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Thread: (more) Bonus For Defending

  1. #1
    TullSadum's Avatar
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    (more) Bonus For Defending

    A bonus for winning a defence is frequently asked for and not ruled out.

    I think it would be a great idea to simply raise the loot from the tombstones !
    That's easily implemented and could make a difference.

    Either raise it for all tombstones, or only if the defendant won.
    I suggest raising it for all tombstones to at least ten times of what it is now, maybe even multiply by 20?
    Or maybe they should also yield gold when a defence was victorious !

    What do you think ?

    Have Fun
    TS

    EDIT: connect the output raise to the lvl of the troops attacking
    Last edited by TullSadum; September 7th, 2014 at 09:43 AM.

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  2. #2
    Forum Veteran Ninja352's Avatar
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    Mmmm I just want a defense bonus.

    | Town Hall: 9 | Level: 103 |
    IGN: Oatmeal | Clan Tag: #Q2C9GC2 | War Log: 337wins/67losses |
    ​| Clan Level: 12 |
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  3. #3
    TullSadum's Avatar
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    ...a bonus for winning other than lots of trophies? Or also a bonus for each skip? Be more precise! Think also along lines at what is easily coded, or what stats to change within the alteady existing programming.
    Thx for your input, though. Keep it coming.
    TS

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  4. #4
    TullSadum's Avatar
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    ...the raise in output from tombstones could be connected

    to the lvl of the TH attacking
    or
    to the lvl of the attacking troops, i.e. a lvl6 archer will leave more behind than a lvl1 archer (this could also keep exploit situations in check)

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  5. #5
    TullSadum's Avatar
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    there's a great discussion going on right now, check out
    http://forum.supercell.net/showthrea...stion-is/page9
    this idea could work in that direction too.

    TS

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