Alright guys, so I have recently been thinking about how we could incorporate more of a storyline and single player development for later Town Halls into the game. We could do it through a few different ways:
OPTION ONE: We could incorporate Masterminds's Quest Idea and make it where every day new single player levels refresh with updated Town Hall X (Depends on what town hall you are) defenses. This would allow for players to gain loot of these bases based on what town hall they are. This could be taken one step further and add a new achievement into the game for completing say 25; 100; 1000 of these such daily levels.
OPTION TWO: There could be new levels added that become troop specific. What I mean by that is that the new levels would have a few town hall 9 defensive levels requiring a user to attack it with 24 loons and 40 minions then the spells would be up to the user. Upon completion you get high amounts of loot that would make that particular troop composition worth while for the attacker. Later levels would require 220 troop space, and the final levels would require 240 and a harder troop composition like GoWiPe but be worth something like 5000-10000 dark elixir. This would not only add strength to the game but also encourage more people to use various troops that they normally would not use. This option also has the ability to add storyline to the game. Perhaps the balloons and minions are both mad at the hog riders for taking over the game for a while, and now they want to go and attack the hog riders base. So the base would be designed as a tribute to hog riders and you would have to attack with loonians to try to overthrow the hogs. There are plenty of ways to tweak this particular option to make it worthwhile to consider.
OPTION THREE: The final option is the option that most people probably want to see the least. That option is just adding regular levels that you can attack with any troop composition for loot. This option has no added incentive other than extra loot, will have a limited number of levels added and everyone will be happy for about a week until they have also beaten those levels.
OR we could always combine the first two options making for interesting challenge levels (kind of like PvZ2 has with their piņata party levels) every day that rewards users for learning to use specific troop compositions. The best part of all this is it can be completely equalized if we don't have to train the troops. What if we were to click play now for like 25000 gold and it take us to the level and the troops were waiting there preset ready to use (Spells could be ready too...) and then the level changes every 12 hours.