's shoes. U just farmed all lvl 10 walls and it took u a solid 3 months. Now u likely were maxed on elixir the entire time u were doing that. Now that they change walls so that u can upgrade them with elixir somone with the exact playtime/efficiency will farm them in 1/2 the time. Is that fair to you?
    Ask High Level Farmers what they think after the new Wall level comes out.

    Most of the ones I spoke to said they'd never do another wall after finishing Zaps. This might get them going again.

    Elixir will be so hard to farm now, not like before, so other people won't progress as quick as you think.


  7. #297
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    Quote Originally Posted by Squian2 View Post
    You say you are losing out, but are you? When you aren't warring then you will be able to spend excess elixir on a wall. You aren't losing out at all, you just have the option of the extra wall when your high on elixir
    +1

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    Quote Originally Posted by ItsToka View Post
    Oh, you hate not finding loot? Why didn't you say so? There's a support group for that. It's called EVERYBODY, and they meet at the bar.

  8. #298
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    Quote Originally Posted by zachUVA View Post
    My 2 cents on the matter...

    Upgrading walls with gold or elixir is a good long term move. The 2 biggest concerns seem to be elixir availability and diminishing orevious accomolishments, so I'll try to adress that a little.

    Elixir will no doubt become more scarce after the update, but I think that's kinda a good thing given how many players literally set their elixir storages outside because they have nothing to spend it on. Now, will it hurt it to the point of making it like gold? Possibly, and that's a valid criticism of the move. However, the loot balance is something that can always be adjusted by SC, so it's not like this is a possible "gamebreaker" level disaster. They wouldn't let it get that far. But again, yeah, elixir will be more scarce, I agree.

    For those who farmed legos, lavas, even zaps, of course they don't like it. There's some legitimate outrage here, but personally I find it somewhat shortsighted. First of all these kind of price nerfs (although this one is indirect) have been happening for quite a long time now, so this is part of an established pattern by SC of lowering the costs of the highest priced things in the game. It's been done to various defenses over the past year, and I have no doubt that this trend will continue even after the (stronger) reactions from this.

    But think about why they keep doing this. It's not a pointless excersize in frustrating their high level players (although I get how people can think that from their own perspective) and it's not foolhardy pandering to the noobs of the game who can't farm, it's a calculated attempt to reduce the gap between people who started the game early and those who picked it up more recently. If you assume constant prices (or constant value if you prefer that term) over time, 2 identical players who started exactly one year apart would always be one year apart in terms of progress. This does NOT work. You have to start lowering prices and upgrade times as time goes on so that people behind the new content curve can catch up to those who are mostly maxed. If it took you 18 months to max walls (making up a number here), it's perfectly reasonable for SC to want players who start in September 2014 to be able to do so in less time than that, holding dedication level and other factors constant.

    Point being, yes it hurts high level players, but they have been doing this for a long time and for a good reason. At least that's my assessment of the matter.


    Oh and don't forget folks, plenty more sneak peeks to come. I promise there are goodies, even if you don't like this.
    Your saying make the game easier for the new players to catch up?

    Then making your long term players look less longterm? I'm just seeing to many lets make it easier updates.

    But we could say that new members get double posts on the forums to be able to catch up with longterm members?
    Probably a higher level, a higher Townhall, better walls and better heros.

  9. #299
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    Quote Originally Posted by hellixist View Post
    Personally, I only have 76 lego walls, so this change to walls would greatly benefit me, and i'd definitely welcome it.

    The concern I have however, is that since elixir can now be used to upgrade walls, it kinds of turns me off from doing clan wars. Any decent army used in clan wars (GoWiPe, GoWiWi, mass dragons etc) together with 5 spells, would cost over 1 million elixir per war.

    Now, previously, when elixir was close to worthless, elixir didn't matter, but now that they can be used to upgrade walls, each war is going to cost any serious war player 1 lego wall per war. I honestly feel that instead of letting walls cost elixir in addition to gold, the change should be to "nexting" costs, let "nexting" have the flexibility to cost elixir instead of gold.

    Discuss? As it stands, clan wars is already much less profitable in terms of GPH and there is barely any DE to be made when using GoWiPe and GoWiWi.
    It would be worth it since spending 1 mil elix for war would give over 1 mil of gold and elix war loot

  10. #300
    Forum Veteran sirhybrid's Avatar
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    good point... but I mean, I'm sure they thought of stuff like that when they did this update...


    I'm using the old rolleyes emoji. I'm happy they added more but... I will always roll my eyes using the emoji that is now called "smirk"
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