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  Click here to go to the first staff post in this thread.   Thread: Opt-out for Clan wars option/button

  1. #81
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    @joey

    I understand where your coming from, you want the opt-out button to continue working during a war, so that you don't have to face member into waiting to see if they want to be in for the next (immediately) war so that you don't have to face having to wait.

    after hearing your suggestion on a solution to the button, i see why the opt-out button face so many problem getting implemented. there just so many implication to this button that even i'm getting dizzy from all the information i have gather.

    guess we have to go back to the drawing board.

  2. #82
    Senior Member soccercrazy1's Avatar
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    great

    I'm fed up with kicking non attackers. Now they can just opt out!

  3. #83
    Trainee etpdgzcvb's Avatar
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    Quote Originally Posted by HellfireJoey View Post
    My suggestion is.. If SuperCell implements this feature in the future, if they will be putting an opt-in/out button for every member, let the opt-in opt-out button accessible during a war and expire after the war. so that the clan can go immediately for the next war. not all clans have war schedules, there are also clan that goes in a clan war search right after a war.
    I think your suggestion would fix the problem you pointed out. The toggle button as I imagine it would always be accessible both to the individual and leaders. After a war starts, changing the toggle obviously won't affect your status in the current war, but will indicate if you will be included or not in the next war. You could "opt in" to the current war and as soon as the current war started, "opt out" of the next one...

    And I appreciate that some "out of the box" thinking may be in order to think of more clever ways to implement an opt in/out feature, but I still see a toggle button being the simplest and easiest solution. I would be very curious to hear what potential problems people might anticipate this causing as it may give us some ideas of how to fix those problems...

  4. #84
    Trainee Jamma's Avatar
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    It's a matter of time until they add it.

    And yes an Opt In feature will be the best, hopefully a clam member interface can be corner stoned.

    Including lifetime donations.

  5. #85
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    I could really use an opt out button right now for my clan...

    one guy is sick and the other is grounded (kid probably playing too much clash instead of his homework i dunno)

    Can't really boot them, and tough to ask someone to trash their trophies to get out of war range.

  6. #86
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    i did not read all comments, but...

    opt-in feature would be better than an opt-out.

    when a clan war is initiated, all players should be opted-out by default.

    - players that are inactive/sick/busy/whatever reason will be opted-out by default (no leader/coleader intervention needed).
    - players that are active will have a choice to opt-in for the war (self-explanatory)
    - set a timer (example, 12 hours...should not be any longer than that) for when the opt-in takes place and war search will automatically begin afterwards once the timer is up. if not enough players are opted-in, then war does not happen. if 24 (or whatever number) opted-in, then the last 4 that opted-in are unfortunately dropped and the war search is for the first 20 that opted-in.

    you cannot come up with solutions that will make every one happy. it is just not possible, but you can come with solutions that make the majority happy.
    Last edited by Jayarikahs; September 15th, 2014 at 05:29 PM.

  7. #87
    Forum Hero rwelshjr's Avatar
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    I want to add this approach to the suggestions. It is very close to some of the ones made already. Here I just add some further details. Steve Indicated earlier in this thread that they were still working out a method (it sounded like having opt in or Opt out where the choices while this speaks to a toggle) and also that they were focused on simplicity (not how this approach builds on what is in place already and doe snot require a lot of game changes)

    Too the point that was mentioned that 'some of the users' would like this feature there have been several polls that have consistently indicated that 'some' falls between 80 to 90 percent. That is a very large contingent.

    This has been posted on several other threads as well so it may seem familiar to some. But I want to keep it out there as I would really like Suprcell to consider implementing it this way.

    How it I suggest it should work...

    There should be a button (it can be a new one or the war shield can be modified) that toggles a player as in or out.

    Access to hit the button to toggle should go to the leader and the player in question.
    ---- individual players cannot opt each other in or out
    ---- its an argument either way to give it to co as well - Good for clans where co is a management job, bad for clans that give it out like candy. (I consider the latter to be a sign of a bad leader)
    ---- A leader who abuses authority to opt guys in against their wishes are really just hurting their own selves for how they are adding a risk to their war participation. (the guy might then just not attack anyhow, if not seeing eye to eye with leader he wont care)
    ---- A leader opting a guy out against his wishes has that prerogative to decide who he wants in his war. And its still nicer than just kicking the guy like happens now.

    The status of a player is only a factor right at the time a war starts. Instead of just selecting all eligible players from the total population it will just be all eligible players from the opted in group.
    ---- Can even implement by leveraging the existing eligibility functionality that currently is only driven by a timer.

    After that everything works the same. The list of warriors from the clan is rounded to an even 5 via the existing logic and then the matchmaking calculation takes place also using the existing logic.

    A player joins a clan with his eligibility set the same way it is today. (He is in unless there is a timer)


    Things that would not happen -
    ...A player cannot add themselves to a war after the fact. If they change their status during a war it makes no difference until the next war when that status is read at startup.
    ...This would not serve as a way to replace members that take off during war. if they do that then there is the same affect on the war as there is today. Unused attacks stay unused. (it will never change that this just stinks when guys pull that stunt)

  8. #88
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    @rwelshjr

    very nicely formated. anyways looks like a toggle button is starting to be popular as it will potentially solve alot of problems. Lets the players continue their daily lives in oppose to being there at certain moment to check if they are in or not (opt in/out) hence toggle would be a fast solution if implemented now.

  9. #89
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    Solution for the war ending...

    Hey there, I have read a bit and forgive me if this has been addressed or suggested already but I'm on my phone right now..

    Why not have the button automatically set to "opt in" after every war starts? That way everyone is always included unless they have opted out again.

    Example: I only want to miss 1 war so I set my button to "opt out". War starts everyone is happy and my button automatically switches back. I am safe knowing I won't accidentally miss the next war if I forget to change it back.

    If the player will be away for more than one war then the leader/coleaders should be able to do it for them again.

    Make sense?

  10. #90
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    @oz

    yes, but having a toggle seem to be better, it should be the players job to actively check it himself.

    example, what if a player always want to be out of war, that button you suggested would cause a problem for them.

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